Exemplo n.º 1
0
        public void Bake(Terrain terrain, VegetationLayers layers)
        {
            var sizeFuzzyFudgeFactor = new Vector3(0.5f, 1.667f, 0.5f);

            var data   = terrain.terrainData;
            var protos = data.treePrototypes;
            var origin = terrain.GetPosition();

            rootBounds = new Bounds();
            dataBounds = new List <Bounds>(1000);
            dataTypes  = new List <VegetationType>(1000);

            for (int i = 0, n = data.treeInstanceCount; i < n; ++i)
            {
                var            tree = data.GetTreeInstance(i);
                VegetationType type;
                Bounds         bounds;

                if (GetVegetationInfo(protos[tree.prototypeIndex].prefab, layers, out type, out bounds))
                {
                    bounds.center = origin + Vector3.Scale(data.size, tree.position);
                    bounds.size   = Vector3.Scale(bounds.size, sizeFuzzyFudgeFactor);

                    rootBounds.SetMinMax(
                        Vector3.Min(rootBounds.min, bounds.min),
                        Vector3.Max(rootBounds.max, bounds.max));

                    dataBounds.Add(bounds);
                    dataTypes.Add(type);
                }
            }
        }
Exemplo n.º 2
0
        static bool GetVegetationInfo(
            GameObject @object, VegetationLayers layers, out VegetationType type, out Bounds bounds)
        {
            if (@object)
            {
                if ((layers.undergrowthLayerMask & (1 << @object.layer)) != 0)
                {
                    type = VegetationType.Undergrowth;
                }
                else
                {
                    goto bail;
                }

                var renderer = @object.GetComponentInChildren <Renderer>();
                if (!renderer)
                {
                    goto bail;
                }

                bounds = renderer.bounds;
                return(true);
            }

bail:
            type   = VegetationType.None;
            bounds = default(Bounds);
            return(false);
        }