public static RayTriangleIntersect ( Ray r, System.Vector3 vert0, System.Vector3 vert1, System.Vector3 vert2, float &distance ) : bool | ||
r | Ray | |
vert0 | System.Vector3 | |
vert1 | System.Vector3 | |
vert2 | System.Vector3 | |
distance | float | |
return | bool |
public static RayTriangleIntersect ( Ray r, System.Vector3 vert0, System.Vector3 vert1, System.Vector3 vert2, float &distance ) : bool | ||
r | Ray | |
vert0 | System.Vector3 | |
vert1 | System.Vector3 | |
vert2 | System.Vector3 | |
distance | float | |
return | bool |