private void GameLoop() { bool isNotPaused = true; ConsoleKey pressedKey; // Go to next day if user input != stop and there is space left in the terrarium do { do { // As long as there is no input keep looping while (!Console.KeyAvailable) { NextDay(); TimeController.Step(); } pressedKey = Console.ReadKey(true).Key; } while (pressedKey != ConsoleKey.V && pressedKey != ConsoleKey.E && pressedKey != ConsoleKey.Escape && isNotPaused); if (pressedKey == ConsoleKey.V) { SpawnVulcano(); } if (pressedKey == ConsoleKey.E) { SpawnEarthquake(); } if (pressedKey == ConsoleKey.Escape) { PauseGame(isNotPaused); } } while (Terrarium.IsEmptySpaceInTerrarium() && isNotPaused); }
/* Methods */ public void Start() { int width = Terrarium.Width + 1; int height = Terrarium.Height + 5; // Scale window size with Terrarium width and height Console.SetWindowSize(width, height); // Set buffersize to remove scroll bars from window Console.SetBufferSize(width, height); // Initial day (different from regular next day) FirstDay(); TimeController.Step(); // Game loop (user presses enter to see terrarium) GameLoop(); // Close game Terrarium.RenderAnimals(); Console.SetCursorPosition(0, Terrarium.Height + 4); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("Thanks for playing!"); }
public void Activate(Terrarium terrarium, TimeController timeController) { AudioController.PlayVulcano(); List <Position> vulcanoPositions = new List <Position>(); List <IOrganism> organismsToDelete = new List <IOrganism>(); string vulcChar = StringManager.GetExtendedAsciiCodeAsString(176); Console.ForegroundColor = ConsoleColor.Yellow; Console.BackgroundColor = ConsoleColor.Red; int size = 5; for (int i = 0; i < size; i++) { if (Position.X + i < terrarium.Width && Position.Y + i < terrarium.Height) { Console.SetCursorPosition(Position.X + i, Position.Y + i); vulcanoPositions.Add(new Position(Position.X + i, Position.Y + i)); Console.Write(vulcChar); } if (Position.X - i >= 0 && Position.Y + i < terrarium.Height) { Console.SetCursorPosition(Position.X - i, Position.Y + i); vulcanoPositions.Add(new Position(Position.X - i, Position.Y + i)); Console.Write(vulcChar); } if (Position.X - i >= 0 && Position.Y - i >= 0) { Console.SetCursorPosition(Position.X - i, Position.Y - i); vulcanoPositions.Add(new Position(Position.X - i, Position.Y - i)); Console.Write(vulcChar); } if (Position.X + i < terrarium.Width && Position.Y - i >= 0) { Console.SetCursorPosition(Position.X + i, Position.Y - i); vulcanoPositions.Add(new Position(Position.X + i, Position.Y - i)); Console.Write(vulcChar); } for (int j = 0; j < size - 3; j++) { if (Position.X + i < terrarium.Width && Position.Y + j < terrarium.Height) { Console.SetCursorPosition(Position.X + i, Position.Y + j); vulcanoPositions.Add(new Position(Position.X + i, Position.Y + j)); Console.Write(vulcChar); } if (Position.X - j >= 0 && Position.Y + i < terrarium.Height) { Console.SetCursorPosition(Position.X - j, Position.Y + i); vulcanoPositions.Add(new Position(Position.X - j, Position.Y + i)); Console.Write(vulcChar); } if (Position.X - i >= 0 && Position.Y - j >= 0) { Console.SetCursorPosition(Position.X - i, Position.Y - j); vulcanoPositions.Add(new Position(Position.X - i, Position.Y - j)); Console.Write(vulcChar); } if (Position.X + j < terrarium.Width && Position.Y - i >= 0) { Console.SetCursorPosition(Position.X + j, Position.Y - i); vulcanoPositions.Add(new Position(Position.X + j, Position.Y - i)); Console.Write(vulcChar); } } timeController.Step(50); } foreach (IOrganism organism in terrarium.Organisms) { foreach (Position pos in vulcanoPositions) { if (organism.Position.Equals(pos) && !organismsToDelete.Contains(organism)) { organismsToDelete.Add(organism); } } } foreach (IOrganism organism in organismsToDelete) { terrarium.Organisms.Remove(organism); } Console.ResetColor(); }
private void OrganismActions() { // List to save organisms to delete later (cannot modify list while looping through) List <IOrganism> organismsToDelete = new List <IOrganism>(); List <IOrganism> organismsToAdd = new List <IOrganism>(); // Go through the list of all organisms foreach (IOrganism organism in Terrarium.Organisms) { // Only perform organisms action if it is not going to be deleted if (!organismsToDelete.Contains(organism)) { if (organism is Herbivore) { Herbivore herbivore = organism as Herbivore; IOrganism organismRight = herbivore.CheckRight(); if (organismRight == null) { herbivore.Move(); } else if (organismRight is Plant) { herbivore.Eat(organismRight, organismsToDelete); //Console.WriteLine("Herbivore ate Plant"); } else if (organismRight is Herbivore) { herbivore.Breed(organismsToAdd); // Console.WriteLine("Hebrivore breeds with Herbivore"); } // After action re-render terrarium Terrarium.RenderAnimals(); // Wait before rendering next step TimeController.Step(); } else if (organism is Carnivore) { Carnivore carnivore = organism as Carnivore; IOrganism organismRight = carnivore.CheckRight(); if (organismRight == null || organismRight is Plant) { carnivore.Move(); } else if (organismRight is Herbivore) { carnivore.Eat(organismRight, organismsToDelete); //Console.WriteLine("Carnivore ate Herbivore"); } else if (organismRight is Carnivore) { carnivore.Fight(organismRight, organismsToDelete); } else if (organismRight is Human) { carnivore.Fight(organismRight, organismsToDelete); } // After action re-render terrarium Terrarium.RenderAnimals(); // Wait before rendering next step TimeController.Step(); } else if (organism is Human) { Human human = organism as Human; IOrganism organismRight = human.CheckRight(); if (organismRight == null || organismRight is Plant || organismRight is Herbivore) { human.Move(); } else if (organismRight is Carnivore) { human.Fight(organismRight, organismsToDelete); } // After action re-render terrarium Terrarium.RenderAnimals(); // Wait before rendering next step TimeController.Step(); } } } // If there are organisms to delete if (organismsToDelete.Count > 0) { // Remove all killed organisms from list foreach (IOrganism organism in organismsToDelete) { Terrarium.Organisms.Remove(organism); } } // If there are organisms to add if (organismsToAdd.Count > 0) { // Add organisms to terrarium foreach (IOrganism organism in organismsToAdd) { if (Terrarium.IsEmptySpaceInTerrarium()) { Terrarium.Organisms.Add(organism); } } } }
public void Activate(Terrarium terrarium, TimeController timeController) { AudioController.PlayEarthquake(); List <Position> earthQuakePositions = new List <Position>(); List <IOrganism> organismsToShuffle = new List <IOrganism>(); string quakeChar = StringManager.GetExtendedAsciiCodeAsString(176); Console.ForegroundColor = ConsoleColor.DarkYellow; Console.BackgroundColor = ConsoleColor.DarkRed; int size = 7; for (int i = 0; i < size; i++) { if (Position.X + i < terrarium.Width && Position.Y + i < terrarium.Height) { Console.SetCursorPosition(Position.X + i, Position.Y + i); earthQuakePositions.Add(new Position(Position.X + i, Position.Y + i)); Console.Write(quakeChar); } if (Position.X - i >= 0 && Position.Y + i < terrarium.Height) { Console.SetCursorPosition(Position.X - i, Position.Y + i); earthQuakePositions.Add(new Position(Position.X - i, Position.Y + i)); Console.Write(quakeChar); } if (Position.X - i >= 0 && Position.Y - i >= 0) { Console.SetCursorPosition(Position.X - i, Position.Y - i); earthQuakePositions.Add(new Position(Position.X - i, Position.Y - i)); Console.Write(quakeChar); } if (Position.X + i < terrarium.Width && Position.Y - i >= 0) { Console.SetCursorPosition(Position.X + i, Position.Y - i); earthQuakePositions.Add(new Position(Position.X + i, Position.Y - i)); Console.Write(quakeChar); } for (int j = 0; j < size - 2; j++) { if (Position.X + i < terrarium.Width && Position.Y + j < terrarium.Height) { Console.SetCursorPosition(Position.X + i, Position.Y + j); earthQuakePositions.Add(new Position(Position.X + i, Position.Y + j)); Console.Write(quakeChar); } if (Position.X - j >= 0 && Position.Y + i < terrarium.Height) { Console.SetCursorPosition(Position.X - j, Position.Y + i); earthQuakePositions.Add(new Position(Position.X - j, Position.Y + i)); Console.Write(quakeChar); } if (Position.X - i >= 0 && Position.Y - j >= 0) { Console.SetCursorPosition(Position.X - i, Position.Y - j); earthQuakePositions.Add(new Position(Position.X - i, Position.Y - j)); Console.Write(quakeChar); } if (Position.X + j < terrarium.Width && Position.Y - i >= 0) { Console.SetCursorPosition(Position.X + j, Position.Y - i); earthQuakePositions.Add(new Position(Position.X + j, Position.Y - i)); Console.Write(quakeChar); } } timeController.Step(50); } foreach (IOrganism organism in terrarium.Organisms) { foreach (Position pos in earthQuakePositions) { if (organism.Position.Equals(pos) && !organismsToShuffle.Contains(organism)) { organismsToShuffle.Add(organism); } } } foreach (IOrganism organism in organismsToShuffle) { organism.LastPosition.X = organism.Position.X; organism.LastPosition.Y = organism.Position.Y; Position randomPositionInQuake = earthQuakePositions[random.Next(earthQuakePositions.Count)]; organism.Position.X = randomPositionInQuake.X; organism.Position.Y = randomPositionInQuake.Y; } Console.ResetColor(); terrarium.RenderPlants(); terrarium.RenderAnimals(); }