Exemplo n.º 1
0
        public bool ChangeState <T>() where T : StateBaseV2
        {
            var stateIndex = availableStates.FindIndex(x => x.GetType() == typeof(T));

            if (stateIndex < 0)
            {
                Console.WriteLine("Error: State not found");
                return(false);
            }
            else
            {
                if (currentState.AvailableTransition <T>())
                {
                    previousState = currentState;
                    currentState  = availableStates[stateIndex];
                    Console.WriteLine($"New State: {currentState.name}");
                    return(true);
                }
                else
                {
                    Console.WriteLine($"We can't change state from {currentState.name} to {typeof(T).Name}");
                    return(false);
                }
            }
        }
Exemplo n.º 2
0
        public void AddState(StateBaseV2 state)
        {
            var sameState = availableStates.Any(x => x.GetType() == state.GetType());

            if (sameState)
            {
                Console.WriteLine("Error: Same State Type");
                return;
            }
            availableStates.Add(state);
        }