protected override void AckChunks(int ack) { do { if (ResendQueue.Count == 0) { return; } if (ResendQueue.TryPeek(out var chunk)) { if (NetworkCore.IsSeqInBackroom(chunk.Sequence, ack)) { ResendQueue.Dequeue(); BufferSize -= SIZEOF_NETWORK_CHUNK_RESEND + chunk.DataSize; } else { return; } } else { return; } } while (true); }
public override bool FetchChunk(out NetworkChunk packet) { var header = new NetworkChunkHeader(); var end = ChunkConstruct.DataSize; while (true) { if (!Valid || CurrentChunk >= ChunkConstruct.NumChunks) { Clear(); packet = null; return(false); } var dataOffset = 0; for (var i = 0; i < CurrentChunk; i++) { dataOffset = header.Unpack(ChunkConstruct.Data, dataOffset); dataOffset += header.Size; } dataOffset = header.Unpack(ChunkConstruct.Data, dataOffset); CurrentChunk++; if (dataOffset + header.Size > end) { Clear(); packet = null; return(false); } if (Connection != null && header.Flags.HasFlag(ChunkFlags.VITAL)) { if (Connection.UnknownAck || header.Sequence == (Connection.Ack + 1) % NetworkCore.MAX_SEQUENCE) { Connection.UnknownAck = false; Connection.Ack = (Connection.Ack + 1) % NetworkCore.MAX_SEQUENCE; } else { if (NetworkCore.IsSeqInBackroom(header.Sequence, Connection.Ack)) { continue; } Debug.Log("connection", $"asking for resend {header.Sequence} {(Connection.Ack + 1) % NetworkCore.MAX_SEQUENCE}"); Connection.SignalResend(); continue; } } packet = new NetworkChunk { ClientId = ClientId, EndPoint = EndPoint, Flags = (SendFlags)header.Flags, DataSize = header.Size, Data = new byte[header.Size] }; Buffer.BlockCopy(ChunkConstruct.Data, dataOffset, packet.Data, 0, header.Size); return(true); } }