Exemplo n.º 1
0
        protected override bool QueueChunkEx(ChunkFlags flags, byte[] data, int dataSize,
                                             int sequence)
        {
            if (ResendChunkConstruct.DataSize + dataSize + NetworkHelper.MaxChunkHeaderSize >
                ResendChunkConstruct.Data.Length ||
                ResendChunkConstruct.NumChunks >= NetworkHelper.MaxPacketChunks)
            {
                Flush();
            }

            var header = new ChunkHeader
            {
                Flags    = flags,
                Size     = dataSize,
                Sequence = sequence
            };

            var dataOffset = ResendChunkConstruct.DataSize;

            dataOffset = header.Pack(ResendChunkConstruct.Data, dataOffset);

            Buffer.BlockCopy(data, 0, ResendChunkConstruct.Data, dataOffset, dataSize);
            ResendChunkConstruct.NumChunks++;
            ResendChunkConstruct.DataSize = dataOffset + dataSize;

            if (flags.HasFlag(ChunkFlags.Vital) && !flags.HasFlag(ChunkFlags.Resend))
            {
                SizeOfChunksForResends += 32 + dataSize;

                if (SizeOfChunksForResends >= NetworkHelper.ConnectionBufferSize)
                {
                    Disconnect("too weak connection (out of buffer)");
                    return(false);
                }

                var resend = new ChunkResend
                {
                    Sequence      = sequence,
                    Flags         = flags,
                    DataSize      = dataSize,
                    Data          = new byte[dataSize],
                    FirstSendTime = Time.Get(),
                    LastSendTime  = Time.Get()
                };

                Buffer.BlockCopy(data, 0, resend.Data, 0, dataSize);
                ChunksForResends.Add(resend);
            }

            return(true);
        }
Exemplo n.º 2
0
 protected abstract void ResendChunk(ChunkResend resend);
Exemplo n.º 3
0
 protected override void ResendChunk(ChunkResend resend)
 {
     QueueChunkEx(resend.Flags | ChunkFlags.Resend, resend.Data,
                  resend.DataSize, resend.Sequence);
     resend.LastSendTime = Time.Get();
 }