Exemplo n.º 1
0
        public MessageWindow(StatusMessage message, double duration)
        {
            InitializeComponent();

            //Message to be displayed in the window
            Message.Content = message.Message;

            //Begin closing the window after the specified duration has elapsed.
            Timer closeTimer = new Timer(duration);
            closeTimer.Elapsed += closeTimer_Elapsed;
            closeTimer.Start();

            //This cannot be in the constructor directly, because the ActualWidth of items
            //does not get set until AFTER the constructor. Since I couldn't get the Initialize
            //event to fire, this method seems to work good.
            Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new VoidDelegate(delegate
            {
                Width = Message.ActualWidth + 50;

                //Set the default placement to the bottom right corner, above the Taskbar.
                Left = SystemParameters.WorkArea.Right - Width - 20;
                Top = SystemParameters.WorkArea.Bottom - Height - 20;
            }));
        }
Exemplo n.º 2
0
        private void LoadConfiguration(bool reconfigure)
        {
            if (reconfigure)
            {
                buildUpdates.Clear();
                buildContent.Clear();
                lastStatusMessage = new StatusMessage { Message = "" };
                buildIdsAlertedInProgress.Clear();
                buildIdUris.Clear();
                buildIdsAlertedQueued.Clear();
                buildIdsAlertedDone.Clear();
                currentIconColour = IconColour.Grey;
                statusMessages.Clear();
                buildContentView.Clear();
                foreach (var server in servers)
                {
                    server.Dispose();
                }
            }

            //StatusMessage initializing = new StatusMessage { Message = "Initializing..." };
            //MessageWindow.Show(initializing, 3000);

            if (File.Exists(TeamServer.ServerConfigurationPath))
            {
                try
                {
                    servers = GetServersFromConfigurationFile();

                    if (servers == null || servers.Count == 0)
                    {
                        RunConfigurationWindow();
                        servers = GetServersFromConfigurationFile();
                    }
                }
                catch (Exception)
                {
                    servers = new List<TeamServer>();
                }
            }
            else
            {
                RunConfigurationWindow();
                servers = GetServersFromConfigurationFile();
            }

            //Add version as menu item
            if (!reconfigure)
            {
                MenuItem versionMenuItem = new MenuItem
                                               {
                                                   Header =
                                                       "Version : " + Assembly.GetExecutingAssembly().GetName().Version
                                               };
                NotifyIconMainIcon.ContextMenu.Items.Insert(0, versionMenuItem);
                NotifyIconMainIcon.ContextMenu.Items.Insert(1, new Separator());

                //Add Reconfigure option into menu
                MenuItem reconfigureMenuItem = new MenuItem { Header = "Change Servers" };
                reconfigureMenuItem.Click += reconfigureMenuItem_Click;
                NotifyIconMainIcon.ContextMenu.Items.Insert(2, reconfigureMenuItem);
            }

            //Attach to server events
            foreach (TeamServer server in servers)
            {
                server.OnProjectsUpdated += Server_OnProjectsUpdated;
            }

            //Open xml file of builds to hide
            LoadHiddenBuilds();

            InitializeServers();
        }
Exemplo n.º 3
0
        private IconColour? CheckCancelledBuilds(BuildQueueQueryResult result)
        {
            IconColour? returnColour = null;

            var buildIdHistories = from build in result.Builds select build.Id;
            List<int> cancelledBuilds = new List<int>();
            foreach (int buildId in buildIdsAlertedInProgress)
            {
                if (!buildIdHistories.Contains(buildId))
                {
                    //Build was cancelled
                    cancelledBuilds.Add(buildId);
                }
            }

            foreach (int buildId in cancelledBuilds)
            {
                buildIdsAlertedInProgress.Remove(buildId);
                string uri = buildIdUris[buildId];
                buildIdUris.Remove(buildId);

                StatusMessage message = new StatusMessage
                {
                    EventDate = DateTime.Now,
                    BuildStatus = IconColour.Green,
                    Message = String.Format(CultureInfo.CurrentUICulture, ResourcesMain.NotifierWindow_Stopped, GetFriendlyName(uri))
                };

                statusMessages.Enqueue(message);
                returnColour = IconColour.Red;
                NotifyIconMainIcon.Text = ResourcesMain.MainWindow_Title;

                UpdateMainWindowItem(uri, BuildStatus.Failed, String.Empty);
            }

            return returnColour;
        }
Exemplo n.º 4
0
        private void AlertChanges(BuildQueryEventArgs buildQueryEventArgs)
        {
            bool iconChanged = false;
            IconColour mainIconColour = IconColour.Green;

            //Cleanup history
            CleanupIds();

            //Find in progress builds
            foreach (BuildQueueQueryResult queueResult in buildQueryEventArgs.BuildQueueQueryResults)
            {
                //Check for cancelled builds
                IconColour? iconColour = CheckCancelledBuilds(queueResult);
                if (iconColour.HasValue)
                {
                    mainIconColour = iconColour.Value;
                    iconChanged = true;
                }

                //Loop through builds with active histories
                foreach (QueuedBuild build in queueResult.Builds.OrderBy(item => item.Id))
                {
                    //Check if build is hidden
                    if (HiddenBuilds.Contains(build.BuildDefinitionUri))
                    {
                        continue;
                    }

                    //Get the friendly names
                    string buildName = GetFriendlyName(build.BuildDefinitionUri);

                    //Adding builds while the tray is running can cause it to fail, only builds which have atleast 1 successfull build will be displayed.
                    if (!String.IsNullOrEmpty(buildName))
                    {
                        //Check if this is an "In Progress" status and has not been displayed before
                        if ((!buildIdsAlertedInProgress.Contains(build.Id)) && (build.Status == QueueStatus.InProgress))
                        {
                            StatusMessage message = new StatusMessage
                                                        {
                                                            EventDate = DateTime.Now,
                                                            BuildStatus = IconColour.Amber,
                                                            Message =
                                                                String.Format(CultureInfo.CurrentUICulture,
                                                                              ResourcesMain.NotifierWindow_InProgress,
                                                                              build.RequestedBy, buildName)
                                                        };

                            statusMessages.Enqueue(message);
                            mainIconColour = IconColour.Amber;
                            iconChanged = true;
                            buildIdsAlertedInProgress.Add(build.Id);
                            buildIdUris.Add(build.Id, build.BuildDefinitionUri);
                            NotifyIconMainIcon.Text = ResourcesMain.MainWindow_Title + " - Building";

                            UpdateMainWindowItem(build.BuildDefinitionUri, BuildStatus.InProgress, build.RequestedBy);
                        } //Check if this is an "Queued" status and has not been displayed before
                        else if ((!buildIdsAlertedQueued.Contains(build.Id)) && (build.Status == QueueStatus.Queued))
                        {
                            StatusMessage message = new StatusMessage
                                                        {
                                                            EventDate = DateTime.Now,
                                                            BuildStatus = IconColour.Amber,
                                                            Message =
                                                                String.Format(CultureInfo.CurrentUICulture,
                                                                              ResourcesMain.NotifierWindow_Queued,
                                                                              build.RequestedBy, buildName)
                                                        };
                            statusMessages.Enqueue(message);
                            buildIdsAlertedQueued.Add(build.Id);
                        }//Check if this is an "Completed" status and has not been displayed before
                        else if ((!buildIdsAlertedDone.Contains(build.Id)) && (build.Status == QueueStatus.Completed))
                        {
                            StatusMessage message = new StatusMessage
                                                        {
                                                            EventDate = DateTime.Now
                                                        };

                            buildIdsAlertedInProgress.Remove(build.Id);
                            buildIdUris.Remove(build.Id);

                            //Get the status from the build log
                            foreach (BuildDetail item in buildContent)
                            {
                                if (item.BuildDefinitionUri == build.BuildDefinitionUri)
                                {
                                    switch (item.Status)
                                    {
                                        case BuildStatus.Succeeded:
                                            message.BuildStatus = IconColour.Green;
                                            message.Message = String.Format(CultureInfo.CurrentUICulture,
                                                                            ResourcesMain.NotifierWindow_BuildPassed,
                                                                            buildName);
                                            break;
                                        case BuildStatus.PartiallySucceeded:
                                            message.BuildStatus = IconColour.Red;
                                            message.Message = String.Format(CultureInfo.CurrentUICulture,
                                ResourcesMain.NotifierWindow_BuildPartial,
                                buildName);
                                            break;
                                        default:
                                            message.BuildStatus = IconColour.Red;
                                            message.Message = String.Format(CultureInfo.CurrentUICulture,
                                                                            ResourcesMain.NotifierWindow_FailedBuild,
                                                                            build.RequestedFor, buildName);
                                            break;
                                    }

                                    message.HyperlinkUri = new Uri(item.LogLocation);
                                    mainIconColour = message.BuildStatus;
                                    iconChanged = true;
                                    break;
                                }
                            }

                            NotifyIconMainIcon.Text = ResourcesMain.MainWindow_Title;

                            statusMessages.Enqueue(message);
                            buildIdsAlertedDone.Add(build.Id);

                        }
                    }
                }
            }

            //Only pop up if new messages
            if (statusMessages.Count > 0)
            {
                lastStatusMessage = statusMessages.Dequeue();
                MessageWindow.Show(lastStatusMessage, 3000);
            }
            //Only update the main icon if its a valid status change
            if (iconChanged)
            {
                SetIcon(mainIconColour);
            }
        }
Exemplo n.º 5
0
 /// <summary>
 /// Shows a message window, focusing on the parent after creation.
 /// </summary>
 /// <param name="message">Message to display</param>
 /// <param name="duration">Amount of time, in milliseconds, to show the window</param>
 /// <param name="parent">Window to send focus to</param>
 public static void Show(StatusMessage message, double duration, Window parent)
 {
     MessageWindow w = new MessageWindow(message, duration);
     w.Show();
     parent.Focus();
 }
Exemplo n.º 6
0
 /// <summary>
 /// Creates and shows a MessageWindow.
 /// </summary>
 /// <param name="message">Message to display</param>
 /// <param name="duration">Amount of time, in milliseconds, to show the window</param>
 public static void Show(StatusMessage message, double duration)
 {
     MessageWindow w = new MessageWindow(message, duration);
     w.Show();
 }