public void SetStateAi(BaseAi stateAi) { this.stateAi = stateAi; }
public void SetMoveAi(BaseAi moveAi) { this.moveAi = moveAi; }
public void SetAttackAi(BaseAi attackAi) { this.attackAi = attackAi; }
public BaseAiManager() { this.moveAi = new MoveAi_Wait(actor); this.attackAi = new AttackAi_Wait(actor); this.stateAi = new StateAi_Normal(actor); }