private void InitDefaultState() { data = new TeamManagerData(); }
private void LoadState() { var mainSaveGame = gameObject.GetComponent <SaveGameSystem>().GetCurrentSaveGame(); data = mainSaveGame.teamManagerData; }
private void InitDefaultState() { data = new TeamManagerData(); }
private void LoadState() { var mainSaveGame = gameObject.GetComponent <SaveGameSystem>().GetCurrentSaveGame(); data = mainSaveGame.teamManagerData; }