Exemplo n.º 1
0
        private void Init()
        {
            G_IntString.Init(0, 2000);    // Max fps expected
            G_FloatString.Init(0, 100);   // Max ms expected per frame

            m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>();

            m_fpsMonitor = GetComponent <G_FpsMonitor>();

            UpdateParameters();
        }
Exemplo n.º 2
0
        private void Init()
        {
            m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>();

            m_fpsMonitor = GetComponent <G_FpsMonitor>();

            m_shaderGraph = new G_GraphShader
            {
                Image = m_imageGraph
            };

            UpdateParameters();
        }
Exemplo n.º 3
0
        private void Init()
        {
            m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>();

            m_rectTransform = GetComponent <RectTransform>();

            m_fpsGraph   = GetComponent <G_FpsGraph>();
            m_fpsMonitor = GetComponent <G_FpsMonitor>();
            m_fpsText    = GetComponent <G_FpsText>();

            foreach (Transform child in transform)
            {
                if (child.parent == transform)
                {
                    m_childrenGameObjects.Add(child.gameObject);
                }
            }
        }
Exemplo n.º 4
0
        private void Init()
        {
            //TODO: Replace this with one activated from the core and figure out the min value.
            if (!G_IntString.Inited || G_IntString.MinValue > m_minFps || G_IntString.MaxValue < m_maxFps)
            {
                G_IntString.Init
                (
                    minNegativeValue: m_minFps,
                    maxPositiveValue: m_maxFps
                );
            }

            m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>();

            m_fpsMonitor = GetComponent <G_FpsMonitor>();

            UpdateParameters();
        }