Exemplo n.º 1
0
        public override void UpdateBeforeSimulation()
        {
            if (MyAPIGateway.Utilities.IsDedicated)
            {
                return;
            }

            CurrentData = LeadingData.GetLeadingData(MyAPIGateway.Session?.Player?.Controller?.ControlledEntity?.Entity, CurrentData);

            if (CurrentData == null)
            {
                ClearGPS();
                return;
            }

            _wasInTurretLastFrame = true;

            if (CurrentData.Ammo == null)
            {
                ClearGPS();
                return;
            }

            float projectileSpeed        = CurrentData.Ammo.DesiredSpeed;
            float projectileRange        = CurrentData.Ammo.MaxTrajectory + 100;
            float projectileRangeSquared = projectileRange * projectileRange;

            foreach (IMyCubeGrid grid in _grids)
            {
                if (grid.Physics == null)
                {
                    RemoveGPS(grid.EntityId);
                    continue;
                }

                Vector3D gridLoc = grid.WorldAABB.Center;

                if (grid.EntityId == CurrentData.EntityId ||
                    Vector3D.DistanceSquared(gridLoc, CurrentData.Position) > projectileRangeSquared ||
                    !GridHasHostileOwners(grid))
                {
                    RemoveGPS(grid.EntityId);
                    continue;
                }

                Vector3D interceptPoint = CalculateProjectileInterceptPosition(
                    projectileSpeed,
                    CurrentData.Velocity,
                    CurrentData.Position,
                    grid.Physics.LinearVelocity,
                    gridLoc);

                AddGPS(grid.EntityId, interceptPoint);
            }
        }
Exemplo n.º 2
0
        public static LeadingData GetLeadingData(IMyEntity block, LeadingData current)
        {
            try
            {
                if (block is IMyLargeTurretBase)
                {
                    IMyLargeTurretBase turret = block as IMyLargeTurretBase;

                    return(new LeadingData()
                    {
                        EntityId = turret.EntityId,
                        Position = turret.GetPosition(),
                        Velocity = turret.CubeGrid.Physics.LinearVelocity,
                        Ammo = (turret as IMyGunObject <MyGunBase>).GunBase.CurrentAmmoDefinition
                    });
                }
                else if (block is IMyShipController)
                {
                    IMyShipController cockpit = block as IMyShipController;

                    LeadingData data = new LeadingData
                    {
                        EntityId = block.EntityId,
                        Velocity = cockpit.CubeGrid.Physics.LinearVelocity,
                        Position = cockpit.CubeGrid.WorldAABB.Center
                    };

                    if (current != null)
                    {
                        SerializableDefinitionId definition = GetWeaponDef(cockpit, ref data.toolbarIndex);
                        if (current.toolbarIndex != data.toolbarIndex)
                        {
                            List <IMySlimBlock> blocks = new List <IMySlimBlock>();
                            cockpit.CubeGrid.GetBlocks(blocks, (b) =>
                            {
                                return(b.BlockDefinition.Id == definition &&
                                       b.FatBlock != null &&
                                       b.FatBlock.Orientation.Forward == cockpit.Orientation.Forward);
                            });

                            foreach (IMySlimBlock b in blocks)
                            {
                                data.offset += data.Position - b.FatBlock.PositionComp.WorldAABB.Center;

                                if (data.Ammo == null)
                                {
                                    data.Ammo = (b.FatBlock as IMyGunObject <MyGunBase>).GunBase.CurrentAmmoDefinition;
                                }
                            }

                            data.offset = data.offset / blocks.Count;
                        }
                        else
                        {
                            data.offset = current.offset;
                            data.Ammo   = current.Ammo;
                        }
                    }

                    data.Position = data.Position - data.offset;
                    return(data);
                }
            }
            catch (Exception e)
            {
                // bad fix i know
                //MyLog.Default.Info(e.ToString());
            }

            return(null);
        }