Exemplo n.º 1
0
        //Converts JSON object into byte array object containing representing C# JSON object
        //  with the sender name and message
        public static byte[] buildMessageBytes(JObject dataToGetBytes, CryptographicKey encryptionKey = null)
        {
            string objectString = dataToGetBytes.ToString();

            if (encryptionKey == null)
            {
                return(System.Text.Encoding.UTF8.GetBytes(objectString));
            }
            else
            {
                return(System.Text.Encoding.UTF8.GetBytes(AppServices.EncryptString(objectString, encryptionKey)));
            }
        }
Exemplo n.º 2
0
        /* This function will be used to send JSON objects (JObjects) with the following format Keys:
         * string updateType: This will be one of the following choices:
         *		"chat" if we are receiving a new chat message.
         *		"onlineStatus" if a friend is notifying us of an online status change
         *		"ipInfo" if this contains information about the friends IP address and port
         *		"request" if this contains information about a new friend request or update to a friend request or friend relationship
         *
         * var data: This will be different types of data depending on the update type:
         *		"chat" - this will be a string containing the message
         *		"onlineStatus" - this will be a bool onlineStatus and a string sessionID
         *		"ipInfo" - this will be 2 strings ipAddr and port.
         *		"request" - this will be a string requestStatus, if we have no pending requests already from the sender (either ones we sent or received)
         *			then this is a new friend request and the string will be "new". If a friend accepted our request this will be "accepted"
         *			If a friend removed us from their list then this will be "removed"
         */
        public async void onPrivateUpdateReceived(string sender, byte[] update, bool fromUdp)
        {
            FriendsListEntry sendingFriend = AppServices.friendsData.FindFriend(sender);
            JObject          updateData;

            // Decrypt the data using the session key if we have one already or the default if we have no session with the sender
            if (sendingFriend != null && sendingFriend.sessionEstablished)
            {
                updateData = MessageBuilder.decodeMessageBytes(update, sendingFriend.encryptionKey);
            }
            else
            {
                updateData = MessageBuilder.decodeMessageBytes(update, AppServices.defaultEncryptionKey);
            }
            string updateType = updateData["updateType"].ToString();

            if (updateType.Equals("chat"))
            {
                string chatMessage = updateData["message"].ToString();
                // The currently open chat is the one we are receiving a message from we do not need to update the unread count
                if (sender.Equals(AppServices.friendsData.currFriendsName))
                {
                    await AppServices.friendsData._page.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                    {
                        FriendsListEntry currFriend = AppServices.friendsData.FindFriend(sender);
                        currFriend.history.Add(new ChatEntry()
                        {
                            message = chatMessage, sender = sender
                        });
                    });
                }
                else
                {
                    await AppServices.friendsData._page.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                    {
                        FriendsListEntry currFriend = AppServices.friendsData.FindFriend(sender);
                        int currUnreadCount         = System.Convert.ToInt32(currFriend.unreadCount);
                        currUnreadCount++;
                        currFriend.unreadCount = currUnreadCount.ToString();
                        currFriend.history.Add(new ChatEntry()
                        {
                            message = chatMessage, sender = sender
                        });
                    });
                }
            }
            // A friend has sent a change in their online status so we get the data and update the friendsList in the ViewModel
            else if (updateType.Equals("onlineStatus"))
            {
                bool   friendOnlineStatus = (bool)JsonConvert.DeserializeObject(updateData["onlineStatus"].ToString(), typeof(bool));
                string friendSessionID    = updateData["sessionID"].ToString();
                //_page.PrintMessageAsync("Received new status update\n" + "Sender: " + sender + "\nOnline: " + friendOnlineStatus.ToString());

                await AppServices.friendsData._page.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                {
                    FriendsListEntry friend = AppServices.friendsData.FindFriend(sender);
                    friend.isOnline         = friendOnlineStatus;
                    friend.sessionID        = friendSessionID;
                    // If we are chatting with the current user and they logout then we disable the send button
                    if (AppServices.friendsData.currFriendsName != null && AppServices.friendsData.currFriendsName.Equals(friend.username))
                    {
                        if (friendOnlineStatus == false)
                        {
                            AppServices.friendsData.sendButtonEnabled = false;
                        }
                    }
                });
            }
            else if (updateType.Equals("ipInfo"))
            {
            }
            else if (updateType.Equals("request"))
            {
                string requestStatus = updateData["requestStatus"].ToString();
                // This is a new friend request so add it to the request list
                if (requestStatus.Equals("new"))
                {
                    await AppServices.mainPage.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                    {
                        AppServices.friendsData.friendRequests.Add(new FriendRequest()
                        {
                            username = sender
                        });
                        AppServices.mainPage.DisplayFriendRequestsList();
                    });
                }
                // This will be an accepted friend request so add them to the friends list and check if they are online
                else if (requestStatus.Equals("accepted"))
                {
                    AppServices.operationComplete = false;
                    AppServices.isFriendOnline    = false;
                    string encryptedName = AppServices.EncryptString(sender, AppServices.secretKey);
                    AppServices.sessionService.GetSession(encryptedName, false, new GetFriendSessionCallback(encryptedName));

                    while (AppServices.operationComplete == false)
                    {
                        ;
                    }

                    // The friend is online
                    if (AppServices.operationSuccessful && AppServices.isFriendOnline)
                    {
                        await AppServices.mainPage.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                        {
                            //AppServices.friendsData.friendsList.Add(new FriendsListEntry() { username = sender, isOnline = true });
                            AppServices.mainPage.DisplayFriendsList();
                        });
                    }
                    // The friend is offline
                    else
                    {
                        await AppServices.mainPage.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                        {
                            AppServices.friendsData.friendsList.Add(new FriendsListEntry()
                            {
                                username = sender, isOnline = false
                            });
                            AppServices.mainPage.DisplayFriendsList();
                        });
                    }
                }
                // This is a remove request when a friend has removed the local user from their friends list
                else
                {
                    await AppServices.mainPage.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                    {
                        AppServices.friendsData.friendsList.Remove(AppServices.friendsData.FindFriend(sender));
                        AppServices.mainPage.DisplayFriendsList();
                    });
                }
            }
            // A friend is informing us that they are establishing a secure session with us so we should generate an encryption key
            else if (updateType.Equals("session"))
            {
                // If I already have a session this is a duplicate
                if (sendingFriend.sessionEstablished)
                {
                    return;
                }
                int compareResult = string.Compare(AppServices.localUsernameEncrypted, sendingFriend.encryptedUsername);
                // Use my session ID as the encryption key
                if (compareResult > 0)
                {
                    IBuffer keyBuff = CryptographicBuffer.ConvertStringToBinary(AppServices.localSessionId, BinaryStringEncoding.Utf8);
                    await AppServices.friendsData._page.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                    {
                        sendingFriend.encryptionKey      = AppServices.encryptionAlgorithim.CreateSymmetricKey(keyBuff);
                        sendingFriend.sessionEstablished = true;
                        sendingFriend.chatButtonsVisible = false;
                    });
                }
                // Use friend's session ID as the encryption key
                else
                {
                    IBuffer        keyBuff    = CryptographicBuffer.ConvertStringToBinary(sendingFriend.sessionID, BinaryStringEncoding.Utf8);
                    CoreDispatcher dispatcher = AppServices.friendsData._page.Dispatcher;
                    await dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                    {
                        sendingFriend.encryptionKey      = AppServices.encryptionAlgorithim.CreateSymmetricKey(keyBuff);
                        sendingFriend.sessionEstablished = true;
                        sendingFriend.chatButtonsVisible = false;
                    });
                }
            }
        }
Exemplo n.º 3
0
        private async void addFriendButton_Click(object sender, RoutedEventArgs e)
        {
            this.StartAsyncOperations("Sending friend request...");
            string friendNameEncrypted = AppServices.EncryptString(friendUsernameBox.Text, AppServices.secretKey);

            AppServices.operationComplete = false;
            AppServices.buddyService.SendFriendRequest(AppServices.localUsernameEncrypted, friendNameEncrypted, "Friend Request", new FriendRequestCallback());

            await Task.Run(() =>
            {
                while (AppServices.operationComplete == false)
                {
                    ;
                }
            });

            if (AppServices.operationSuccessful == false)
            {
                this.EndAsyncOperationsError();
                return;
            }

            // Once the friend request has been sent successfully we check if the user is online, and then send them an update to say they have a request
            AppServices.operationComplete = false;
            AppServices.isFriendOnline    = false;
            this.StartAsyncOperations("Sending friend request...");

            AppServices.sessionService.GetSession(friendNameEncrypted, false, new GetFriendSessionCallback());

            await Task.Run(() =>
            {
                while (AppServices.operationComplete == false)
                {
                    ;
                }
            });

            // An error occured and the friend may or may not be online. This is needed because the App42 callback will call the onException callback
            //	even if no error occured but the friend is offline. We just use isFriendOnline to either mark an error occuring if the operation
            //	wasn't successful. Or the friend's online status if the operation was successful
            if (AppServices.operationSuccessful == false && AppServices.isFriendOnline == true)
            {
                this.EndAsyncOperationsError();
                return;
            }
            // The friend is online so send them an update saying there is a new friend request
            if (AppServices.operationSuccessful && AppServices.isFriendOnline)
            {
                AppServices.appWarpLastSentToUsername = friendUsernameBox.Text;
                AppServices.warpClient.sendPrivateUpdate(friendUsernameBox.Text, MessageBuilder.buildNewFriendRequestBytes(AppServices.defaultEncryptionKey));
                //this.StartAsyncOperations("Sending friend request...");

                //bool sendSuccessful = await AppServices.SendDataToUser(friendUsernameBox.Text, MessageBuilder.buildNewFriendRequestBytes());

                //if (sendSuccessful == false)
                //{
                //	this.EndAsyncOperationsError();
                ///	return;
                //}
            }

            // The friend is offline
            this.EndAsyncOperationsSuccess();
            return;
        }
Exemplo n.º 4
0
        private async void loginButton_Click(object sender, RoutedEventArgs e)
        {
            // Set the progress indicator, disable input, and authenticate the username and password entered by the user if it is not empty
            if (string.IsNullOrWhiteSpace(usernameTextBox.Text) == false && string.IsNullOrWhiteSpace(passwordBox.Password) == false)
            {
                /***** Authenticate the input *****/

                if (AppServices.app42Authenticated)
                {
                    AppServices.app42Authenticated = false;
                }

                // Disable Input, Set the status message, and set the AsyncOperationSuccess variable to false
                this.StartAsyncOperations("Authenticating...");
                AppServices.localUsername          = usernameTextBox.Text;
                AppServices.localUsernameEncrypted = AppServices.EncryptString(AppServices.localUsername, AppServices.secretKey);
                string encryptedPassword = AppServices.EncryptString(passwordBox.Password, AppServices.secretKey);
                AppServices.userService.Authenticate(AppServices.localUsernameEncrypted, encryptedPassword, new LoginCallback(this));

                // Wait for Authentication to complete
                await Task.Run(() =>
                {
                    while (AppServices.app42Authenticated == false)
                    {
                        ;
                    }
                });

                // If the Authentication failed. Enable input and show an error message
                if (AppServices.operationSuccessful == false)
                {
                    AppServices.app42Authenticated = false;
                    this.EndAsyncOperationsError();
                    return;
                }

                // Temporary: Print the connection state and wait for a few seconds
                //AppServices.warpClient.GetConnectionState();

                /***** Create a session for the authenticated user *****/

                if (AppServices.app42LoggedIn)
                {
                    AppServices.app42LoggedIn = false;
                    AppServices.sessionService.Invalidate(AppServices.localSessionId, new LogoutSessionCallback());
                }

                // Reset the operation status before starting the next operation
                this.StartAsyncOperations("Creating a session...");

                // Create a session for the local user
                if (AppServices.app42LoggedIn == false)
                {
                    AppServices.sessionService.GetSession(AppServices.localUsernameEncrypted, true, new LoginSessionCallback(this));
                }

                // Wait for creating a session to complete
                await Task.Run(() =>
                {
                    while (AppServices.app42LoggedIn == false)
                    {
                        ;
                    }
                });

                if (AppServices.operationSuccessful == false)
                {
                    AppServices.app42LoggedIn = false;
                    this.EndAsyncOperationsError();
                    return;
                }

                /***** Load App42 Friends for the authenticated user *****/

                // Load the friends list from the App42 Database, then get which friends are online, then send all the online friends an update
                //	telling them that you have signed on
                if (AppServices.app42LoadedFriends)
                {
                    AppServices.app42LoadedFriends = false;
                    AppServices.friendsData.friendsList.Clear();
                }

                this.StartAsyncOperations("Loading friends list...");
                AppServices.friendsData.GetFriendsFromCloud();

                await Task.Run(() =>
                {
                    while (AppServices.app42LoadedFriends == false)
                    {
                        ;
                    }
                });

                if (AppServices.operationSuccessful == false)
                {
                    AppServices.app42LoadedFriends = false;
                    this.EndAsyncOperationsError();
                    return;
                }

                AppServices.app42LoadedFriends = false;
                this.StartAsyncOperations("Getting friends online statuses");
                if (AppServices.friendsData.friendsList.Count > 0)
                {
                    foreach (FriendsListEntry friend in AppServices.friendsData.friendsList)
                    {
                        AppServices.sessionService.GetSession(friend.encryptedUsername, false, new GetFriendSessionsCallback(friend.username));
                    }

                    await Task.Run(() =>
                    {
                        while (AppServices.app42LoadedFriends == false)
                        {
                            ;
                        }
                    });

                    if (AppServices.operationSuccessful == false)
                    {
                        AppServices.app42LoadedFriends = false;
                        this.EndAsyncOperationsError();
                        return;
                    }
                }
                else
                {
                    AppServices.app42LoadedFriends = true;
                }


                /***** Load friend requests for the user *****/

                if (AppServices.app42LoadedRequests)
                {
                    AppServices.app42LoadedRequests = false;
                    AppServices.friendsData.friendRequests.Clear();
                }

                this.StartAsyncOperations("Loading friend requests...");
                AppServices.friendsData.GetFriendRequestsFromCloud();

                await Task.Run(() =>
                {
                    while (AppServices.app42LoadedRequests == false)
                    {
                        ;
                    }
                });

                if (AppServices.operationSuccessful == false)
                {
                    AppServices.app42LoadedRequests = false;
                    this.EndAsyncOperationsError();
                    return;
                }

                // If we reach this point then both authentication and creating a session were successful so we
                //	go to the next page
                this.Frame.Navigate(typeof(MainPage));
            }
            else
            {
                PrintMessage("ERROR: Username and/or Password cannnot be empty. Please try again.");
            }
        }
Exemplo n.º 5
0
        // Check the form for errors and then register a new user with the App42 cloud user base
        private async void signUpButton_Click(object sender, RoutedEventArgs e)
        {
            // Disable the user from making any changes and check for errors
            DisableInput();
            ClearErrorBoxes();

            string nameErrorMsg   = CheckInput(usernameBox.Text);
            string pwdErrorMsg    = CheckInput(passwordBox.Password);
            string chkPwdErrorMsg = "";

            if (confirmPasswordBox.Password.Equals(passwordBox.Password) == false)
            {
                chkPwdErrorMsg = "- Passwords do not match";
            }

            // Check for email entry errors (different checks than the others so it has no function)
            UInt32 atCount = 0;
            string emailErrorMsg = "";
            bool   emailErrorOccured = false, firstBadChar = true;

            foreach (char c in emailBox.Text)
            {
                if (c.Equals('@'))
                {
                    atCount++;
                }
                if (atCount > 1)
                {
                    break;
                }
            }

            if (atCount != 1)
            {
                emailErrorOccured = true;
                emailErrorMsg     = "- Incorrect format. Please use the format [email protected]";
            }

            foreach (char c in badChars)
            {
                if (emailBox.Text.Contains(c) && c != '@')
                {
                    // If this is not the first error, first add a newline
                    if (emailErrorOccured)
                    {
                        emailErrorMsg += "\n";
                    }
                    // Only add the error message part if this is the first bad character detected
                    if (firstBadChar)
                    {
                        emailErrorMsg += "- Cannot contain character(s):";
                        firstBadChar   = false;
                    }
                    emailErrorMsg    += " " + c.ToString();
                    emailErrorOccured = true;
                }
            }

            if (string.IsNullOrWhiteSpace(emailBox.Text))
            {
                if (emailErrorOccured)
                {
                    emailErrorMsg += "\n";
                }
                emailErrorMsg    += "- Email cannot be empty or spaces.";
                emailErrorOccured = true;
            }

            // If there are errors, print the message and re-enable input. Otherwise register the user
            if (nameErrorMsg.Length > 0 || pwdErrorMsg.Length > 0 || chkPwdErrorMsg.Length > 0 || emailErrorOccured)
            {
                ShowErrorBoxes(nameErrorMsg, pwdErrorMsg, chkPwdErrorMsg, emailErrorMsg);
                PrintMessage("There are errors in the form. Please check your entries and try again.");
                EnableInput();
            }
            else
            {
                // Clear the error boxes, setup the progress bar, and create a user
                ClearErrorBoxes();
                SetProgressIndicator(true, "Encrypting your data");

                // Encrypt the input in a different thread
                await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                {
                    encryptedUsername = AppServices.EncryptString(usernameBox.Text, AppServices.secretKey);
                    encryptedPassword = AppServices.EncryptString(passwordBox.Password, AppServices.secretKey);
                    // Add @email.com to the encrypted email string so that it is recognized as valid
                    encryptedEmail = AppServices.EncryptString(emailBox.Text, AppServices.secretKey) + "@email.com";
                });

                this.StartAsyncOperations("Connecting and registering...");
                AppServices.operationComplete = false;
                AppServices.userService.CreateUser(encryptedUsername, encryptedPassword, encryptedEmail, new SignUpCallBack());

                await Task.Run(() =>
                {
                    while (AppServices.operationComplete == false)
                    {
                        ;
                    }
                });

                if (AppServices.operationSuccessful)
                {
                    this.Login();
                    return;
                }
                else
                {
                    this.EndAsyncOperationsError();
                    return;
                }
            }
        }