Exemplo n.º 1
0
 /// <summary>
 /// Resets the tank to the original form.
 /// </summary>
 /// <param name="proj">Whether or not to reset the projectile.</param>
 public void Reset( bool proj = true )
 {
     Position = originalPosition;
     Angle = originalAngle;
     Scale = originalScale;
     Texture = originalTexture;
     Speed = originalSpeed;
     isTextureAMap = true;
     if ( proj )
     {
         nextProjectile = OriginalProjectile.Clone();
     }
     IsAlive = true;
     NumberOfProjectiles = 0;
     NumberOfFences = 0;
     RemoveTankController();
     Keys = OriginalKeys.Clone();
     Controllers = new HashSet<GameController>();
 }
Exemplo n.º 2
0
 private KeySet LoadSetting( string setting, KeySet defaultSetting )
 {
     KeySet set;
     string keystr = LoadSetting( setting );
     if ( keystr == "" )
         return defaultSetting;
     string[] keys = keystr.Replace( " ", string.Empty ).Split( ',' );
     set = new KeySet(
     LoadKey( keys[0], defaultSetting.KeyForward ),
     LoadKey( keys[2], defaultSetting.KeyBackward ),
     LoadKey( keys[1], defaultSetting.KeyLeft ),
     LoadKey( keys[3], defaultSetting.KeyRight ),
     LoadKey( keys[4], defaultSetting.KeyPlace ),
     LoadKey( keys[5], defaultSetting.KeyShoot ) );
     Settings.Add( setting, Tuple.Create<Type, object>( set.GetType(), set ) );
     return set;
 }
Exemplo n.º 3
0
 public Tank( string name, Vector2 startPosition, float startAngle, KeySet keys, Colors color, float speed, Projectile originalProjectile, int BulletLimit, int FenceLimit, int FenceTime, float Scale, bool AI, PlayerIndex index )
 {
     this.Name = name;
     this.Speed = speed;
     this.originalSpeed = speed;
     this.originalPosition = startPosition;
     this.originalAngle = startAngle;
     this.Keys = keys;
     this.OriginalKeys = keys;
     this.TankColor = color;
     this.OriginalColor = color;
     this.Origin = new Vector2( 16, 16 );
     this.originalProjectile = originalProjectile;
     this.ProjectileLimit = BulletLimit;
     this.FenceLimit = FenceLimit;
     this.originalScale = Scale;
     this.Scale = Scale;
     this.FenceLifeTime = FenceTime;
     this.TurnSpeed = 5;
     this.AI = AI;
     this.r = new Random( 10 );
     this.index = index;
     Reset( false );
 }