protected void SetDesiredFirePosition(Vector3 target) { m_Shooting.SetDesiredFirePosition(target); }
protected void SetFirePosition(Vector3 facedir) { m_Shooting.SetDesiredFirePosition(facedir); }
protected void SetDesiredFirePosition(Vector3 target) { m_Shooting.SetDesiredFirePosition(target); }
protected void SetFirePosition(Vector3 facedir) { m_Shooting.SetDesiredFirePosition(facedir); }