Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // graphics.ToggleFullScreen();

            IsMouseVisible = true;


            // TODO: Add your initialization logic here
            //sets the game up to start in the menu
            gameState = GameState.Menu;
            menu      = new Menu();

            gameOver = new GameOver();

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //initializes the barrier
            barrier = new Barrier(2);

            //secure that enemyPool has been started
            EnemyPool ep = EnemyPool.Instance;

            //adds objects to the map
            map = new Map();

            //Creates the new spawner that spawns the waves
            spawner = new Spawn(Constant.width, Constant.hight);


            //creates a score to keep track of scores and stats
            score = new Score();

            base.Initialize();
        }
Exemplo n.º 2
0
 // initialise an enemy pool
 /// <summary>
 /// Initialise an enemy pool
 /// </summary>
 /// <param name="mediator"></param>
 /// <param name="level"></param>
 /// <returns></returns>
 public static EnemyPool GetInstance(int level, IAmMediator mediator)
 {
     if (_firstInstance == null)
     {
         _firstInstance = new EnemyPool(level, mediator);
     }
     return(_firstInstance);
 }