public void UpdateLabels() { Level level = gm.CurrentLevel(); int totalEnemies = level.NumberOfEnemies(); SitesLabel.SetText("Enemy Sites Destroyed: " + level.State.SitesDestroyed + "/" + totalEnemies); TanksLabel.SetText("Enemy Tanks Destroyed: " + level.State.TanksDestroyed + "/" + totalEnemies); }
public void GenerateGame(Level level) { GenerateTerrain(level.MapSizeWidth()); PlaceEnemies(level.NumberOfEnemies()); PlacePlayer(); }