public void Begin() { selfController.RoleAnimator.SetInteger("qteState", 1); targetController.RoleAnimator.SetTrigger("qte_dog_to_human"); selfController.IsQte = true; targetController.IsQte = true; // 给qte目标设置朝向 add by TangJian 2019/3/20 21:47 targetController.SetDirectionInt(-selfController.GetDirectionInt()); LockTarget(); _qteState = QteState.QteRunning; }