Exemplo n.º 1
0
        /// <summary>
        /// Shows the current screen state
        /// TODO: make the draw functions return the differences, and add an enum so there can be different ways to show
        /// </summary>
        /// <param name="compareWithLast">Should it compare to the last screen to improve performance</param>
        public void Show(bool compareWithLast = true)
        {
            // If the the flag was left on
            if (compareWithLast)
            {
                // Gets the differences from the current and last map state
                List <Tuple <int, int> > differenceList = ConsoleBlockMap.Differences(_Map, _LastMap);

                int index;

                // Iterates through each difference
                foreach (Tuple <int, int> difference in differenceList)
                {
                    for (index = difference.Item1; index < difference.Item2; index++)
                    {
                        // And updates only the different blocks from the screen
                        Console.SetCursorPosition(index % _Map.Width, index / _Map.Width);
                        _Map[index].Show();
                    }
                }
            }
            // If it was NOT
            else
            {
                // Then get yourself ready
                Console.SetCursorPosition(0, 0);
                // For the lag
                _Map.Show();
            }

            // Updates the last map state
            _LastMap.CopyFrom(_Map);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Creates a new console screen manager
        /// </summary>
        /// <param name="width">Screen width</param>
        /// <param name="height">Screen height</param>
        public ConsoleScreen(int width, int height)
        {
            // Increases the height to avoid annoying screen scrollings
            // TODO: figure out a way to avoid screen scrolling without having to do this
            ++height;

            // Sets the screen size
            Console.SetWindowSize(width, height);
            Console.SetBufferSize(width, height);
            // Hides the ugly cursor
            Console.CursorVisible = false;

            // Restores the given height
            --height;

            // Creates a map for drawing
            _Map     = new ConsoleBlockMap(width, height);
            _LastMap = _Map.Clone;

            // Prints it entirely on the console
            Show(false);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Draws a map on the screen
        /// </summary>
        /// <param name="offsetX">Horizontal offset</param>
        /// <param name="offsetY">Vertical offset</param>
        /// <param name="map">Map to be drawn</param>
        /// <param name="function">Function that merges the blocks</param>
        public void DrawMap(
            int offsetX,
            int offsetY,
            ConsoleBlockMap map,
            Func <
                int,
                int,
                int,
                ConsoleBlock,
                int,
                int,
                int,
                ConsoleBlock,
                ConsoleBlock
                > function = null
            )
        {
            if (function == null)
            {
                function = Utils.BlockJustReplaceIfNotEmpty;
            }

            _Map.Merge(offsetX, offsetY, map, function);
        }
Exemplo n.º 4
0
 /// <summary>
 /// Clears the screen with a given background
 /// </summary>
 /// <param name="background">Background</param>
 public void Clear(ConsoleBlockMap background)
 {
     _Map.CopyFrom(background);
 }
Exemplo n.º 5
0
        /// <summary>
        /// Turns a string into a console block map
        /// </summary>
        /// <param name="input">Source string</param>
        /// <param name="function">Function that generates the blocks</param>
        /// <returns></returns>
        public static ConsoleBlockMap FromString(
            string input,
            Func <
                int,         // Line character index
                int,         // Line index
                int,         // Map index
                char,        // Line character
                bool,        // Is this character a padding character
                ConsoleBlock // Generated block
                > function
            )
        {
            // Saves the string length for later use
            int inputLength = input.Length;

            // It's necessary to check if the source string is not empty
            if (inputLength == 0)
            {
                // Because if it is, it's not possible to create a map out of it
                throw new ArgumentException();
            }

            // Get some more variables declared for later use
            char            inputChar;
            StringBuilder   stringBuilder = new StringBuilder();
            string          line;
            List <string>   lineList   = new List <string>();
            int             lineLength = 0;
            int             x;
            int             y;
            int             mapWidth  = 0;
            int             mapHeight = 0;
            ConsoleBlockMap output;

            // To avoid having the same exact code at two spots, an action was declared to make the code pretty
            Action endLine = () =>
            {
                // This function basically gets the completely built line
                line = stringBuilder.ToString();

                // And if it's size is bigger than the biggest one
                if (lineLength > mapWidth)
                {
                    // Updates the map width
                    mapWidth = lineLength;
                }

                // Increases the map height, so there's space for the next line
                ++mapHeight;

                // Saves the built line to the list
                lineList.Add(line);
                // Clears the buffer from the builder
                stringBuilder.Clear();
            };

            // Iterates through the text
            for (x = 0; x < inputLength; x++)
            {
                // Gets the current text character
                inputChar = input[x];

                // If it's a "break line" character
                if (inputChar == '\n')
                {
                    // Then just go to the next line
                    endLine();
                    // Resets the line length to 0
                    lineLength = 0;
                }
                // If it's not a "break line"
                else
                {
                    // Then build the line
                    stringBuilder.Append(inputChar);
                    // And increases the line length
                    ++lineLength;
                }
            }

            // It may happen that a line goes all the way to the end, so the action is called again to make sure nothing is missing
            endLine();

            // Now that the required map size is known, creates it
            output = new ConsoleBlockMap(mapWidth, mapHeight);

            // And start filling it
            for (y = 0; y < mapHeight; y++)
            {
                // Goes through each line and get their length
                line       = lineList[y];
                lineLength = line.Length;

                // Goes through each character of each line
                for (x = 0; x < mapWidth; x++)
                {
                    // Not all line shave the same size, so if the current character index is in the line length limit
                    if (x < lineLength)
                    {
                        // Then just generate a block normally
                        output[x, y] = function(x, y, x + y * mapWidth, line[x], false);
                    }
                    // If it's beyond that limit
                    else
                    {
                        // Then just generate a padding block
                        output[x, y] = function(x, y, x + y * mapWidth, ' ', true);
                    }
                }
            }

            // Returns the completely filled console block map
            return(output);
        }