Exemplo n.º 1
0
        public GameBoard(int size)
        {
            if (size < 3 || size > 8)
            {
                throw new TakException("Minimum board size is 3. Maximum board size is 8.");
            }
            turn        = Colour.White;
            this.size   = size;
            stacks      = new StoneStack[size, size];
            state       = GameState.InProgress;
            whiteStones = new StoneReserve(size);
            blackStones = new StoneReserve(size);

            for (int x = 0; x < size; x++)
            {
                for (int y = 0; y < size; y++)
                {
                    stacks[x, y] = new StoneStack();
                }
            }
        }
Exemplo n.º 2
0
        public StoneStack PickUpStack(int x, int y, int amount = UNSPECIFIED)
        {
            if (!ValidIndex(x, y))
            {
                throw new IllegalMoveException("\nIndex [" + x + ", " + y + "] is out of bounds");
            }
            if (stacks[x, y].Count < 1)
            {
                throw new IllegalMoveException("\nStack is empty.");
            }
            if (!CurrentPlayerIsOwner(x, y))
            {
                throw new IllegalMoveException("\nCurrent player does not control the stack at [" + x + ", " + y + "].");
            }

            if (amount == UNSPECIFIED)
            {
                if (stacks[x, y].Count > 1)
                {
                    throw new IllegalMoveException("\nUnspecified number of stones to pick up, but stack contains more than one");
                }
                else
                {
                    amount = 1;
                }
            }

            if (amount > size)
            {
                throw new IllegalMoveException("\nCould not pick up " + amount + " stones, the size of the gameboard is " + size);
            }

            StoneStack pickedUp = stacks[x, y].Separate(amount);

            return(pickedUp);
        }