public Scene_Worldmap(string completedChapterId) { initialize_base(); Scene_Type = "Scene_Worldmap"; Global.game_map = null; if (Constants.WorldMap.SEPARATE_CHAPTERS_INTO_ARCS) { MenuData = new WorldmapArcsMenuData(completedChapterId); } else { MenuData = new WorldmapMenuData(completedChapterId); } //Global.save_file.Difficulty = Global.game_system.Difficulty_Mode; //Debug Global.game_system.Difficulty_Mode = Global.save_file.Difficulty; initialize_images(); SetTargetLoc(MenuData.Chapter.World_Map_Loc - Constants.WorldMap.WORLDMAP_MAP_SPRITE_OFFSET); Offset = Target_Loc; Global.Chapter_Text_Content.Unload(); Global.LoadChapterText("Worldmap"); }