Exemplo n.º 1
0
        public Scene_Worldmap(string completedChapterId)
        {
            initialize_base();
            Scene_Type      = "Scene_Worldmap";
            Global.game_map = null;

            if (Constants.WorldMap.SEPARATE_CHAPTERS_INTO_ARCS)
            {
                MenuData = new WorldmapArcsMenuData(completedChapterId);
            }
            else
            {
                MenuData = new WorldmapMenuData(completedChapterId);
            }

            //Global.save_file.Difficulty = Global.game_system.Difficulty_Mode; //Debug
            Global.game_system.Difficulty_Mode = Global.save_file.Difficulty;

            initialize_images();
            SetTargetLoc(MenuData.Chapter.World_Map_Loc -
                         Constants.WorldMap.WORLDMAP_MAP_SPRITE_OFFSET);
            Offset = Target_Loc;

            Global.Chapter_Text_Content.Unload();
            Global.LoadChapterText("Worldmap");
        }