Exemplo n.º 1
0
        public static JSON.Report ModelToJson(Scaffold.Report report)
        {
            var result = new JSON.Report();

            result.ReportId   = report.ReportId;
            result.OccurredAt = report.OccuredAt;
            result.Morale     = report.Morale;
            result.Luck       = report.Luck;

            result.AttackingPlayerId  = report.AttackerPlayerId;
            result.AttackingVillageId = report.AttackerVillageId;

            result.AttackingArmy       = ArmyConvert.ArmyToJson(report.AttackerArmy);
            result.AttackingArmyLosses = ArmyConvert.ArmyToJson(report.AttackerLossesArmy);

            result.DefendingPlayerId  = report.DefenderPlayerId;
            result.DefendingVillageId = report.DefenderVillageId;

            result.DefendingArmy       = ArmyConvert.ArmyToJson(report.DefenderArmy);
            result.DefendingArmyLosses = ArmyConvert.ArmyToJson(report.DefenderLossesArmy);
            result.TravelingTroops     = ArmyConvert.ArmyToJson(report.DefenderTravelingArmy);

            result.BuildingLevels = BuildingConvert.ReportBuildingToJson(report.Building);

            return(result);
        }
Exemplo n.º 2
0
        public static void JsonToModel(JSON.Report report, short worldId, Scaffold.Report target, Scaffold.VaultContext context = null)
        {
            target.WorldId   = worldId;
            target.ReportId  = report.ReportId.Value;
            target.OccuredAt = report.OccurredAt.Value;
            target.Morale    = report.Morale.Value;
            target.Luck      = report.Luck.Value;
            target.Loyalty   = report.Loyalty;

            target.AttackerPlayerId  = report.AttackingPlayerId;
            target.AttackerVillageId = report.AttackingVillageId.Value;

            target.AttackerArmy       = ArmyConvert.JsonToArmy(report.AttackingArmy, worldId, target.AttackerArmy, context);
            target.AttackerLossesArmy = ArmyConvert.JsonToArmy(report.AttackingArmyLosses, worldId, target.AttackerLossesArmy, context, emptyIfNull: true);

            target.DefenderPlayerId  = report.DefendingPlayerId;
            target.DefenderVillageId = report.DefendingVillageId.Value;

            target.DefenderArmy          = ArmyConvert.JsonToArmy(report.DefendingArmy, worldId, target.DefenderArmy, context);
            target.DefenderLossesArmy    = ArmyConvert.JsonToArmy(report.DefendingArmyLosses, worldId, target.DefenderLossesArmy, context);
            target.DefenderTravelingArmy = ArmyConvert.JsonToArmy(report.TravelingTroops, worldId, target.DefenderTravelingArmy, context);

            target.Building = BuildingConvert.JsonToReportBuilding(report.BuildingLevels, worldId, target.Building, context);
        }