Exemplo n.º 1
0
        public void StartWave(int waveIndex)
        {
            GameManager.GameState.CurrentWaveIndex    = waveIndex;
            GameManager.GameState.NumEnemiesRemaining = waveData.numEnemies;

            // Create Wasps for the next wave
            for (int i = 0; i < waveData.numEnemies; i++)
            {
                Wasp wasp = _waspObjectPool.GetObjectFromPool();
                wasp.health.onDeath    += HandleEnemyDeath;
                wasp.transform.position = GetRandomSpawnPoint();
                _wasps.Add(wasp);
            }

            onEnemyCountChanged?.Invoke(waveData.numEnemies);
            onWaveStarted?.Invoke(GameManager.GameState.CurrentWaveIndex);
        }
Exemplo n.º 2
0
        private void HandleEnemyDeath(GameObject enemy)
        {
            Wasp wasp = enemy.GetComponent <Wasp>();

            wasp.health.onDeath -= HandleEnemyDeath;
            _waspObjectPool.ReturnObjectToPool(wasp);
            _wasps.Remove(wasp);
            GameManager.GameState.NumEnemiesRemaining -= 1;

            onEnemyCountChanged?.Invoke(GameManager.GameState.NumEnemiesRemaining);

            // Wave Ends If No Enemies!
            if (GameManager.GameState.NumEnemiesRemaining <= 0)
            {
                StartWave(GameManager.GameState.CurrentWaveIndex + 1);
            }
        }
Exemplo n.º 3
0
        /******* Monobehavior Methods *******/

        public void Awake()
        {
            _wasp    = GetComponent <Wasp>();
            _aiState = new WaspAIState();
            StartAI();
        }