Exemplo n.º 1
0
        private async Task QuarentineUser(ulong userId)
        {
            User_Flow_control userFlow = new User_Flow_control(Context.Client);

            if (await userFlow.AddUser(userId, "Quarantined"))
            {
                await ReplyAsync($"Successfully added <@!{userId}> as Quarantined");
            }
            else
            {
                await userFlow.UpdateUser(userId, "Quarantined");
                await ReplyAsync($"Successfully updated <@!{userId}> as Quarantined");
            }

            SocketGuildUser user = Context.Guild.GetUser(userId);

            if (user == null)
            {
                return;
            }

            // Now remove all other roles and add quarantined role
            foreach (IRole role in user.Roles)
            {
                if (role.Name == "@everyone")
                {
                    continue;
                }
                await user.RemoveRoleAsync(role);
            }
            await user.AddRoleAsync(Context.Guild.GetRole(645413078405611540));
        }
Exemplo n.º 2
0
        private async Task AddUser(ulong userId, string status)
        {
            User_Flow_control userFlow = new User_Flow_control(Context.Client);

            // Format the status correctly
            status = status.ToLower();
            bool   caps            = true;
            string formattedStatus = "";

            foreach (char c in status)
            {
                if (caps)
                {
                    formattedStatus += char.ToUpper(c);
                }
                else
                {
                    formattedStatus += c;
                }

                caps = false;

                if (c == ' ')
                {
                    caps = true;
                }
            }

            // Ensure it's valid
            switch (formattedStatus)
            {
            case "Whitelisted":
            case "Blacklisted":
            case "Quarantined":
            case "New User":
                break;

            default:
                await ReplyAsync(status + "is not a valid status");

                return;
            }

            await ReplyAsync($"Adding user <@!{userId}> with the id of {userId} as {formattedStatus}");

            if (await userFlow.AddUser(userId, status))
            {
                await ReplyAsync($"Successfully added <@!{userId}> as {status}");
            }
            else
            {
                await ReplyAsync("A database entry for " + Context.Client.Rest.GetUserAsync(userId).Result.Mention + " already exists, updating user entry...");

                await userFlow.UpdateUser(userId, status);
                await ReplyAsync($"Successfully updated <@!{userId}> as {status}");
            }
        }
Exemplo n.º 3
0
        private async Task WhitelistUser(ulong userId)
        {
            User_Flow_control userFlow = new User_Flow_control(Context.Client);

            if (await userFlow.AddUser(userId, "Whitelisted"))
            {
                await ReplyAsync($"Successfully added <@!{userId}> as Whitelisted");
            }
            else
            {
                await userFlow.UpdateUser(userId, "Whitelisted");
                await ReplyAsync($"Successfully updated <@!{userId}> as Whitelisted");
            }

            // Remove ban if banned
            try
            {
                await Context.Guild.RemoveBanAsync(userId);
                await ReplyAsync($"Unbanned <@!{userId}>");
            }
            catch (Exception e)
            {
                if (e.HResult != -2146233088)
                {
                    Console.WriteLine(e.HResult);
                    await ReplyAsync("A problem occurred while attempting to unban this user");
                }
            }

            // Remove quarantine if quarantined and give I just returned role
            SocketGuildUser guildUser = Context.Guild.GetUser(userId);

            if (guildUser != null)
            {
                await guildUser.RemoveRoleAsync(Context.Guild.GetRole(645413078405611540));

                await guildUser.AddRoleAsync(Context.Guild.GetRole(665758685464625153));
                await ReplyAsync($"Updated roles for <@!{userId}>");
            }
        }
Exemplo n.º 4
0
        private async Task BlacklistUser(ulong userId, string reason)
        {
            User_Flow_control userFlow = new User_Flow_control(Context.Client);

            if (await Context.Client.Rest.GetUserAsync(userId) == null)
            {
                await ReplyAsync("I could not find the user you were looking for.");
            }

            if (await userFlow.AddUser(userId, "Blacklisted"))
            {
                await ReplyAsync($"Successfully added <@!{userId}> as Blacklisted");
            }
            else
            {
                await userFlow.UpdateUser(userId, "Blacklisted");
                await ReplyAsync($"Successfully updated <@!{userId}> as Blacklisted");
            }

            //Now ban the user
            await Context.Guild.AddBanAsync(Context.Client.Rest.GetUserAsync(userId).Result, reason : reason == ""? "Blacklisted" : reason);
        }
Exemplo n.º 5
0
        public async Task InstallCommandsAsync()
        {
            // Hook the MessageReceived event into our command handler
            _client.MessageReceived += HandleCommandAsync;

            // Here we discover all of the command modules in the entry
            // assembly and load them. Starting from Discord.NET 2.0, a
            // service provider is required to be passed into the
            // module registration method to inject the
            // required dependencies.
            //
            // If you do not use Dependency Injection, pass null.
            // See Dependency Injection guide for more information.
            await _commands.AddModulesAsync(assembly : Assembly.GetEntryAssembly(),
                                            services : null);

            User_Flow_control userFlow = new User_Flow_control(_client);

            _client.UserJoined  += userFlow.Client_UserJoined;
            _client.UserLeft    += Client_UserLeft;
            _client.UserUpdated += userFlow.Client_UserUpdated;
            _client.RoleUpdated += userFlow.Client_RoleUpdated;
        }