Exemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUILayout.Separator();
            EditorGUILayout.HelpBox("To load this configuration, just activate this component or call LoadConfiguration() method of this script.", MessageType.Info);
            EditorGUILayout.PropertyField(title);
            EditorGUILayout.PropertyField(filterTerritories);

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Clear Grid"))
            {
                if (EditorUtility.DisplayDialog("Clear Grid", "Remove any color/texture from cells and territories?", "Ok", "Cancel"))
                {
                    config.Clear();
                }
            }
            if (GUILayout.Button("Reload Config"))
            {
                config.LoadConfiguration();
            }
            EditorGUILayout.EndHorizontal();

            serializedObject.ApplyModifiedProperties();
        }
Exemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUILayout.Separator();
            EditorGUILayout.HelpBox("To load this configuration, just activate this component or call LoadConfiguration() method of this script.", MessageType.Info);
            EditorGUILayout.PropertyField(title);
            EditorGUILayout.PropertyField(filterTerritories);

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Clear Grid"))
            {
                if (EditorUtility.DisplayDialog("Clear Grid", "Remove any color/texture from cells and territories?", "Ok", "Cancel"))
                {
                    config.Clear();
                }
            }
            if (GUILayout.Button("Store Config"))
            {
                if (EditorUtility.DisplayDialog("Store Grid Configuration", "Current textures and cell configuration will be stored in this component. Any previous data will be overwritten. Continue?", "Ok", "Cancel"))
                {
                    config.SaveConfiguration(TerrainGridSystem.instance);
                }
            }
            if (GUILayout.Button("Reload Config"))
            {
                if (EditorUtility.DisplayDialog("Reload Grid Configuration", "The stored cell settings will be loaded. Continue?", "Ok", "Cancel"))
                {
                    config.LoadConfiguration();
                }
            }
            EditorGUILayout.EndHorizontal();

            serializedObject.ApplyModifiedProperties();
        }