Exemplo n.º 1
0
        /// <summary>获取最终武将攻击力</summary>
        /// <param name="model">武将信息</param>
        public static Double GetTotalAttack(view_role model)
        {
            //武力换算攻击力
            var total_fo = GetSingleTotal(RoleAttributeType.ROLE_FORCE, model);
            var c        = RuleConvert.GetConvertAttribute(RoleAttributeType.ROLE_FORCE, total_fo);
            var total    = c + model.att_attack;

            return(total);
        }
Exemplo n.º 2
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        /// <summary>获取最终武将奥义触发几率</summary>
        /// <param name="model">武将信息</param>
        public static Double GetTotalMysteryProbability(view_role model)
        {
            //统帅换算奥义触发几率  (百分比)
            var total_mp = GetSingleTotal(RoleAttributeType.ROLE_CAPTAIN, model);
            var c        = RuleConvert.GetConvertAttribute(RoleAttributeType.ROLE_CAPTAIN, total_mp);
            var total    = c + model.att_mystery_probability;

            return(total);
        }
Exemplo n.º 3
0
        /// <summary>获取最终武将攻击力</summary>
        /// <param name="model">武将信息</param>
        /// <returns></returns>
        public static Double GetTotalCritProbability(view_role model)
        {
            //魅力换算会心几率 (百分比)
            var total_cp = GetSingleTotal(RoleAttributeType.ROLE_CHARM, model);
            var c        = RuleConvert.GetConvertAttribute(RoleAttributeType.ROLE_CHARM, total_cp);
            var total    = c + model.att_crit_probability;

            return(total);
        }
Exemplo n.º 4
0
        /// <summary>获取单个能锻炼值</summary>
        /// <param name="type">属性类型</param>
        /// <param name="att">待锻炼点数</param>
        /// <param name="model">武将信息</param>
        public static Double GetSingleCanTrain(RoleAttributeType type, Double att, view_role model)
        {
            var c_t = GetCanTrain(att, model);          //剩余可以锻炼总点数

            if (c_t < 0)
            {
                return(0);
            }

            Double current = 0;

            switch (type)
            {
                #region
            case RoleAttributeType.ROLE_CAPTAIN:
            {
                current = model._base_captain_train;
                break;
            }

            case RoleAttributeType.ROLE_FORCE:
            {
                current = model._base_force_train;
                break;
            }

            case RoleAttributeType.ROLE_BRAINS:
            {
                current = model._base_brains_train;
                break;
            }

            case RoleAttributeType.ROLE_CHARM:
            {
                current = model._base_charm_train;
                break;
            }

            case RoleAttributeType.ROLE_GOVERN:
            {
                current = model._base_govern_train;
                break;
            }
                #endregion
            }

            var c_s = GetSingleTrainMax(type, model);   //单个属性锻炼最大值
            var s   = c_s - current;                    //剩余单个锻炼值
            if (s <= 0)
            {
                return(0);
            }

            var c = s - c_t;
            //c大于等于0表示可以锻炼否则达到单个最大值
            return(c >= 0 ? c_t : c);
        }
Exemplo n.º 5
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        /// <summary>获取最终武将会心效果 (百分比)</summary>
        /// <param name="model">武将信息</param>
        /// <returns></returns>
        public static Double GetTotalCritAddition(view_role model)
        {
            //政务换算会心效果  (百分比)
            var total_ca = GetSingleTotal(RoleAttributeType.ROLE_GOVERN, model);
            var c        = RuleConvert.GetConvertAttribute(RoleAttributeType.ROLE_GOVERN, total_ca);
            var total    = c + model.att_crit_addition;

            return(total);
        }
Exemplo n.º 6
0
        /// <summary>获取最终武将闪避几率(百分比)</summary>
        /// <param name="model">武将信息</param>
        public static Double GetTotalDodgeProbability(view_role model)
        {
            //智谋换算闪避几率  (百分比)
            var total_dp = GetSingleTotal(RoleAttributeType.ROLE_BRAINS, model);
            var c        = RuleConvert.GetConvertAttribute(RoleAttributeType.ROLE_BRAINS, total_dp);
            var total    = c + model.att_dodge_probability;

            return(total);
        }
Exemplo n.º 7
0
        /// <summary>单项属性固定值</summary>
        /// <param name="type">属性类型</param>
        /// <param name="model">武将信息</param>
        /// <param name="ischeck">是否检查</param>
        public static Double GetSingleFixed(RoleAttributeType type, view_role model, bool ischeck = true)
        {
            Double result = 0;

            switch (type)
            {
                #region
            case RoleAttributeType.ROLE_CAPTAIN:
            {
                result += model.base_captain;
                result += model.base_captain_life;
                result += model.base_captain_level;
                result += model.base_captain_train;
                break;
            }

            case RoleAttributeType.ROLE_FORCE:
            {
                result += model.base_force;
                result += model.base_force_life;
                result += model.base_force_level;
                result += model.base_force_train;
                break;
            }

            case RoleAttributeType.ROLE_BRAINS:
            {
                result += model.base_brains;
                result += model.base_brains_life;
                result += model.base_brains_level;
                result += model.base_brains_train;
                break;
            }

            case RoleAttributeType.ROLE_CHARM:
            {
                result += model.base_charm;
                result += model.base_charm_life;
                result += model.base_charm_level;
                result += model.base_charm_train;
                break;
            }

            case RoleAttributeType.ROLE_GOVERN:
            {
                result += model.base_govern;
                result += model.base_govern_life;
                result += model.base_govern_level;
                result += model.base_govern_train;
                break;
            }
                #endregion
            }
            result = CheckSingleFixed(result);
            return(result);
        }
Exemplo n.º 8
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        /// <summary>获取总基础属性点数</summary>
        /// <param name="model">武将信息</param>
        public static Double GetBaseTotal(view_role model)
        {
            Double _base = 0;

            _base += model.base_brains;
            _base += model.base_captain;
            _base += model.base_charm;
            _base += model.base_force;
            _base += model.base_govern;
            return(_base);
        }
Exemplo n.º 9
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        /// <summary>获取总锻炼属性点数</summary>
        /// <param name="model">武将信息</param>
        public static Double GetTrainTotal(view_role model)
        {
            Double train = 0;

            train += model.base_brains_train;
            train += model.base_captain_train;
            train += model.base_charm_train;
            train += model.base_force_train;
            train += model.base_govern_train;
            return(train);
        }
Exemplo n.º 10
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        /// <summary>获取总注魂附加总数属性点数</summary>
        /// <param name="model">武将信息</param>
        public static Double GetSpiritTotal(view_role model)
        {
            Double spirit = 0;

            spirit += model.base_brains_spirit;
            spirit += model.base_captain_spirit;
            spirit += model.base_charm_spirit;
            spirit += model.base_force_spirit;
            spirit += model.base_govern_spirit;
            return(spirit);
        }
Exemplo n.º 11
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        /// <summary>获取总装备属性点数</summary>
        /// <param name="model">武将信息</param>
        public static Double GetEquipTotal(view_role model)
        {
            Double equip = 0;

            equip += model.base_brains_equip;
            equip += model.base_captain_equip;
            equip += model.base_charm_equip;
            equip += model.base_force_equip;
            equip += model.base_govern_equip;
            return(equip);
        }
Exemplo n.º 12
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        /// <summary>获取总称号属性点数</summary>
        /// <param name="model">武将信息</param>
        public static Double GetTitleTotal(view_role model)
        {
            Double title = 0;

            title += model._base_brains_title;
            title += model.base_captain_title;
            title += model.base_charm_title;
            title += model.base_force_title;
            title += model.base_govern_title;
            return(title);
        }
Exemplo n.º 13
0
        /// <summary>单项属性范围值</summary>
        /// <param name="type">属性类型</param>
        /// <param name="model">武将信息</param>
        /// <param name="ischeck">是否检查</param>
        public static Double GetSingleRange(RoleAttributeType type, view_role model, bool ischeck = true)
        {
            Double result = 0;

            switch (type)
            {
                #region
            case RoleAttributeType.ROLE_CAPTAIN:
            {
                result += model.base_captain_equip;
                result += model.base_captain_spirit;
                result += model.base_captain_title;
                break;
            }

            case RoleAttributeType.ROLE_FORCE:
            {
                result += model.base_force_equip;
                result += model.base_force_spirit;
                result += model.base_force_title;
                break;
            }

            case RoleAttributeType.ROLE_BRAINS:
            {
                result += model.base_brains_equip;
                result += model.base_brains_spirit;
                result += model.base_brains_title;
                break;
            }

            case RoleAttributeType.ROLE_CHARM:
            {
                result += model.base_charm_equip;
                result += model.base_charm_spirit;
                result += model.base_charm_title;
                break;
            }

            case RoleAttributeType.ROLE_GOVERN:
            {
                result += model.base_govern_equip;
                result += model.base_govern_spirit;
                result += model.base_govern_title;
                break;
            }
                #endregion
            }
            result = CheckSingleRange(result);
            return(result);
        }
Exemplo n.º 14
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        /// <summary>单个锻炼最大值</summary>
        /// <param name="type">属性类型</param>
        /// <param name="model">武将信息</param>
        public static Double GetSingleTrainMax(RoleAttributeType type, view_role model)
        {
            Double _base = 0, _life = 55, _level = 0;
            var    single_max = GetRuleRole("7025");    //单项属性加点总数

            switch (type)
            {
                #region
            case RoleAttributeType.ROLE_CAPTAIN:
            {
                _base  = model._base_captain;
                _level = model._base_captain_level;
                break;
            }

            case RoleAttributeType.ROLE_FORCE:
            {
                _base  = model._base_force;
                _level = model._base_force_level;
                break;
            }

            case RoleAttributeType.ROLE_BRAINS:
            {
                _base  = model._base_brains;
                _level = model._base_brains_level;
                break;
            }

            case RoleAttributeType.ROLE_CHARM:
            {
                _base  = model._base_charm;
                _level = model._base_charm_level;
                break;
            }

            case RoleAttributeType.ROLE_GOVERN:
            {
                _base  = model._base_govern;
                _level = model._base_govern_level;
                break;
            }
                #endregion
            }
            var max = single_max - _life - _base - _level;
            return(max);
        }
Exemplo n.º 15
0
        /// <summary>获取能转换为战斗属性值</summary>
        /// <param name="type">属性</param>
        /// <param name="att">属性值</param>
        /// <param name="model">武将实体</param>
        public static Double GetCanToFight(RoleAttributeType type, Double att, view_role model)
        {
            var _total_false = GetSingleTotal(type, model, false);
            var _total_true  = GetSingleTotal(type, model);
            var poor         = _total_false - _total_true;

            //大于0 说明超过限制值
            if (!(poor > 0))
            {
                return(att);
            }
            //待转换值
            var use = att - poor;

            //小于0说明属性无法在转换
            return(use < 0 ? 0 : use);
        }
Exemplo n.º 16
0
        /// <summary>获得可以锻炼点数</summary>
        /// <param name="att">待锻炼点数</param>
        /// <param name="model">武将信息</param>
        public static Double GetCanTrain(Double att, view_role model)
        {
            var    train = GetTrainTotal(model);
            Double total = 0, max = 0;

            //锻炼后总数
            total = att + train;
            if (model.role_state == (int)RoleStateType.PROTAGONIST)
            {
                max = GetRuleRole("7023");          //主角锻炼加点总数
                return(max - total > 0 ? att : (att - (total - max)));
            }
            var _base = GetBaseTotal(model);

            max = GetRuleRole("7028");              //家臣总属性加点总数
            var train_max = GetRuleRole("7024");    //家臣锻炼加点总数
            var life      = GetRuleRole("7022");    //生活技能加点总数
            var temp      = max - life - _base;
            var check     = temp < max ? temp : train_max;

            return(check - total > 0 ? att : (att - (total - check)));
        }
Exemplo n.º 17
0
 /// <summary>单项属性点总数</summary>
 /// <param name="type">属性类型</param>
 /// <param name="model">武将信息</param>
 /// <param name="ischeck">是否检查</param>
 public static Double GetSingleTotal(RoleAttributeType type, view_role model, bool ischeck = true)
 {
     return(GetSingleFixed(type, model, ischeck) + GetSingleRange(type, model, ischeck));
 }
Exemplo n.º 18
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        /// <summary>检查总属性值</summary>
        /// <param name="type"></param>
        /// <param name="surplus"></param>
        /// <param name="model"></param>
        /// <returns></returns>
        private static Double CheckTotal(RoleAttributeType att_type, RoleCheckType type, Double surplus, view_role model)
        {
            var list = new List <AttributeItem>();

            switch (type)
            {
                #region
            case RoleCheckType.Spirit:
            {
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_CAPTAIN, value = model.base_captain_spirit
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_FORCE, value = model.base_force_spirit
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_GOVERN, value = model.base_govern_spirit
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_BRAINS, value = model.base_brains_spirit
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_CHARM, value = model.base_charm_spirit
                    });
                break;
            }

            case RoleCheckType.Equip:
            {
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_CAPTAIN, value = model.base_captain_equip
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_FORCE, value = model.base_force_equip
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_GOVERN, value = model.base_govern_equip
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_BRAINS, value = model.base_brains_equip
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_CHARM, value = model.base_charm_equip
                    });
                break;
            }

            case RoleCheckType.Title:
            {
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_CAPTAIN, value = model.base_captain_title
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_FORCE, value = model.base_force_title
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_GOVERN, value = model.base_govern_title
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_BRAINS, value = model.base_brains_title
                    });
                list.Add(new AttributeItem {
                        type = RoleAttributeType.ROLE_CHARM, value = model.base_charm_title
                    });
                break;
            }
                #endregion
            }

            var sur = list.Where(m => m.value < surplus).OrderBy(m => m.value);
            if (sur.Any())
            {
                var _s = surplus;
                foreach (var item in sur)
                {
                    var i = _s - item.value;
                    if (i < 0)
                    {
                        return(item.type == att_type ? i : 0);
                    }
                    _s = i;
                }
            }


            return(0);
        }