/// <summary> /// 更新武将生活技能数据 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool GetUpdate(tg_role_life_skill model) { try { model.Update(); return(true); } catch { return(false); } }
/// <summary> /// 插入武将生活技能数据 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool GetInsert(tg_role_life_skill model) { try { model.Insert(); return(true); } catch { return(false); } }
/// <summary>设置武将生活技能</summary> private static tg_role_life_skill SetRoleLifeSkill(IEnumerable <view_role> list) { var entity = list.ToList().FirstOrDefault(); if (entity == null) { return(null); } var skill = new tg_role_life_skill(); skill.CopyFrom(entity); skill.id = entity.lid; return(skill); }
/// <summary>初始化生活技能</summary> /// <param name="rid">武将表id</param> public static tg_role_life_skill InitSkill(Int64 rid) { try { if (rid <= 0) { return(null); } var skill = new tg_role_life_skill { rid = rid, sub_archer = CommonHelper.EnumLifeType(LifeSkillType.ARCHER), sub_artillery = CommonHelper.EnumLifeType(LifeSkillType.ARTILLERY), sub_ashigaru = CommonHelper.EnumLifeType(LifeSkillType.ASHIGARU), sub_build = CommonHelper.EnumLifeType(LifeSkillType.BUILD), sub_calculate = CommonHelper.EnumLifeType(LifeSkillType.CALCULATE), sub_craft = CommonHelper.EnumLifeType(LifeSkillType.CRAFT), sub_eloquence = CommonHelper.EnumLifeType(LifeSkillType.ELOQUENCE), sub_equestrian = CommonHelper.EnumLifeType(LifeSkillType.EQUESTRIAN), sub_etiquette = CommonHelper.EnumLifeType(LifeSkillType.ETIQUETTE), sub_martial = CommonHelper.EnumLifeType(LifeSkillType.MARTIAL), sub_medical = CommonHelper.EnumLifeType(LifeSkillType.MEDICAL), sub_mine = CommonHelper.EnumLifeType(LifeSkillType.MINE), sub_ninjitsu = CommonHelper.EnumLifeType(LifeSkillType.NINJITSU), sub_reclaimed = CommonHelper.EnumLifeType(LifeSkillType.RECLAIMED), sub_tactical = CommonHelper.EnumLifeType(LifeSkillType.TACTICAL), sub_tea = CommonHelper.EnumLifeType(LifeSkillType.TEA) }; skill.Save(); return(skill); } catch (Exception ex) { XTrace.WriteException(ex); return(null); } }
public RoleItem() { Kind = new tg_role(); LifeSkill = new tg_role_life_skill(); FightSkill = new List <tg_role_fight_skill>(); }