public void cambiarTextura(string MediaDir, string texture)
 {
     spritePrincipal     = new CustomBitmap(MediaDir + "XWing\\Textures\\" + texture, D3DDevice.Instance.Device);
     spriteActual.Bitmap = spritePrincipal;
 }
 private Accion accion;                     //hace una accion dependiendo del boton que sea
 public Boton(string MediaDir, string texture, TgcD3dInput input, string mouseOverTexture, Accion accion) : base(MediaDir, texture, input)
 {
     spriteSeleccionado = new CustomBitmap(MediaDir + "XWing\\Textures\\" + mouseOverTexture, D3DDevice.Instance.Device);
     this.accion        = accion;
 }
 public Simbolo(string MediaDir, string texture, TgcD3dInput input)
 {
     spritePrincipal     = new CustomBitmap(MediaDir + "XWing\\Textures\\" + texture, D3DDevice.Instance.Device);
     this.input          = input;
     spriteActual.Bitmap = spritePrincipal;
 }