Exemplo n.º 1
0
        void OnSwitchWeapon()
        {
            UpdateAmmoCount();
            reloading = false;

            fpsItem.imgRoot.sprite = FPSControl.GetCurrentWeaponIcon();
        }
Exemplo n.º 2
0
        void UpdateAmmoCount()
        {
            int total   = FPSControl.GetTotalAmmoCount();
            int current = FPSControl.GetCurrentAmmoCount();

            fpsItem.label.text = current + "/" + total;
        }
Exemplo n.º 3
0
        void Awake()
        {
            instance = (FPSControl)target;
            LoadDB();

            InitLabel();
        }
Exemplo n.º 4
0
        public void OnPauseButton()
        {
            if (FPSControl.IsOn())
            {
                return;
            }

            _GameState gameState = GameControl.GetGameState();

            if (gameState == _GameState.Over)
            {
                return;
            }

            if (toggleFastForward.isOn)
            {
                toggleFastForward.isOn = false;
            }

            if (gameState == _GameState.Pause)
            {
                GameControl.ResumeGame();
                UIPauseMenu.Hide();
            }
            else
            {
                GameControl.PauseGame();
                UIPauseMenu.Show();
            }
        }
Exemplo n.º 5
0
        void UpdateAmmoCount()
        {
            int total   = FPSControl.GetTotalAmmoCount();
            int current = FPSControl.GetCurrentAmmoCount();

            txtAmmo.text = current + "/" + total;
        }
Exemplo n.º 6
0
        // Update is called once per frame
        void Update()
        {
            float value = FPSControl.GetRecoilModifier();

            value = Mathf.Min(value * 25, 250);
            rectRecticleSpread.sizeDelta = new Vector2(150, 150) + new Vector2(value, value) * 2;
        }
Exemplo n.º 7
0
        void OnSwitchWeapon()
        {
            UpdateAmmoCount();
            reloading = false;

            Sprite weapIcon = FPSControl.GetCurrentWeaponIcon();

            spriteWeaponIcon.sprite = weapIcon;
        }
Exemplo n.º 8
0
        public void _Hide()
        {
            if (UI.UseDragNDrop() && !FPSControl.IsOn())
            {
                return;
            }

            BuildManager.ClearBuildPoint();

            isOn = false;
            thisObj.SetActive(isOn);
        }
Exemplo n.º 9
0
		void Awake(){
			instance=this;
			thisObj=gameObject;
			thisT=transform;
			
			camMain=Camera.main;
			camFPS=camT.GetComponent<Camera>();
			
			recoilMode=Mathf.Clamp(recoilMode, 0, 2);
			if(recoilMode==2) weaponPivot.parent=camT;
			
			InitWeapon();
		}
Exemplo n.º 10
0
        void Update()
        {
            if (FPSControl.IsInFPSMode())
            {
                return;
            }
            if (AbilityManager.IsSelectingTarget())
            {
                return;
            }

            //if(!disableCursorIndicator)
            BuildManager.SetTileIndicator(Input.mousePosition);
        }
Exemplo n.º 11
0
        public IEnumerator ReloadRoutine()
        {
            FPSControl.StartReload(this);

            reloadDuration = GetReloadDuration();
            while (reloadDuration > 0)
            {
                reloadDuration -= Time.deltaTime;
                yield return(null);
            }
            currentAmmo = GetClipSize();

            FPSControl.ReloadComplete(this);
        }
Exemplo n.º 12
0
        //public GameObject FPSModeCrosshairObj;
        public void OnFPSModeButton()
        {
            if (selectedTower == null)
            {
                return;
            }

            Vector3 pos = selectedTower.thisT.position + new Vector3(0, 7, 0);

            FPSControl.SetAnchorTower(selectedTower);
            ClearSelectedTower();

            FPSControl.Show(pos);
            //FPSModeCrosshairObj.SetActive(true);
        }
Exemplo n.º 13
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        public void ToggleFF()
        {
            if (FPSControl.IsOn())
            {
                return;
            }

            if (toggleFastForward.isOn)
            {
                Time.timeScale = UI.GetFFTime();
            }
            else
            {
                Time.timeScale = 1;
            }
        }
Exemplo n.º 14
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        void Awake()
        {
            instance = this;
            thisObj  = gameObject;
            thisT    = transform;

            camMain = Camera.main;
            camFPS  = camT.GetComponent <Camera>();

            recoilMode = Mathf.Clamp(recoilMode, 0, 2);
            if (recoilMode == 2)
            {
                weaponPivot.parent = camT;
            }

            InitWeapon();
        }
Exemplo n.º 15
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        public void UpdateDisplay()
        {
            if (currentTower == null)
            {
                return;
            }

            lbTowerName.text  = currentTower.unitName;
            lbTowerLevel.text = "lvl" + currentTower.GetLevel();
            lbTowerDesp1.text = "damage: " + currentTower.GetDamageMin() + "-" + currentTower.GetDamageMax();
            lbTowerDesp1.text = currentTower.GetDespStats();          //"damage: "+currentTower.GetDamageMin()+"-"+currentTower.GetDamageMax();
            lbTowerDesp2.text = currentTower.GetDespGeneral();


            sliderDrection.value = currentTower.dirScanAngle;
            directionControlObj.SetActive(currentTower.directionalTargeting);


            int upgradeOption = currentTower.ReadyToBeUpgrade();

            butUpgrade1Canvas.alpha        = upgradeOption >= 1 ? 1 : 0;
            butUpgrade1Canvas.interactable = upgradeOption >= 1 ? true : false;
            butUpgrade2Canvas.alpha        = upgradeOption >= 2 ? 1 : 0;
            butUpgrade2Canvas.interactable = upgradeOption >= 2 ? true : false;
            //butUpgradeObj1.SetActive(upgradeOption>=1 ? true : false);
            //butUpgradeObj2.SetActive(upgradeOption>=2 ? true : false);

            butSellObj.SetActive(currentTower.canBeSold);

            bool enableFPS = FPSControl.ActiveInScene();

            if (enableFPS && currentTower.disableFPS)
            {
                enableFPS = false;
            }
            if (enableFPS && FPSControl.UseTowerWeapon() && currentTower.FPSWeaponID == -1)
            {
                enableFPS = false;
            }
            if (enableFPS && !FPSControl.IsIDAvailable(currentTower.FPSWeaponID))
            {
                enableFPS = false;
            }
            butFPSObj.SetActive(enableFPS);
        }
Exemplo n.º 16
0
        // Update is called once per frame
        void Update()
        {
            if (GameControl.GetGameState() == _GameState.Over)
            {
                return;
            }

            if (FPSControl.IsOn())
            {
                return;
            }

            if (abilityTargetSelecting)
            {
                return;
            }

                        #if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8
            if (Input.touchCount == 1)
            {
                Touch touch = Input.touches[0];

                if (UIUtilities.IsCursorOnUI(touch.fingerId))
                {
                    return;
                }

                if (!UseDragNDrop() && !UIBuildButton.isOn)
                {
                    BuildManager.SetIndicator(touch.position);
                }

                if (touch.phase == TouchPhase.Began)
                {
                    OnTouchCursorDown(touch.position);
                }
            }
            else
            {
                UpdateMouse();
            }
                        #else
            UpdateMouse();
                        #endif
        }
Exemplo n.º 17
0
		void Awake(){
			instance = (FPSControl)target;
			
			GetWeapon();
			
			//EditorUtility.SetDirty(instance);
			
			recoilModeLabel=new string[3];
			recoilModeTooltip=new string[3];
			
			recoilModeLabel[0]="None";
			recoilModeLabel[1]="Mode1 (simulated spread)";
			recoilModeLabel[2]="Mode2 (actual recoil)";
			
			recoilModeTooltip[0]="No recoil";
			recoilModeTooltip[1]="The aims remains in place but the bullet is stray from the aim direction. The bullet spreading will auto-correct back to the aim.";
			recoilModeTooltip[2]="The aims recoil and require user input to manually correct the aim";
		}
Exemplo n.º 18
0
        public IEnumerator ReloadRoutine()
        {
            FPSControl.StartReload(this);

            if (reloadSound != null)
            {
                AudioManager.PlaySound(reloadSound);
            }

            reloadDuration = GetReloadDuration();
            while (reloadDuration > 0)
            {
                reloadDuration -= Time.deltaTime;
                yield return(null);
            }
            currentAmmo = GetClipSize();

            FPSControl.ReloadComplete(this);
        }
Exemplo n.º 19
0
        void Awake()
        {
            instance = (FPSControl)target;

            GetWeapon();

            //EditorUtility.SetDirty(instance);

            recoilModeLabel   = new string[3];
            recoilModeTooltip = new string[3];

            recoilModeLabel[0] = "None";
            recoilModeLabel[1] = "Mode1 (simulated spread)";
            recoilModeLabel[2] = "Mode2 (actual recoil)";

            recoilModeTooltip[0] = "No recoil";
            recoilModeTooltip[1] = "The aims remains in place but the bullet is stray from the aim direction. The bullet spreading will auto-correct back to the aim.";
            recoilModeTooltip[2] = "The aims recoil and require user input to manually correct the aim";
        }
Exemplo n.º 20
0
        public void Init()
        {
            instance = this;
            thisObj  = gameObject;
            thisT    = transform;

            camMain = Camera.main;
            camFPS  = camT.GetComponent <Camera>();

            recoilMode = Mathf.Clamp(recoilMode, 0, 2);
            if (recoilMode == 2)
            {
                weaponPivot.parent = camT;
            }

            List <FPSWeapon> dbList = TDTK.GetFpsWeaponDBList();                //FPSWeaponDB.Load();

            availableIDList = new List <int>();
            weaponList      = new List <FPSWeapon>();
            for (int i = 0; i < dbList.Count; i++)
            {
                if (dbList[i].disableInFPSControl)
                {
                    continue;
                }
                if (!unavailableIDList.Contains(dbList[i].prefabID))
                {
                    weaponList.Add(dbList[i]);
                    availableIDList.Add(dbList[i].prefabID);
                }
            }

            List <FPSWeapon> newList = PerkManager.GetUnlockedWeaponList();

            for (int i = 0; i < newList.Count; i++)
            {
                weaponList.Add(newList[i]);
            }
        }
Exemplo n.º 21
0
 public void OnNextWeaponButton()
 {
     FPSControl.SelectNextWeapon();
 }
Exemplo n.º 22
0
 public void OnFPSButton()
 {
     FPSControl.Show(currentTower);
     _Hide();
 }
Exemplo n.º 23
0
        public string _PurchasePerk(Perk perk, bool useRsc = true)
        {
            string text = perk.Purchase(useRsc);

            if (text != "")
            {
                return(text);
            }

            if (!purchasedIDList.Contains(perk.ID))
            {
                purchasedIDList.Add(perk.ID);
            }
            SavePurchasedPerk();

            TDTK.OnPerkPurchased(perk);

            //process the prereq for other perk
            for (int i = 0; i < perkList.Count; i++)
            {
                Perk perkTemp = perkList[i];
                if (perkTemp.purchased || perkTemp.prereq.Count == 0)
                {
                    continue;
                }
                perkTemp.prereq.Remove(perk.ID);
            }


            perkPoint += 1;
            TDTK.OnPerkPoint();

            if (perk.type == _PerkType.NewTower)
            {
                UnitTower tower = TDTK.GetDBTower(perk.itemIDList[0]);
                unlockedTowerList.Add(tower);
                BuildManager.AddNewTower(tower);
            }
            else if (perk.type == _PerkType.NewAbility)
            {
                Ability ability = TDTK.GetDBAbility(perk.itemIDList[0]);
                unlockedAbilityList.Add(ability);
                AbilityManager.AddNewAbility(ability);
            }
            else if (perk.type == _PerkType.NewFPSWeapon)
            {
                FPSWeapon weapon = TDTK.GetDBFpsWeapon(perk.itemIDList[0]);
                unlockedWeaponList.Add(weapon);
                FPSControl.AddNewWeapon(weapon);
            }

            else if (perk.type == _PerkType.GainLife)
            {
                GameControl.GainLife((int)Random.Range(perk.value, perk.valueAlt));
            }
            else if (perk.type == _PerkType.LifeCap)
            {
                lifeCap += (int)perk.value; GameControl.GainLife(0);
            }
            else if (perk.type == _PerkType.LifeRegen)
            {
                lifeRegen += perk.value;
            }
            else if (perk.type == _PerkType.LifeWaveClearedBonus)
            {
                lifeWaveClearedBonus += (int)perk.value;
            }

            else if (perk.type == _PerkType.GainRsc)
            {
                List <int> valueList = new List <int>();
                for (int i = 0; i < perk.valueRscList.Count; i++)
                {
                    valueList.Add((int)perk.valueRscList[i]);
                }
                ResourceManager.GainResource(valueList, null, false);                   //dont pass multiplier and dont use multiplier
            }
            else if (perk.type == _PerkType.RscRegen)
            {
                for (int i = 0; i < perk.valueRscList.Count; i++)
                {
                    rscRegen[i] += perk.valueRscList[i];
                }
            }
            else if (perk.type == _PerkType.RscGain)
            {
                for (int i = 0; i < perk.valueRscList.Count; i++)
                {
                    rscGain[i] += perk.valueRscList[i];
                }
            }
            else if (perk.type == _PerkType.RscCreepKilledGain)
            {
                for (int i = 0; i < perk.valueRscList.Count; i++)
                {
                    rscCreepKilledGain[i] += perk.valueRscList[i];
                }
            }
            else if (perk.type == _PerkType.RscWaveClearedGain)
            {
                for (int i = 0; i < perk.valueRscList.Count; i++)
                {
                    rscWaveClearedGain[i] += perk.valueRscList[i];
                }
            }
            else if (perk.type == _PerkType.RscResourceTowerGain)
            {
                for (int i = 0; i < perk.valueRscList.Count; i++)
                {
                    rscRscTowerGain[i] += perk.valueRscList[i];
                }
            }

            else if (perk.type == _PerkType.Tower)
            {
                ModifyTowerModifier(globalTowerModifier, perk);
            }
            else if (perk.type == _PerkType.TowerSpecific)
            {
                for (int i = 0; i < perk.itemIDList.Count; i++)
                {
                    int ID = TowerModifierExist(perk.itemIDList[i]);
                    if (ID == -1)
                    {
                        PerkTowerModifier towerModifier = new PerkTowerModifier();
                        towerModifier.prefabID = perk.itemIDList[i];
                        towerModifierList.Add(towerModifier);
                        ID = towerModifierList.Count - 1;
                    }
                    ModifyTowerModifierInList(ID, perk);
                }
            }
            else if (perk.type == _PerkType.Ability)
            {
                ModifyAbilityModifier(globalAbilityModifier, perk);
            }
            else if (perk.type == _PerkType.AbilitySpecific)
            {
                for (int i = 0; i < perk.itemIDList.Count; i++)
                {
                    int ID = AbilityModifierExist(perk.itemIDList[i]);
                    if (ID == -1)
                    {
                        PerkAbilityModifier abilityModifier = new PerkAbilityModifier();
                        abilityModifier.abilityID = perk.itemIDList[i];
                        abilityModifierList.Add(abilityModifier);
                        ID = abilityModifierList.Count - 1;
                    }
                    ModifyAbilityModifierInList(ID, perk);
                }
            }
            else if (perk.type == _PerkType.FPSWeapon)
            {
                ModifyFPSWeaponModifier(globalFPSWeaponModifier, perk);
            }
            else if (perk.type == _PerkType.FPSWeaponSpecific)
            {
                for (int i = 0; i < perk.itemIDList.Count; i++)
                {
                    int ID = FPSWeaponModifierExist(perk.itemIDList[i]);
                    if (ID == -1)
                    {
                        PerkFPSWeaponModifier weaponModifier = new PerkFPSWeaponModifier();
                        weaponModifier.prefabID = perk.itemIDList[i];
                        FPSWeaponModifierList.Add(weaponModifier);
                        ID = FPSWeaponModifierList.Count - 1;
                    }
                    ModifyFPSWeaponModifierInList(ID, perk);
                }
            }

            else if (perk.type == _PerkType.EnergyRegen)
            {
                energyRegen += perk.value;
            }
            else if (perk.type == _PerkType.EnergyIncreaseCap)
            {
                energyCap += perk.value;
            }
            else if (perk.type == _PerkType.EnergyCreepKilledBonus)
            {
                energyCreepKilledBonus += perk.value;
            }
            else if (perk.type == _PerkType.EnergyWaveClearedBonus)
            {
                energyWaveClearedBonus += perk.value;
            }

            return("");
        }
Exemplo n.º 24
0
 void OnDestroy()
 {
     instance = null;
 }
Exemplo n.º 25
0
        void Awake()
        {
            Time.fixedDeltaTime = timeStep;

            instance = this;
            thisT    = transform;

            ObjectPoolManager.Init();

            NodeGenerator nodeGenerator = (NodeGenerator)FindObjectOfType(typeof(NodeGenerator));

            if (nodeGenerator != null)
            {
                nodeGenerator.Awake();
            }
            PathFinder pathFinder = (PathFinder)FindObjectOfType(typeof(PathFinder));

            if (pathFinder != null)
            {
                pathFinder.Awake();
            }

            PathTD[] paths = FindObjectsOfType(typeof(PathTD)) as PathTD[];
            if (paths.Length > 0)
            {
                for (int i = 0; i < paths.Length; i++)
                {
                    paths[i].Init();
                }
            }

            TDTK.InitDB();

            ResourceManager rscManager = (ResourceManager)FindObjectOfType(typeof(ResourceManager));

            if (rscManager != null)
            {
                rscManager.Init();
            }

            PerkManager perkManager = (PerkManager)FindObjectOfType(typeof(PerkManager));

            if (perkManager != null)
            {
                perkManager.Init();
            }

            BuildManager buildManager = (BuildManager)FindObjectOfType(typeof(BuildManager));

            if (buildManager != null)
            {
                buildManager.Init();
            }

            AbilityManager abilityManager = (AbilityManager)FindObjectOfType(typeof(AbilityManager));

            if (abilityManager != null)
            {
                abilityManager.Init();
            }

            FPSControl fpsControl = (FPSControl)FindObjectOfType(typeof(FPSControl));

            if (fpsControl != null)
            {
                fpsControl.Init();
            }

            IndicatorControl indicatorControl = (IndicatorControl)FindObjectOfType(typeof(IndicatorControl));

            if (indicatorControl != null)
            {
                indicatorControl.Init();
            }


            //if(loadAudioManager){
            //	Instantiate(Resources.Load("AudioManager", typeof(GameObject)));
            //}

            Time.timeScale = 1;
        }
Exemplo n.º 26
0
 public void OnFireButton(GameObject butObj)
 {
     FPSControl.Fire();
 }
Exemplo n.º 27
0
 void OnDestroy()
 {
     instance=null;
 }
Exemplo n.º 28
0
        public void _Show(UnitTower tower, bool showControl = false)
        {
            isOn = true;

            thisObj.SetActive(showControl);
            floatingButtons.SetActive(showControl);
            controlObj.SetActive(showControl);
            rscObj.SetActive(!showControl);

            currentTower = tower;

            if (showControl)
            {
                if (currentTower.IsInConstruction())
                {
                    StartCoroutine(WaitForConstruction());
                    floatingButtons.SetActive(false);
                }

                upgradeOption = currentTower.ReadyToBeUpgrade();
                if (upgradeOption > 0)
                {
                    butUpgrade.SetActive(true);
                    if (upgradeOption > 1)
                    {
                        butUpgradeAlt1.SetActive(true);
                    }
                    else
                    {
                        butUpgradeAlt1.SetActive(false);
                    }
                }
                else
                {
                    butUpgrade.SetActive(false);
                    butUpgradeAlt1.SetActive(false);
                }

                txtTargetPriority.text = tower.targetPriority.ToString();
                if (tower.directionalTargeting)
                {
                    directionObj.SetActive(true);
                    sliderDirection.value = tower.dirScanAngle;
                }
                else
                {
                    directionObj.SetActive(false);
                }

                if (FPSControl.ActiveInScene())
                {
                    if (FPSControl.UseTowerWeapon() && currentTower.FPSWeaponID == -1)
                    {
                        fpsButtonObj.SetActive(false);
                    }
                    else
                    {
                        fpsButtonObj.SetActive(true);
                    }
                }
                else
                {
                    fpsButtonObj.SetActive(false);
                }
            }
            else
            {
                List <int> cost = currentTower.GetCost();
                for (int i = 0; i < rscObjList.Count; i++)
                {
                    rscObjList[i].label.text = cost[i].ToString();
                }
            }

            Update();

            txtName.text  = tower.unitName;
            txtLvl.text   = "lvl" + tower.GetLevel();
            txtDesp1.text = tower.GetDespStats();
            txtDesp2.text = tower.GetDespGeneral();

            thisObj.SetActive(isOn);
        }
Exemplo n.º 29
0
 public void OnReloadButton()
 {
     FPSControl.Reload();
 }
Exemplo n.º 30
0
 public void OnPrevWeaponButton()
 {
     FPSControl.SelectPrevWeapon();
 }
Exemplo n.º 31
0
        void Update()
        {
            float value = FPSControl.GetRecoilModifier();

            value = Mathf.Min(value * 20, 250);
            recticleSpreadRectT.sizeDelta = recticleSpreadDefaultSize + new Vector2(value, value) * 2;


            if (reloading)
            {
                imgReloadProgress.fillAmount = FPSControl.GetReloadProgress();
            }


            if (!FPSControl.EnableInput())
            {
                return;
            }

            if (Input.GetKeyDown(KeyCode.R))
            {
                FPSControl.Reload();
            }

            if (Input.GetKeyDown(KeyCode.Q))
            {
                FPSControl.SelectPrevWeapon();
            }
            if (Input.GetKeyDown(KeyCode.E))
            {
                FPSControl.SelectNextWeapon();
            }

            if (Input.GetAxisRaw("Mouse ScrollWheel") != 0 && scrollCD <= 0)
            {
                if (Input.GetAxis("Mouse ScrollWheel") > 0)
                {
                    FPSControl.SelectPrevWeapon();
                }
                else
                {
                    FPSControl.SelectNextWeapon();
                }
                scrollCD = 0.15f;
            }
            scrollCD -= Time.deltaTime;

            if (!touchMode && (Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0)))
            {
                FPSControl.Fire();
            }

            if (touchMode && touchFiring)
            {
                FPSControl.Fire();
            }

            if (IsOn() && Input.GetKeyDown(KeyCode.Escape))
            {
                FPSControl.Hide();
            }
        }
Exemplo n.º 32
0
 public void OnExitFPSButton()
 {
     FPSControl.Hide();
 }