public void DisplayTalkTo()
        {
            int           locationID     = _gameOgre.SwampLocationID;
            List <Dragon> dragonsInSwamp = new List <Dragon>();
            Dragon        dragonToTalkTo = new Dragon();

            dragonsInSwamp = _gameKingdom.GetDragonsBySwampLocationID(locationID);

            ConsoleUtil.HeaderText = "Talk To";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage(_gameKingdom.GetSwampLocationByID(locationID).Name);
            ConsoleUtil.DisplayMessage("");

            if (dragonsInSwamp != null)
            {
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayMessage("Dragons in Current location.");
                foreach (Dragon dragon in _gameKingdom.Dragons)
                {
                    if (dragon.SwampLocationID == locationID)
                    {
                        Console.WriteLine(dragon.CharacterID + " - " + dragon.Name);
                        Console.WriteLine();
                    }
                }
                ConsoleUtil.DisplayPromptMessage("Select a number to speak with a dragon.");
                Console.WriteLine();
                int dragonIDChoice;

                if (int.TryParse(Console.ReadLine(), out dragonIDChoice))
                {
                    dragonToTalkTo = _gameKingdom.GetDragonByID(dragonIDChoice);
                    ConsoleUtil.DisplayMessage(dragonToTalkTo.Message);
                }

                DisplayContinuePrompt();
            }
        }
        //not currently using the ogreActionChoice function
        private void UpdateGameStatus(OgreAction ogreActionChoice)
        {
            if (_gameOgre.SwampLocationID == 1)
            {
                _gameOgre.Health = 500;
            }

            if (_gameOgre.SwampLocationID == 5 && ogreActionChoice == OgreAction.TalkTo)
            {
                Dragon enemyDragon;

                enemyDragon        = _gameKingdom.GetDragonByID(2);
                enemyDragon.Health = enemyDragon.Health - 100;
                _gameOgre.Health   = _gameOgre.Health - 100;

                if (_gameOgre.Health == 0)
                {
                    Console.WriteLine("You have died in battle. Bardul will now eat what remains of you.");
                    Console.ReadLine();

                    _usingGame = false;
                }

                else if (_gameOgre.Health < 200)
                {
                    Console.WriteLine("Your health is getting low.  You should return to Silvara to heal.");
                    Console.ReadLine();
                }

                else if (enemyDragon.Health == 0 && _gameOgre.Health != 0)
                {
                    Console.WriteLine("Hurry!! You have have defeated the evil Dragon and made the world a better place.");
                    Console.ReadLine();

                    _usingGame = false;
                }
            }
        }