Exemplo n.º 1
0
        /// <summary>
        /// process the Pick Up action
        /// </summary>
        private void PickUpAction()
        {
            //
            // display a list of hero objects in room location and get a player choice
            //
            int heroObjectToPickUpId = _gameConsoleView.DisplayGetHeroObjectToPickUp();

            //
            // add the hero object to hero's inventory
            //
            if (heroObjectToPickUpId != 0)
            {
                //
                // get the game object from the universe
                //
                HeroObject heroObject = _gameHotel.GetGameObjectById(heroObjectToPickUpId) as HeroObject;

                //
                // note: hero object is added to list and the room location is set to 0
                //
                _gameHero.Inventory.Add(heroObject);
                heroObject.RoomLocationID = 0;

                //
                // display confirmation message
                //
                _gameConsoleView.DisplayConfirmHeroObjectAddedToInventory(heroObject);
            }
        }
Exemplo n.º 2
0
        public static string LookAt(GameObject gameObject)
        {
            string messageBoxText = "";

            messageBoxText =
                $"{gameObject.Name}\n" +
                " \n" +
                gameObject.Description + " \n" +
                " \n";

            if (gameObject is HeroObject)
            {
                HeroObject heroObject = gameObject as HeroObject;

                messageBoxText += $"The {heroObject.Name} has a value of {heroObject.Value} and ";

                if (heroObject.CanInventory)
                {
                    messageBoxText += "may be added to your inventory.";
                }
                else
                {
                    messageBoxText += "may not be added to your inventory.";
                }
            }
            else
            {
                messageBoxText += $"The {gameObject.Name} may not be added to your inventory.";
            }

            return(messageBoxText);
        }
Exemplo n.º 3
0
        public int DisplayGetHeroObjectToPickUp()
        {
            int  gameObjectId      = 0;
            bool validGameObjectId = false;

            //
            // get a list of hero objects in the current room location
            //
            List <HeroObject> heroObjectsInRoomLocation = _gameHotel.GetHeroObjectsByRoomLocationId(_gameHero.RoomLocationID);

            if (heroObjectsInRoomLocation.Count > 0)
            {
                DisplayGamePlayScreen("Pick Up Game Object", Text.GameObjectsChooseList(heroObjectsInRoomLocation), ActionMenu.ObjectMenu, "");

                while (!validGameObjectId)
                {
                    //
                    // get an integer from the player
                    //
                    GetInteger($"Enter the Id number of the object you wish to add to your inventory: ", 0, 0, out gameObjectId);

                    //
                    // validate integer as a valid game object id and in current location
                    //
                    if (_gameHotel.IsValidHeroObjectByLocationId(gameObjectId, _gameHero.RoomLocationID))
                    {
                        HeroObject heroObject = _gameHotel.GetGameObjectById(gameObjectId) as HeroObject;
                        if (heroObject.CanInventory)
                        {
                            validGameObjectId = true;
                        }
                        else
                        {
                            ClearInputBox();
                            DisplayInputErrorMessage("It appears you may not inventory that object. Please try again.");
                        }
                    }
                    else
                    {
                        ClearInputBox();
                        DisplayInputErrorMessage("It appears you entered an invalid game object id. Please try again.");
                    }
                }
            }
            else
            {
                DisplayGamePlayScreen("Pick Up Game Object", "It appears there are no game objects here.", ActionMenu.ObjectMenu, "");
            }

            return(gameObjectId);
        }
Exemplo n.º 4
0
        public int DisplayGetInventoryObjectToPutDown()
        {
            int  heroObjectId           = 0;
            bool validInventoryObjectId = false;

            if (_gameHero.Inventory.Count > 0)
            {
                DisplayGamePlayScreen("Put Down Game Object", Text.GameObjectsChooseList(_gameHero.Inventory), ActionMenu.ObjectMenu, "");

                while (!validInventoryObjectId)
                {
                    //
                    // get an integer from the player
                    //
                    GetInteger($"Enter the Id number of the object you wish to remove from your inventory: ", 0, 0, out heroObjectId);

                    //
                    // find object in inventory
                    // note: LINQ used, but a foreach loop may also be used
                    //
                    HeroObject objectToPutDown = _gameHero.Inventory.FirstOrDefault(o => o.Id == heroObjectId);

                    //
                    // validate object in inventory
                    //
                    if (objectToPutDown != null)
                    {
                        validInventoryObjectId = true;
                    }
                    else
                    {
                        ClearInputBox();
                        DisplayInputErrorMessage("It appears you entered the Id of an object not in the inventory. Please try again.");
                    }
                }
            }
            else
            {
                DisplayGamePlayScreen("Pick Up Game Object", "It appears there are no objects currently in inventory.", ActionMenu.ObjectMenu, "");
            }

            return(heroObjectId);
        }
Exemplo n.º 5
0
        /// <summary>
        /// process the Put Down action
        /// </summary>
        private void PutDownAction()
        {
            //
            // display a list of hero objects in inventory and get a player choice
            //
            int inventoryObjectToPutDownId = _gameConsoleView.DisplayGetInventoryObjectToPutDown();

            //
            // get the game object from the universe
            //
            HeroObject heroObject = _gameHotel.GetGameObjectById(inventoryObjectToPutDownId) as HeroObject;

            //
            // remove the object from inventory and set the room location to the current value
            //
            _gameHero.Inventory.Remove(heroObject);
            heroObject.RoomLocationID = _gameHero.RoomLocationID;

            //
            // display confirmation message
            //
            _gameConsoleView.DisplayConfirmHeroObjectRemovedFromInventory(heroObject);
        }
Exemplo n.º 6
0
 public void DisplayConfirmHeroObjectRemovedFromInventory(HeroObject objectRemovedFromInventory)
 {
     DisplayGamePlayScreen("Put Down Game Object", $"The {objectRemovedFromInventory.Name} has been removed from your inventory.", ActionMenu.ObjectMenu, "");
 }
Exemplo n.º 7
0
 public void DisplayConfirmHeroObjectAddedToInventory(HeroObject objectAddedToInventory)
 {
     DisplayGamePlayScreen("Pick Up Game Object", $"The {objectAddedToInventory.Name} has been added to your inventory.", ActionMenu.ObjectMenu, "");
 }