public static void Init(int prefabID = -1)
        {
            // Get existing open window or if none, make a new one:
            window         = (NewCollectibleEditorWindow)EditorWindow.GetWindow(typeof(NewCollectibleEditorWindow), false, "Collectible Editor");
            window.minSize = new Vector2(420, 300);

            LoadDB();

            //InitLabel();

            if (prefabID >= 0)
            {
                window.selectID = TBEditor.GetCollectibleIndex(prefabID) - 1;
            }

            window.SetupCallback();
        }