/// <summary>
        /// Single presses only, no drag and hold.
        /// </summary>
        /// <param name="state"></param>
        /// <returns></returns>
        static public bool isMousePressed(ButtonState state)
        {
            if (!KeyboardMouseUtility.AnyButtonsPressed() && Game1.bIsActive && state == ButtonState.Pressed)
            {
                return(true);
            }

            return(false);
        }
Exemplo n.º 2
0
 private static void GlobalControls(ActionKey key)
 {
     if (ExpGainScreen.bLevelledUp)
     {
         if (key.actionIndentifierString.Equals(Game1.confirmString) && !KeyboardMouseUtility.AnyButtonsPressed())
         {
             ExpGainScreen.ConfirmPress();
         }
     }
     else if (ExpGainScreen.bDoneGivingExp)
     {
         if (key.actionIndentifierString.Equals(Game1.confirmString) && !KeyboardMouseUtility.AnyButtonsPressed())
         {
             ExpGainScreen.ConfirmPress();
         }
     }
 }
        static public bool isPressed(String keyString)
        {
            foreach (Actions.Actions action in Game1.actionList)
            {
                if (action.actionIndentifierString.Equals(keyString))
                {
                    foreach (ActionKey key in action.whatKeysIsActionAssignedTo)
                    {
                        if ((Keyboard.GetState().IsKeyDown(key.identifyKey(keyString))) && !KeyboardMouseUtility.AnyButtonsPressed())
                        {
                            bPressed = true;
                            buttonControl.elapsedMilliseconds = 0;
                            return(true);
                        }

                        if (key.bKeyIsGamePadKey && GamePad.GetState(PlayerIndex.One).IsButtonDown(key.identifyButton(keyString)) && !KeyboardMouseUtility.AnyButtonsPressed() && !GamePad.GetState(PlayerIndex.One).IsButtonDown(Buttons.LeftThumbstickDown))
                        {
                            bPressed = true;
                            buttonControl.elapsedMilliseconds = 0;
                            return(true);
                        }
                        else if (GamePad.GetState(PlayerIndex.One).IsButtonDown(Buttons.LeftThumbstickDown) && !KeyboardMouseUtility.AnyButtonsPressed())
                        {
                            if (keyString.Equals(Game1.moveDownString) && GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.Y < 0)
                            {
                                bPressed = true;
                                buttonControl.elapsedMilliseconds = 0;
                                return(true);
                            }
                            else if (keyString.Equals(Game1.moveUpString) && GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.Y > 0)
                            {
                                bPressed = true;
                                buttonControl.elapsedMilliseconds = 0;
                                return(true);
                            }
                        }
                    }
                }
            }

            return(false);
        }