void OnRoundEnd() { GasReactions.ResetReactionList(); AtmosThread.ClearAllNodes(); inGameNewPipes.Clear(); StopSimulation(); }
void OnRoundEnd() { AtmosThread.ClearAllNodes(); inGameNewPipes.Clear(); StopSimulation(); }
void OnRoundEnd() { roundStartedServer = false; AtmosThread.ClearAllNodes(); inGameNewPipes.Clear(); }