public void Load(ConfigNode node)
 {
     if (node.HasNode(configNodeName))
     {
         ConfigNode TSTStockPlanetOrderNode = new ConfigNode();
         node.TryGetNode(configNodeName, ref TSTStockPlanetOrderNode);
         string tmpPlanetOrderString = "";
         TSTStockPlanetOrderNode.TryGetValue("planets", ref tmpPlanetOrderString);
         string[] tmpPlanetOrder = tmpPlanetOrderString.Split(',');
         NHPlanetOrder = new string[tmpPlanetOrder.Length];
         if (tmpPlanetOrder.Length > 0)
         {
             for (int i = 0; i < tmpPlanetOrder.Length; i++)
             {
                 NHPlanetOrder[i] = tmpPlanetOrder[i];
             }
         }
     }
     Utilities.Log_Debug("TSTNHPlanetOrder load complete");
 }
Exemplo n.º 2
0
        private void LoadKerbal(ConfigNode crewNode)
        {
            if (crewNode == null)
            {
                DarkLog.Debug("crewNode is null!");
                return;
            }

            if (crewNode.GetValue("type") == "Tourist")
            {
                ConfigNode dmpNode = null;
                if (crewNode.TryGetNode("DarkMultiPlayer", ref dmpNode))
                {
                    string dmpOwner = null;
                    if (dmpNode.TryGetValue("touristOwner", ref dmpOwner))
                    {
                        if (dmpOwner != Settings.fetch.playerPublicKey)
                        {
                            DarkLog.Debug("Skipping load of tourist that belongs to another player");
                            return;
                        }
                    }
                }
            }

            ProtoCrewMember protoCrew = new ProtoCrewMember(HighLogic.CurrentGame.Mode, crewNode);
            if (protoCrew == null)
            {
                DarkLog.Debug("protoCrew is null!");
                return;
            }
            if (string.IsNullOrEmpty(protoCrew.name))
            {
                DarkLog.Debug("protoName is blank!");
                return;
            }
            if (!HighLogic.CurrentGame.CrewRoster.Exists(protoCrew.name))
            {
                AddCrewMemberToRoster(protoCrew);
                ConfigNode kerbalNode = new ConfigNode();
                protoCrew.Save(kerbalNode);
                byte[] kerbalBytes = ConfigNodeSerializer.fetch.Serialize(kerbalNode);
                if (kerbalBytes != null && kerbalBytes.Length != 0)
                {
                    serverKerbals[protoCrew.name] = Common.CalculateSHA256Hash(kerbalBytes);
                }
            }
            else
            {
                ConfigNode careerLogNode = crewNode.GetNode("CAREER_LOG");
                if (careerLogNode != null)
                {
                    //Insert wolf howling at the moon here
                    HighLogic.CurrentGame.CrewRoster[protoCrew.name].careerLog.Entries.Clear();
                    HighLogic.CurrentGame.CrewRoster[protoCrew.name].careerLog.Load(careerLogNode);
                }
                else
                {
                    DarkLog.Debug("Career log node for " + protoCrew.name + " is empty!");
                }

                ConfigNode flightLogNode = crewNode.GetNode("FLIGHT_LOG");
                if (flightLogNode != null)
                {
                    //And here. Someone "cannot into" lists and how to protect them.
                    HighLogic.CurrentGame.CrewRoster[protoCrew.name].flightLog.Entries.Clear();
                    HighLogic.CurrentGame.CrewRoster[protoCrew.name].flightLog.Load(flightLogNode);
                }

                HighLogic.CurrentGame.CrewRoster[protoCrew.name].courage = protoCrew.courage;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].experience = protoCrew.experience;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].experienceLevel = protoCrew.experienceLevel;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].experienceTrait = protoCrew.experienceTrait;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].gender = protoCrew.gender;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].gExperienced = protoCrew.gExperienced;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].hasToured = protoCrew.hasToured;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].isBadass = protoCrew.isBadass;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].KerbalRef = protoCrew.KerbalRef;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].outDueToG = protoCrew.outDueToG;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].rosterStatus = protoCrew.rosterStatus;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].seat = protoCrew.seat;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].seatIdx = protoCrew.seatIdx;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].stupidity = protoCrew.stupidity;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].trait = protoCrew.trait;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].type = protoCrew.type;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].UTaR = protoCrew.UTaR;
                HighLogic.CurrentGame.CrewRoster[protoCrew.name].veteran = protoCrew.veteran;
            }
        }
 //Settings Functions Follow
 public void Load(ConfigNode node)
 {
     if (node.HasNode(configNodeName))
     {
         ConfigNode TSTsettingsNode = new ConfigNode();
         node.TryGetNode(configNodeName, ref TSTsettingsNode);
         TSTsettingsNode.TryGetValue( "FwindowPosX", ref FwindowPosX);
         TSTsettingsNode.TryGetValue( "FwindowPosY", ref FwindowPosY);
         TSTsettingsNode.TryGetValue( "SCwindowPosX", ref FwindowPosX);
         TSTsettingsNode.TryGetValue( "SCwindowPosY", ref FwindowPosY);
         TSTsettingsNode.TryGetValue( "CwindowPosX", ref CwindowPosX);
         TSTsettingsNode.TryGetValue( "CwindowPosY", ref CwindowPosY);
         TSTsettingsNode.TryGetValue( "GalwindowPosX", ref GalwindowPosX);
         TSTsettingsNode.TryGetValue( "GalwindowPosY", ref GalwindowPosY);
         TSTsettingsNode.TryGetValue( "BodwindowPosX", ref BodwindowPosX);
         TSTsettingsNode.TryGetValue( "BodwindowPosY", ref BodwindowPosY);
         TSTsettingsNode.TryGetValue( "ChemwinSml", ref ChemwinSml);
         TSTsettingsNode.TryGetValue( "ChemwinLge", ref ChemwinLge);
         TSTsettingsNode.TryGetValue( "TelewinSml", ref TelewinSml);
         TSTsettingsNode.TryGetValue( "TelewinLge", ref TelewinLge);
         TSTsettingsNode.TryGetValue( "UseAppLauncher", ref UseAppLauncher);
         TSTsettingsNode.TryGetValue( "debugging", ref debugging);
         TSTsettingsNode.TryGetValue( "Tooltips", ref Tooltips);
         Utilities.debuggingOn = debugging;
         TSTsettingsNode.TryGetValue( "maxChemCamContracts", ref maxChemCamContracts);
         TSTsettingsNode.TryGetValue( "photoOnlyChemCamContracts", ref photoOnlyChemCamContracts);
         TSTsettingsNode.TryGetValue("ZoomSkyBox", ref ZoomSkyBox);
         TSTsettingsNode.TryGetValue("scienceUndiscoveredScope", ref scienceUndiscoveredScope);
         TSTsettingsNode.TryGetValue("scienceDiscoveredScope", ref scienceDiscoveredScope);
         TSTsettingsNode.TryGetValue("repUndiscoveredScope", ref repUndiscoveredScope);
         TSTsettingsNode.TryGetValue("repDiscoveredScope", ref repDiscoveredScope);
         TSTsettingsNode.TryGetValue("fundsUndiscoveredScope", ref fundsUndiscoveredScope);
         TSTsettingsNode.TryGetValue("fundsdiscoveredScope", ref fundsdiscoveredScope);
         TSTsettingsNode.TryGetValue("scienceUndiscoveredChem", ref scienceUndiscoveredChem);
         TSTsettingsNode.TryGetValue("scienceDiscoveredChem", ref scienceDiscoveredChem);
         TSTsettingsNode.TryGetValue("repUndiscoveredChem", ref repUndiscoveredChem);
         TSTsettingsNode.TryGetValue("repDiscoveredChem", ref repDiscoveredChem);
         TSTsettingsNode.TryGetValue("fundsUndiscoveredChem", ref fundsUndiscoveredChem);
         TSTsettingsNode.TryGetValue("fundsdiscoveredChem", ref fundsdiscoveredChem);
         Utilities.Log_Debug("TSTSettings load complete");
     }
 }