internal override OverloadedTypeSymbol OverloadType(TypeSymbolBase newTypeSymBase) { List <TypeSymbol> typeSymbols = new List <TypeSymbol>(); TypeSymbol item = null; OverloadedTypeSymbol symbol2 = newTypeSymBase as OverloadedTypeSymbol; if (symbol2 != null) { typeSymbols.AddRange(symbol2.TypeSymbols); } else { item = newTypeSymBase as TypeSymbol; if (item != null) { typeSymbols.Add(item); } } foreach (TypeSymbol symbol3 in this.TypeSymbols) { foreach (TypeSymbol symbol4 in typeSymbols) { if (!symbol4.CanOverload(symbol3)) { return(null); } } typeSymbols.Add(symbol3); } return(new OverloadedTypeSymbol(this.name, typeSymbols)); }
internal override OverloadedTypeSymbol OverloadType(TypeSymbolBase newTypeSymBase) { List<TypeSymbol> typeSymbols = new List<TypeSymbol>(); TypeSymbol item = null; OverloadedTypeSymbol symbol2 = newTypeSymBase as OverloadedTypeSymbol; if (symbol2 != null) { typeSymbols.AddRange(symbol2.TypeSymbols); } else { item = newTypeSymBase as TypeSymbol; if (item != null) { typeSymbols.Add(item); } } foreach (TypeSymbol symbol3 in this.TypeSymbols) { foreach (TypeSymbol symbol4 in typeSymbols) { if (!symbol4.CanOverload(symbol3)) { return null; } } typeSymbols.Add(symbol3); } return new OverloadedTypeSymbol(this.name, typeSymbols); }
internal override OverloadedTypeSymbol OverloadType(TypeSymbolBase newTypeSymBase) { OverloadedTypeSymbol symbol = newTypeSymBase as OverloadedTypeSymbol; if (symbol != null) { return symbol.OverloadType(this); } TypeSymbol typeSym = newTypeSymBase as TypeSymbol; if ((typeSym != null) && this.CanOverload(typeSym)) { return new OverloadedTypeSymbol(this.name, this, typeSym); } return null; }
internal override OverloadedTypeSymbol OverloadType(TypeSymbolBase newTypeSymBase) { OverloadedTypeSymbol symbol = newTypeSymBase as OverloadedTypeSymbol; if (symbol != null) { return(symbol.OverloadType(this)); } TypeSymbol typeSym = newTypeSymBase as TypeSymbol; if ((typeSym != null) && this.CanOverload(typeSym)) { return(new OverloadedTypeSymbol(this.name, this, typeSym)); } return(null); }
internal override OverloadedTypeSymbol OverloadType(TypeSymbolBase newTypeSymBase) { if (newTypeSymBase is OverloadedTypeSymbol newTypeOverload) { // We've encountered an overloaded type symbol over a previous simple // type symbol. return(newTypeOverload.OverloadType(this)); } else { // We've encountered two simple types... just create an overload for them if // possible. if (newTypeSymBase is TypeSymbol newTypeSym && this.CanOverload(newTypeSym)) { return(new OverloadedTypeSymbol(name, this, newTypeSym)); } } return(null); }
internal override OverloadedTypeSymbol OverloadType(TypeSymbolBase newTypeSymBase) { List <TypeSymbol> newOverloads = new List <TypeSymbol>(); TypeSymbol typeSym = null; OverloadedTypeSymbol newTypeOverload = newTypeSymBase as OverloadedTypeSymbol; if (newTypeOverload != null) { newOverloads.AddRange(newTypeOverload.TypeSymbols); } else { // We've encountered a simple type... just create an overload for them if // possible. typeSym = newTypeSymBase as TypeSymbol; if (typeSym != null) { newOverloads.Add(typeSym); } } // If every item in this overloaded type symbol is overloadable with the new one, // add to the new list all our items. foreach (TypeSymbol thisTypeSym in this.TypeSymbols) { foreach (TypeSymbol newTypeSym in newOverloads) { if (!newTypeSym.CanOverload(thisTypeSym)) { return(null); // Can't overload } } newOverloads.Add(thisTypeSym); } return(new OverloadedTypeSymbol(name, newOverloads)); }
internal override OverloadedTypeSymbol OverloadType(TypeSymbolBase newTypeSymBase) { List<TypeSymbol> newOverloads = new List<TypeSymbol>(); TypeSymbol typeSym = null; OverloadedTypeSymbol newTypeOverload = newTypeSymBase as OverloadedTypeSymbol; if (newTypeOverload != null) { newOverloads.AddRange(newTypeOverload.TypeSymbols); } else { // We've encountered a simple type... just create an overload for them if // possible. typeSym = newTypeSymBase as TypeSymbol; if (typeSym != null) newOverloads.Add(typeSym); } // If every item in this overloaded type symbol is overloadable with the new one, // add to the new list all our items. foreach (TypeSymbol thisTypeSym in this.TypeSymbols) { foreach (TypeSymbol newTypeSym in newOverloads) { if (!newTypeSym.CanOverload(thisTypeSym)) return null; // Can't overload } newOverloads.Add(thisTypeSym); } return new OverloadedTypeSymbol(name, newOverloads); }
internal override OverloadedTypeSymbol OverloadType(TypeSymbolBase newTypeSymBase) { OverloadedTypeSymbol newTypeOverload = newTypeSymBase as OverloadedTypeSymbol; if (newTypeOverload != null) { // We've encountered an overloaded type symbol over a previous simple // type symbol. return newTypeOverload.OverloadType(this); } else { // We've encountered two simple types... just create an overload for them if // possible. TypeSymbol newTypeSym = newTypeSymBase as TypeSymbol; if (newTypeSym != null && this.CanOverload(newTypeSym)) return new OverloadedTypeSymbol(name, this, newTypeSym); } return null; }
internal abstract OverloadedTypeSymbol OverloadType(TypeSymbolBase typeSymBase);
internal abstract OverloadedTypeSymbol OverloadType(TypeSymbolBase typeSymBase);