Exemplo n.º 1
0
        // NOTE:  The code here is highly similar to RemoveChildCore in ModelVisual3D,
        //        but slightly different because the parent is 2D here.
        void IVisual3DContainer.RemoveChild(Visual3D child)
        {
            int index = child.ParentIndex;

            // It is invalid to modify the children collection that we
            // might be iterating during a property invalidation tree walk.
            if (IsVisualChildrenIterationInProgress)
            {
                throw new InvalidOperationException(SR.Get(SRID.CannotModifyVisualChildrenDuringTreeWalk));
            }

            Debug.Assert(child != null);
            Debug.Assert(child.InternalVisualParent == this);

            VisualDiagnostics.OnVisualChildChanged(this, child, false);

            child.SetParent(/* newParent = */ (Visual)null);   // CS0121: Call is ambigious without casting null to Visual.

            // remove the inheritance context
            if (_inheritanceContextForChildren != null)
            {
                _inheritanceContextForChildren.RemoveSelfAsInheritanceContext(child, null);
            }

            //
            // Remove the child on all channels this visual is marshalled to.
            //

            for (int i = 0, limit = _proxy3D.Count; i < limit; i++)
            {
                DUCE.Channel channel = _proxy3D.GetChannel(i);

                if (child.CheckFlagsAnd(channel, VisualProxyFlags.IsConnectedToParent))
                {
                    child.SetFlags(channel, false, VisualProxyFlags.IsConnectedToParent);
                    DUCE.IResource childResource = (DUCE.IResource)child;
                    childResource.RemoveChildFromParent(this, channel);
                    childResource.ReleaseOnChannel(channel);
                }
            }

            SetFlagsOnAllChannels(true, VisualProxyFlags.IsContentDirty);

            //
            // Force a full precompute and render pass for this visual.
            //

            Visual.PropagateFlags(
                this,
                VisualFlags.IsSubtreeDirtyForPrecompute,
                VisualProxyFlags.IsSubtreeDirtyForRender);

            //


            child.FireOnVisualParentChanged(this);

            OnVisualChildrenChanged(/* visualAdded = */ null, child);
        }
Exemplo n.º 2
0
        // NOTE:  The code here is highly similar to AddChildCore in ModelVisual3D,
        //        but slightly different because the parent is 2D here.
        void IVisual3DContainer.AddChild(Visual3D child)
        {
            // It is invalid to modify the children collection that we
            // might be iterating during a property invalidation tree walk.
            if (IsVisualChildrenIterationInProgress)
            {
                throw new InvalidOperationException(SR.Get(SRID.CannotModifyVisualChildrenDuringTreeWalk));
            }

            // invalid during a VisualTreeChanged event
            VisualDiagnostics.VerifyVisualTreeChange(this);

            Debug.Assert(child != null);
            Debug.Assert(child.InternalVisualParent == null);

            child.SetParent(this);

            // set the inheritance context so databinding, etc... work
            if (_inheritanceContextForChildren != null)
            {
                _inheritanceContextForChildren.ProvideSelfAsInheritanceContext(child, null);
            }

            SetFlagsOnAllChannels(true, VisualProxyFlags.IsContentDirty);

            // The child already might be dirty. Hence we need to propagate dirty information
            // from the parent and from the child.
            Visual.PropagateFlags(
                this,
                VisualFlags.IsSubtreeDirtyForPrecompute,
                VisualProxyFlags.IsSubtreeDirtyForRender);

            Visual3D.PropagateFlags(
                child,
                VisualFlags.IsSubtreeDirtyForPrecompute,
                VisualProxyFlags.IsSubtreeDirtyForRender);

            //


            // Fire notifications
            OnVisualChildrenChanged(child, /* visualRemoved = */ null);

            child.FireOnVisualParentChanged(null);
            VisualDiagnostics.OnVisualChildChanged(this, child, true);
        }
Exemplo n.º 3
0
        /// <summary>
        /// DisconnectChild
        ///
        ///    Derived classes must call this method to notify the Visual3D layer that a
        ///    child was removed from the children collection. The Visual3D layer will then call
        ///    GetVisual3DChild to find out which child has been removed.
        ///
        /// </summary>
        protected void RemoveVisual3DChild(Visual3D child)
        {
            // It is invalid to modify the children collection that we 
            // might be iterating during a property invalidation tree walk.
            if (IsVisualChildrenIterationInProgress)
            {
                throw new InvalidOperationException(SR.Get(SRID.CannotModifyVisualChildrenDuringTreeWalk));
            }

            Debug.Assert(child != null);
            Debug.Assert(child.InternalVisualParent == this);

            child.SetParent(/* newParent = */ (Visual3D) null);  // CS0121: Call is ambigious without casting null to Visual3D.
                    
            // remove the inheritance context
            RemoveSelfAsInheritanceContext(child, null);
                        
            //
            // Remove the child on all the channels 
            // this visual is being marshalled to.
            //

            for (int i = 0, limit = _proxy.Count; i < limit; i++) 
            {
                DUCE.Channel channel = _proxy.GetChannel(i);

                if (child.CheckFlagsAnd(channel, VisualProxyFlags.IsConnectedToParent))
                {
                    child.SetFlags(channel, false, VisualProxyFlags.IsConnectedToParent);
                    DUCE.IResource childResource = (DUCE.IResource)child;
                    childResource.RemoveChildFromParent(this, channel);
                    childResource.ReleaseOnChannel(channel);
                }
            }

            //
            // Force a full precompute and render pass for this visual.
            //

            Visual3D.PropagateFlags(
                this, 
                VisualFlags.IsSubtreeDirtyForPrecompute,
                VisualProxyFlags.IsSubtreeDirtyForRender);

            // 


            // Fire notifications
            child.FireOnVisualParentChanged(this);

            OnVisualChildrenChanged(/* visualAdded = */ null , child);
        }
Exemplo n.º 4
0
        //------------------------------------------------------
        //
        //  Public Properties
        //
        //------------------------------------------------------
        
        //------------------------------------------------------
        //
        //  Public Events
        //
        //------------------------------------------------------

        //------------------------------------------------------
        //
        //  Protected Methods
        //
        //------------------------------------------------------
        
        #region Protected Methods

        /// <summary>
        /// AttachChild
        ///
        ///    Derived classes must call this method to notify the Visual3D layer that a new
        ///    child appeard in the children collection. The Visual3D layer will then call the GetVisual3DChild
        ///    method to find out where the child was added.
        ///
        ///  Remark: To move a Visual3D child in a collection it must be first disconnected and then connected
        ///    again. (Moving forward we might want to add a special optimization there so that we do not
        ///    unmarshal our composition resources).
        /// </summary>
        protected void AddVisual3DChild(Visual3D child)
        {            
            // It is invalid to modify the children collection that we 
            // might be iterating during a property invalidation tree walk.
            if (IsVisualChildrenIterationInProgress)
            {
                throw new InvalidOperationException(SR.Get(SRID.CannotModifyVisualChildrenDuringTreeWalk));
            }

            Debug.Assert(child != null);
            Debug.Assert(child.InternalVisualParent == null);

            child.SetParent(this);
            
            // set the inheritance context so databinding, etc... work
            ProvideSelfAsInheritanceContext(child, null);
            
            // The child already might be dirty. Hence we need to propagate dirty information
            // from the parent and from the child.
            Visual3D.PropagateFlags(
                this, 
                VisualFlags.IsSubtreeDirtyForPrecompute, 
                VisualProxyFlags.IsSubtreeDirtyForRender);

            Visual3D.PropagateFlags(
                child, 
                VisualFlags.IsSubtreeDirtyForPrecompute, 
                VisualProxyFlags.IsSubtreeDirtyForRender);

            // 


            // Fire notifications
            OnVisualChildrenChanged(child, /* visualRemoved = */ null);
            
            child.FireOnVisualParentChanged(null);
        }