Exemplo n.º 1
0
        //------------------------------------------------------
        //
        //  Public Properties
        //
        //------------------------------------------------------

        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            SpecularMaterial target = ((SpecularMaterial)d);


            target.PropertyChanged(ColorProperty);
        }
Exemplo n.º 2
0
 //Create a default material of the specified colour:
 public static MaterialGroup getSurfaceMaterial(Color colour)
 {
     var materialGroup = new MaterialGroup();
     var emmMat = new EmissiveMaterial(new SolidColorBrush(colour));
     materialGroup.Children.Add(emmMat);
     materialGroup.Children.Add(new DiffuseMaterial(new SolidColorBrush(colour)));
     var specMat = new SpecularMaterial(new SolidColorBrush(Colors.White), 30);
     materialGroup.Children.Add(specMat);
     return materialGroup;
 }
Exemplo n.º 3
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        public MaterialLibrary(Loader l)
        {
            MaterialGroup group = null;
            DiffuseMaterial diffuse = null;
            SpecularMaterial specular = null;

            foreach (Instruction i in l.Parse())
            {
                switch (i.Type)
                {
                    case "newmtl":
                        group = new MaterialGroup();

                        diffuse = new DiffuseMaterial();
                        group.Children.Add(diffuse);
                        specular = new SpecularMaterial();
                        group.Children.Add(specular);

                        Materials.Add(i.Arg, group);
                        break;
                    case "Ns":
                        specular.SpecularPower = i.Double();
                        break;
                    case "d":
                    case "Tr":
                        diffuse.Brush.Opacity = i.Float();
                        break;
                    case "Ka":
                        diffuse.AmbientColor = i.Color();
                        break;
                    case "Kd":
                        diffuse.Brush = new SolidColorBrush(i.Color());
                        break;
                    case "Ks":
                        specular.Brush = new SolidColorBrush(i.Color());
                        break;
                    // TODO: UV Maps
                    case "illum":
                    case "Ni": // Index of Refraction
                        // Unsupported, ignore
                        break;
                    default:
                        // Unrecognized symbol
                        break;
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// Builds the 3D model for the cartoon view a the given residue.
        /// </summary>
        /// <param name="residue">A residue.</param>
        /// <param name="initialColor">The residue's current color.</param>
        internal Cartoon(Residue residue, Color initialColor)
        {
            this.residue = residue;

            this.materialGroup = new MaterialGroup();

            this.diffuseMaterial = new DiffuseMaterial(new SolidColorBrush(initialColor));
            this.materialGroup.Children.Add(diffuseMaterial);

            SpecularMaterial specularMaterial = new SpecularMaterial();
            specularMaterial.Brush = new SolidColorBrush(Color.FromArgb(192, 255, 255, 255));
            specularMaterial.SpecularPower = 50;
            this.materialGroup.Children.Add(specularMaterial);

            this.model = new Model3DGroup();

            this.residue.Ribbon.GetResidueSpline(this.residue, out this.ribbonPoints,
                out this.torsionVectors, out this.normalVectors);

            if (this.residue.IsHelix)
            {
                this.AddTube(Cartoon.helixWidth, Cartoon.helixHeight);

                if (this.residue.IsStructureStart)
                    this.AddTubeCap(Cartoon.helixWidth, Cartoon.helixHeight);

                if (this.residue.IsStructureEnd)
                    this.AddTubeCap(Cartoon.helixWidth, Cartoon.helixHeight);
            }
            else if (this.residue.IsSheet)
            {
                this.AddSheet();

                if (this.residue.IsStructureStart || this.residue.IsStructureEnd)
                    this.AddSheetCap();
            }
            else
            {
                this.AddTube(Cartoon.turnWidth, Cartoon.turnWidth);

                if (this.residue.IsStructureStart)
                    this.AddTubeCap(Cartoon.turnWidth, Cartoon.turnWidth);

                if (this.residue.IsStructureEnd)
                    this.AddTubeCap(Cartoon.turnWidth, Cartoon.turnWidth);
            }
        }
Exemplo n.º 5
0
        private static void BrushPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
            // will promote the property value from a default value to a local value. This is technically a sub-property
            // change because the collection was changed and not a new collection set (GeometryGroup.Children.
            // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
            // the default value to the compositor. If the property changes from a default value, the new local value
            // needs to be marshalled to the compositor. We detect this scenario with the second condition
            // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
            // Default and the NewValueSource will be Local.
            if (e.IsASubPropertyChange &&
                (e.OldValueSource == e.NewValueSource))
            {
                return;
            }


            SpecularMaterial target = ((SpecularMaterial)d);


            Brush oldV = (Brush)e.OldValue;
            Brush newV = (Brush)e.NewValue;

            System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;

            if (dispatcher != null)
            {
                DUCE.IResource targetResource = (DUCE.IResource)target;
                using (CompositionEngineLock.Acquire())
                {
                    int channelCount = targetResource.GetChannelCount();

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    {
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        target.ReleaseResource(oldV, channel);
                        target.AddRefResource(newV, channel);
                    }
                }
            }

            target.PropertyChanged(BrushProperty);
        }
Exemplo n.º 6
0
 public static Material GetImageMaterial(ImageSource imageSource, Brush specularBrush = null, double specularPower = 10)
 {
     var material = new MaterialGroup();
     var diffuse = new DiffuseMaterial
     {
         Brush = new ImageBrush
         {
             ImageSource = imageSource,
             TileMode = TileMode.Tile
         }
     };
     material.Children.Add(diffuse);
     if (!ReferenceEquals(null, specularBrush))
     {
         var specular = new SpecularMaterial
         {
             Brush = specularBrush,
             SpecularPower = specularPower
         };
         material.Children.Add(specular);
     }
     return material;
 }
Exemplo n.º 7
0
        private Model3D GetBall()
        {
            GeometryModel3D retVal = new GeometryModel3D();
            MaterialGroup material = new MaterialGroup();
            DiffuseMaterial diffuse = new DiffuseMaterial(new SolidColorBrush(this.EditorColors.DraggableModifier));
            this.MaterialBrushes.Add(new MaterialColorProps(diffuse, diffuse.Brush, this.EditorColors.DraggableModifier));
            material.Children.Add(diffuse);
            SpecularMaterial specular = new SpecularMaterial(new SolidColorBrush(this.EditorColors.DraggableModifier_SpecularColor), this.EditorColors.DraggableModifier_SpecularPower);
            this.MaterialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);

            retVal.Material = material;
            retVal.BackMaterial = material;
            retVal.Geometry = UtilityWPF.GetSphere_LatLon(20, .1);

            Transform3DGroup transform = new Transform3DGroup();
            transform.Children.Add(new TranslateTransform3D(_initialOffset * _radius));

            retVal.Transform = transform;

            return retVal;
        }
Exemplo n.º 8
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        /// <summary>
        /// Replaces any instances of the sentinal brush with the internal brush
        /// </summary>
        /// <param name="material">The material to look through</param>
        private void SwapInCyclicBrush(Material material)
        {
            int numMaterialsSwapped        = 0;
            Stack <Material> materialStack = new Stack <Material>();

            materialStack.Push(material);

            Brush internalBrush = (CacheMode as BitmapCache != null) ? (Brush)InternalBitmapCacheBrush : (Brush)InternalVisualBrush;

            while (materialStack.Count > 0)
            {
                Material currMaterial = materialStack.Pop();

                if (currMaterial is DiffuseMaterial)
                {
                    DiffuseMaterial diffMaterial = (DiffuseMaterial)currMaterial;
                    if ((Boolean)diffMaterial.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty))
                    {
                        diffMaterial.Brush = internalBrush;
                        numMaterialsSwapped++;
                    }
                }
                else if (currMaterial is EmissiveMaterial)
                {
                    EmissiveMaterial emmMaterial = (EmissiveMaterial)currMaterial;
                    if ((Boolean)emmMaterial.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty))
                    {
                        emmMaterial.Brush = internalBrush;
                        numMaterialsSwapped++;
                    }
                }
                else if (currMaterial is SpecularMaterial)
                {
                    SpecularMaterial specMaterial = (SpecularMaterial)currMaterial;
                    if ((Boolean)specMaterial.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty))
                    {
                        specMaterial.Brush = internalBrush;
                        numMaterialsSwapped++;
                    }
                }
                else if (currMaterial is MaterialGroup)
                {
                    MaterialGroup matGroup = (MaterialGroup)currMaterial;

                    // the IsVisualHostMaterialProperty should not be set on a MaterialGroup - verify that
                    if ((Boolean)matGroup.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty))
                    {
                        throw new ArgumentException(SR.Get(SRID.Viewport2DVisual3D_MaterialGroupIsInteractiveMaterial), "material");
                    }

                    // iterate over the children and put them on the stack of materials to modify
                    MaterialCollection children = matGroup.Children;

                    if (children != null)
                    {
                        for (int i = 0, count = children.Count; i < count; i++)
                        {
                            Material m = children[i];
                            materialStack.Push(m);
                        }
                    }
                }
                else
                {
                    Invariant.Assert(true, "Unexpected Material type encountered.  V2DV3D handles DiffuseMaterial, EmissiveMaterial, SpecularMaterial, and MaterialGroup.");
                }
            }

            // throw if there is more than 1 interactive material
            if (numMaterialsSwapped > 1)
            {
                throw new ArgumentException(SR.Get(SRID.Viewport2DVisual3D_MultipleInteractiveMaterials), "material");
            }
        }
Exemplo n.º 9
0
        internal static Model3DGroup CreateGeometry(List<MaterialColorProps> materialBrushes, List<EmissiveMaterial> selectionEmissives, Transform3D transform, Color baseColor, SpecularMaterial baseSpecular, EmissiveMaterial baseEmissive, Color colorColor, SpecularMaterial colorSpecular, bool isFinal)
        {
            const double SCALE = .5d;

            Model3DGroup retVal = new Model3DGroup();

            GeometryModel3D geometry;
            MaterialGroup material;
            DiffuseMaterial diffuse;
            SpecularMaterial specular;
            EmissiveMaterial emissive;

            int numSegments = isFinal ? 3 : 20;

            #region Main Sphere

            geometry = new GeometryModel3D();
            material = new MaterialGroup();
            diffuse = new DiffuseMaterial(new SolidColorBrush(colorColor));
            materialBrushes.Add(new MaterialColorProps(diffuse, colorColor));
            material.Children.Add(diffuse);
            specular = colorSpecular;
            materialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);

            if (!isFinal)
            {
                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
            }

            geometry.Material = material;
            geometry.BackMaterial = material;

            geometry.Geometry = UtilityWPF.GetSphere_LatLon(numSegments, .9 * SCALE, .9 * SCALE, .65d * SCALE);

            retVal.Children.Add(geometry);

            #endregion

            #region Ring

            geometry = new GeometryModel3D();
            material = new MaterialGroup();
            diffuse = new DiffuseMaterial(new SolidColorBrush(baseColor));
            materialBrushes.Add(new MaterialColorProps(diffuse, baseColor));
            material.Children.Add(diffuse);
            specular = baseSpecular;
            materialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);
            emissive = baseEmissive;
            materialBrushes.Add(new MaterialColorProps(emissive));
            material.Children.Add(emissive);

            if (!isFinal)
            {
                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
            }

            geometry.Material = material;
            geometry.BackMaterial = material;

            geometry.Geometry = UtilityWPF.GetSphere_LatLon(numSegments, 1d * SCALE, 1d * SCALE, .15d * SCALE);

            retVal.Children.Add(geometry);

            #endregion

            #region Axis

            geometry = new GeometryModel3D();
            material = new MaterialGroup();
            diffuse = new DiffuseMaterial(new SolidColorBrush(baseColor));
            materialBrushes.Add(new MaterialColorProps(diffuse, baseColor));
            material.Children.Add(diffuse);
            specular = baseSpecular;
            materialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);
            emissive = baseEmissive;
            materialBrushes.Add(new MaterialColorProps(emissive));
            material.Children.Add(emissive);

            if (!isFinal)
            {
                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
            }

            geometry.Material = material;
            geometry.BackMaterial = material;

            geometry.Geometry = UtilityWPF.GetSphere_LatLon(numSegments, .25d * SCALE, .25d * SCALE, 1d * SCALE);

            retVal.Children.Add(geometry);

            #endregion

            // Transform
            retVal.Transform = transform;

            // Exit Function
            return retVal;
        }
        internal static Model3DGroup CreateGeometry(List<MaterialColorProps> materialBrushes, List<EmissiveMaterial> selectionEmissives, Transform3D transform, Color baseColor, SpecularMaterial baseSpecular, Color colorColor, SpecularMaterial colorSpecular, bool isFinal)
        {
            Model3DGroup retVal = new Model3DGroup();

            GeometryModel3D geometry;
            MaterialGroup material;
            DiffuseMaterial diffuse;
            SpecularMaterial specular;

            #region Main Cube

            geometry = new GeometryModel3D();
            material = new MaterialGroup();
            diffuse = new DiffuseMaterial(new SolidColorBrush(baseColor));
            materialBrushes.Add(new MaterialColorProps(diffuse, baseColor));
            material.Children.Add(diffuse);
            specular = baseSpecular;
            materialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);

            if (!isFinal)
            {
                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
            }

            geometry.Material = material;
            geometry.BackMaterial = material;

            geometry.Geometry = GetMeshBase(SCALE);

            retVal.Children.Add(geometry);

            #endregion

            #region Color Cube

            geometry = new GeometryModel3D();
            material = new MaterialGroup();
            diffuse = new DiffuseMaterial(new SolidColorBrush(colorColor));
            materialBrushes.Add(new MaterialColorProps(diffuse, colorColor));
            material.Children.Add(diffuse);
            specular = colorSpecular;
            materialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);

            if (!isFinal)
            {
                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
            }

            geometry.Material = material;
            geometry.BackMaterial = material;

            geometry.Geometry = GetMeshColor(SCALE);

            retVal.Children.Add(geometry);

            #endregion

            // Transform
            retVal.Transform = transform;

            // Exit Function
            return retVal;
        }
Exemplo n.º 11
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            public MaterialColorProps(SpecularMaterial specular)
            {
                this.Specular = specular;

                SolidColorBrush brush = specular.Brush as SolidColorBrush;
                if (brush == null)
                {
                    throw new ApplicationException("The specular was expected to be set up with a solid color brush.  Expand this method");
                }

                this.OrigBrush = brush;
                this.OrigColor = brush.Color;
                this.OrigSpecular = specular.SpecularPower;
            }
Exemplo n.º 12
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        private static Model3D GetArrow(Axis axis, bool positiveDirection, DiffuseMaterial diffuse, SpecularMaterial specular, double cylinderRadius, double cylinderHeight, double coneRadius, double coneHeight, double coneOffset)
        {
            // Material
            MaterialGroup materials = new MaterialGroup();
            materials.Children.Add(diffuse);
            materials.Children.Add(specular);

            Model3DGroup retVal = new Model3DGroup();

            #region cylinder

            // Geometry Model
            GeometryModel3D geometry = new GeometryModel3D();
            geometry.Material = materials;
            geometry.BackMaterial = materials;
            geometry.Geometry = UtilityWPF.GetCylinder_AlongX(20, cylinderRadius, cylinderHeight);

            geometry.Transform = new TranslateTransform3D(new Vector3D(cylinderHeight / 2d, 0, 0));

            retVal.Children.Add(geometry);

            #endregion
            #region cone

            // Geometry Model
            geometry = new GeometryModel3D();
            geometry.Material = materials;
            geometry.BackMaterial = materials;
            geometry.Geometry = UtilityWPF.GetCone_AlongX(10, coneRadius, coneHeight);

            geometry.Transform = new TranslateTransform3D(new Vector3D(coneOffset, 0, 0));

            retVal.Children.Add(geometry);

            #endregion
            #region cap

            // Geometry Model
            geometry = new GeometryModel3D();
            geometry.Material = materials;
            geometry.BackMaterial = materials;
            geometry.Geometry = UtilityWPF.GetSphere_LatLon(20, cylinderRadius);

            retVal.Children.Add(geometry);

            #endregion

            retVal.Transform = GetTransform(axis, positiveDirection);

            // Exit Function
            return retVal;
        }
Exemplo n.º 13
0
        // Creates new material
        void CreateMaterial()
        {
            // Creates materials
            material = new MaterialGroup();
            diffuseMaterial = new DiffuseMaterial(new SolidColorBrush(diffuse.Value)){AmbientColor = ambient.Value};
            if (bumpImage == null) bumpImage = new BitmapImage(new Uri("pack://application:,,,/NuGenBioChem;component/Images/Noise.png"));
            bumpMaterial = new DiffuseMaterial(new ImageBrush(bumpImage) { TileMode = TileMode.Tile, Opacity = bumpLevel.Value }) { Color = diffuse.Value, AmbientColor = ambient.Value };
            if(reflectionImage==null) reflectionImage = new BitmapImage(new Uri("pack://application:,,,/NuGenBioChem;component/Images/Clouds.png"));
            enviromentMaterial = new DiffuseMaterial(new ImageBrush(reflectionImage) { TileMode = TileMode.Tile, Opacity = reflectionLevel.Value }) { Color = diffuse.Value, AmbientColor = ambient.Value };
            emissiveMaterial = new EmissiveMaterial(new SolidColorBrush(emissive.Value){Opacity = emissiveLevel.Value});
            specularMaterial = new SpecularMaterial(new SolidColorBrush(specular.Value){Opacity = glossiness.Value},specularPower.Value);

            // Fill group
            if (diffuse.Value.A > 5) // Only if diffuse is not transparent
            {
                if ((bumpLevel.Value < 1) && (reflectionLevel.Value < 1)) material.Children.Add(diffuseMaterial);
                if ((bumpLevel.Value > 0) && (reflectionLevel.Value < 1)) material.Children.Add(bumpMaterial);
                if (reflectionLevel.Value > 0) material.Children.Add(enviromentMaterial);
                if ((emissiveLevel.Value > 0) && (emissive.Value != Colors.Black))
                    material.Children.Add(emissiveMaterial);
                if ((glossiness.Value > 0) && (specular.Value != Colors.Black)) material.Children.Add(specularMaterial);
            }
            RaisePropertyChanged("VisualMaterial");
        }
Exemplo n.º 14
0
 public static Model3D GetMinorDoubleArrow(Axis axis, DiffuseMaterial diffuse, SpecularMaterial specular)
 {
     return GetDoubleArrow(axis, diffuse, specular, .05d, 1d, .075d, .2d, .5d + .1d);
 }
Exemplo n.º 15
0
        internal static Model3D CreateGeometry(List<MaterialColorProps> materialBrushes, List<EmissiveMaterial> selectionEmissives, Transform3D transform, Color color, SpecularMaterial specular, bool isFinal)
        {
            // Material
            MaterialGroup material = new MaterialGroup();
            DiffuseMaterial diffuse = new DiffuseMaterial(new SolidColorBrush(color));
            materialBrushes.Add(new MaterialColorProps(diffuse, color));
            material.Children.Add(diffuse);
            materialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);

            if (!isFinal)
            {
                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
            }

            // Geometry Model
            GeometryModel3D retVal = new GeometryModel3D();
            retVal.Material = material;
            retVal.BackMaterial = material;

            int domeSegments = isFinal ? 2 : 10;
            int cylinderSegments = isFinal ? 6 : 35;

            retVal.Geometry = UtilityWPF.GetCapsule_AlongZ(cylinderSegments, domeSegments, RADIUSPERCENTOFSCALE, 1d);

            // Transform
            retVal.Transform = transform;

            // Exit Function
            return retVal;
        }
Exemplo n.º 16
0
        internal static Model3DGroup CreateGeometry(List<MaterialColorProps> materialBrushes, List<EmissiveMaterial> selectionEmissives, Transform3D transform, Color cameraBase, SpecularMaterial cameraBaseSpecular, Color cameraLensColor, SpecularMaterial cameraLensSpecular, bool isFinal)
        {
            ScaleTransform3D scaleTransformLocal = new ScaleTransform3D(SCALE, SCALE, SCALE);

            int domeSegments = isFinal ? 2 : 10;
            int cylinderSegments = isFinal ? 6 : 35;

            Model3DGroup retVal = new Model3DGroup();

            GeometryModel3D geometry;
            MaterialGroup material;
            DiffuseMaterial diffuse;
            SpecularMaterial specular;

            Transform3DGroup transformGroup = new Transform3DGroup();
            transformGroup.Children.Add(new TranslateTransform3D(0, 0, (HEIGHT / 2d) - .15d));
            transformGroup.Children.Add(scaleTransformLocal);

            #region Spotlight

            //// Even when I make it extreme, it doesn't seem to make the gradient brighter
            //SpotLight spotLight = new SpotLight();
            //spotLight.Color = Colors.White;
            ////spotLight.LinearAttenuation = 1d;
            //spotLight.LinearAttenuation = .1d;
            //spotLight.Range = 10;
            //spotLight.InnerConeAngle = 66;
            //spotLight.OuterConeAngle = 80;
            //spotLight.Direction = new Vector3D(0, 0, -1);
            //spotLight.Transform = new TranslateTransform3D(0, 0, 1);

            //retVal.Children.Add(spotLight);

            #endregion

            #region Back Lens

            if (!isFinal)
            {
                geometry = new GeometryModel3D();
                material = new MaterialGroup();

                RadialGradientBrush eyeBrush = new RadialGradientBrush();
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FFFFEA00"), 0d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FFF5E100"), 0.0187702d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FFECD800"), 0.0320388d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FFD46C00"), 0.0485437d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FFBC0000"), 0.104167d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FF8E0000"), 0.267322d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FF600000"), 0.486408d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FF3E0000"), 0.61068d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FF1D0000"), 0.713592d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FF0E0000"), 0.760544d));
                eyeBrush.GradientStops.Add(new GradientStop(UtilityWPF.ColorFromHex("#FF000000"), 1d));

                diffuse = new DiffuseMaterial(eyeBrush);
                materialBrushes.Add(new MaterialColorProps(diffuse, cameraLensColor));		// using the final's lens color, because it's a solid color
                material.Children.Add(diffuse);

                //if (!isFinal)
                //{
                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
                //}

                geometry.Material = material;
                geometry.BackMaterial = material;

                geometry.Geometry = UtilityWPF.GetCircle2D(cylinderSegments, transformGroup, transformGroup);

                retVal.Children.Add(geometry);
            }

            #endregion

            #region Glass Cover

            geometry = new GeometryModel3D();
            material = new MaterialGroup();

            if (isFinal)
            {
                material.Children.Add(new DiffuseMaterial(new SolidColorBrush(cameraLensColor)));		// no need to add these to this.MaterialBrushes (those are only for editing)
                material.Children.Add(cameraLensSpecular);
            }
            else
            {
                //NOTE: Not using the world color, because that's for final.  The editor has a HAL9000 eye, and this is a glass plate
                Color color = Color.FromArgb(26, 255, 255, 255);
                diffuse = new DiffuseMaterial(new SolidColorBrush(color));
                materialBrushes.Add(new MaterialColorProps(diffuse, color));
                material.Children.Add(diffuse);
                specular = new SpecularMaterial(new SolidColorBrush(Color.FromArgb(224, 255, 255, 255)), 95d);
                materialBrushes.Add(new MaterialColorProps(specular));
                material.Children.Add(specular);

                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
            }

            geometry.Material = material;
            //NOTE: The position handed to the camera pool is the center of this camera.  So need to leave the back material null, or it would
            //be like taking pictures with the lens cap on
            //geometry.BackMaterial = material;

            List<TubeRingBase> rings = new List<TubeRingBase>();
            rings.Add(new TubeRingRegularPolygon(0, false, 1, 1, false));
            rings.Add(new TubeRingDome(.15, false, domeSegments));

            geometry.Geometry = UtilityWPF.GetMultiRingedTube(cylinderSegments, rings, true, false, transformGroup);

            retVal.Children.Add(geometry);

            #endregion

            #region Silver Ring

            if (!isFinal)
            {
                geometry = new GeometryModel3D();
                material = new MaterialGroup();
                Color color = Color.FromRgb(90, 90, 90);
                diffuse = new DiffuseMaterial(new SolidColorBrush(color));
                materialBrushes.Add(new MaterialColorProps(diffuse, color));
                material.Children.Add(diffuse);
                specular = new SpecularMaterial(Brushes.White, 100d);
                materialBrushes.Add(new MaterialColorProps(specular));
                material.Children.Add(specular);

                //if (!isFinal)
                //{
                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
                //}

                geometry.Material = material;
                geometry.BackMaterial = material;

                geometry.Geometry = UtilityWPF.GetRing(cylinderSegments, .97, 1.03, .05, transformGroup);

                retVal.Children.Add(geometry);
            }

            #endregion

            #region Back Cover

            geometry = new GeometryModel3D();
            material = new MaterialGroup();
            diffuse = new DiffuseMaterial(new SolidColorBrush(cameraBase));
            materialBrushes.Add(new MaterialColorProps(diffuse, cameraBase));
            material.Children.Add(diffuse);
            specular = cameraBaseSpecular;
            materialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);

            if (!isFinal)
            {
                EmissiveMaterial selectionEmissive = new EmissiveMaterial(Brushes.Transparent);
                material.Children.Add(selectionEmissive);
                selectionEmissives.Add(selectionEmissive);
            }

            geometry.Material = material;
            geometry.BackMaterial = material;

            rings = new List<TubeRingBase>();
            rings.Add(new TubeRingDome(0, false, domeSegments));
            rings.Add(new TubeRingRegularPolygon(1.5, false, 1, 1, false));

            transformGroup = new Transform3DGroup();
            transformGroup.Children.Add(new TranslateTransform3D(0, 0, 1.65 / -2d));
            transformGroup.Children.Add(scaleTransformLocal);

            geometry.Geometry = UtilityWPF.GetMultiRingedTube(cylinderSegments, rings, true, false, transformGroup);

            retVal.Children.Add(geometry);

            #endregion

            // Transform
            retVal.Transform = transform;

            // Exit Function
            return retVal;
        }
Exemplo n.º 17
0
        private Model3DGroup CreateTriangleModel(Point3D p0, Point3D p1, Point3D p2)
        {
            MeshGeometry3D mesh = new MeshGeometry3D();
            mesh.Positions.Add(p0);
            mesh.Positions.Add(p1);
            mesh.Positions.Add(p2);
            mesh.TriangleIndices.Add(0);
            mesh.TriangleIndices.Add(1);
            mesh.TriangleIndices.Add(2);
            Vector3D normal = CalculateNormal(p0, p1, p2);
            mesh.Normals.Add(normal);
            mesh.Normals.Add(normal);
            mesh.Normals.Add(normal);

            Material material;
            if (!IsBlackKey)
            {
                material = new DiffuseMaterial(
                new SolidColorBrush(Colors.White));
            }
            else
            {
                material = new DiffuseMaterial(
                new SolidColorBrush(Colors.Black));
            }
            Material specMat = new SpecularMaterial(Brushes.Red, 100.0);
            MaterialGroup matGrp = new MaterialGroup();

            //matGrp.Children.Add(specMat);
            //matGrp.Children.Add(material);

               //

            GeometryModel3D model = new GeometryModel3D(
                mesh,material);

            Model3DGroup group = new Model3DGroup();
            group.Children.Add(model);
            return group;
        }
Exemplo n.º 18
0
        public static ModelResult LoadModel3DGroup(IConfigurationService configService, bool designMode)
        {
            if (designMode)
            {
                var mesh = new CubeMesh();
                var model = new GeometryModel3D(mesh.Geometry,
                     new DiffuseMaterial(new SolidColorBrush(Colors.Red)));
                var group = new Transform3DGroup();
                group.Children.Add(new ScaleTransform3D(new Vector3D(20, 20, 20)));
                group.Children.Add(new RotateTransform3D(
                    new AxisAngleRotation3D(new Vector3D(1, 1, 0), 30)));
                model.Transform = group;
                var designSesult = new ModelResult();
                designSesult.Model3DGroup.Children.Add(model);

                return designSesult;
            }

            var result = new ModelResult();
            var model3DGroup = new Model3DGroup();
            var modelConfig = configService.GetModelConfiguration();

            foreach (var letter in modelConfig.LetterModels)
            {
                var dictionary = new ResourceDictionary()
                {
                    Source = new Uri(letter.ModelPath, UriKind.Relative)
                };

                var mesh = (MeshGeometry3D)dictionary["mesh"];

                if (mesh == null)
                {
                    throw new InvalidOperationException("3D Mesh could not be read in XAML file '" + letter.ModelPath + "'");
                }

                var brush = new SolidColorBrush(
                    (Color)ColorConverter.ConvertFromString(letter.Color));
                var materialGroup = new MaterialGroup();
                var diffuse = new DiffuseMaterial(brush);
                var specular = new SpecularMaterial(new SolidColorBrush(Colors.White), 1000);
                materialGroup.Children.Add(diffuse);
                materialGroup.Children.Add(specular);

                var model = new GeometryModel3D(mesh, materialGroup);

                var transformGroup = new Transform3DGroup();

                var scale = new ScaleTransform3D(
                    new Vector3D(letter.Scale, letter.Scale, letter.Scale));

                var translate = new TranslateTransform3D(
                    new Vector3D(letter.OffsetX, letter.OffsetY, letter.OffsetZ));

                transformGroup.Children.Add(translate);
                transformGroup.Children.Add(scale);

                model.Transform = transformGroup;

                model3DGroup.Children.Add(model);

                var wireframe = new ScreenLines();

                for (var i = 0; i < mesh.Positions.Count; i++)
                {
                    wireframe.Points.Add(mesh.Positions[i]);
                    wireframe.Thickness = 1;
                    wireframe.Color = Colors.White;
                }

                wireframe.Transform = transformGroup;
                result.Wireframes.Add(wireframe);
            }

            result.Model3DGroup = model3DGroup;
            return result;
        }
Exemplo n.º 19
0
        public Material MakeMaterial(MFnMesh fnMesh)
        {
            MaterialGroup matGroup =new MaterialGroup () ;

            MObjectArray shaders =new MObjectArray() ;
            MIntArray indices =new MIntArray () ;
            fnMesh.getConnectedShaders (0, shaders, indices) ;
            for ( int i =0 ; i < shaders.length ; i++ ) {
                MFnDependencyNode shaderGroup =new MFnDependencyNode (shaders [i]) ;
                MPlug shaderPlug =shaderGroup.findPlug ("surfaceShader") ;
                MPlugArray connections =new MPlugArray () ;
                shaderPlug.connectedTo (connections, true, false) ;
                for ( int u =0 ; u < connections.length ; u++ ) {
                    MFnDependencyNode depNode =new MFnDependencyNode (connections [u].node) ;

                    //MPlug colorPlug =depNode.findPlug ("color") ;
                    //MColor mcolor =new MColor () ;
                    ///*MPlugArray cc =new MPlugArray () ;
                    //colorPlug.connectedTo (cc, true , false) ;
                    //if ( cc.length > 0 ) {
                    //    // Plug is driven by an input connection.
                    //    for ( int v =0 ; v < cc.length ; v++ ) {
                    //        MPlug color2Plug =cc [v] ;
                    //        Console.WriteLine (color2Plug.numChildren) ;
                    //        color2Plug.child (0).getValue (mcolor.r) ;
                    //        color2Plug.child (1).getValue (mcolor.g) ;
                    //        color2Plug.child (2).getValue (mcolor.b) ;
                    //        //color2Plug.child (3).getValue (mcolor.a) ;
                    //    }
                    //} else {*/
                    //    mcolor.r =colorPlug.child (0).asFloat () ;
                    //    mcolor.g =colorPlug.child (1).asFloat () ;
                    //    mcolor.b =colorPlug.child (2).asFloat () ;
                    //    //colorPlug.child (3).getValue (mcolor.a) ;
                    ////}

                    //MPlug trPlug =depNode.findPlug ("transparency") ;
                    //float transparency =1.0f - trPlug.child (0).asFloat () ;
                    ////return new DiffuseMaterial (new SolidColorBrush (Color.FromScRgb (transparency, mcolor.r, mcolor.g, mcolor.b))) ;

                    //DiffuseMaterial diffuse =new DiffuseMaterial (new SolidColorBrush (Color.FromScRgb (transparency, mcolor.r, mcolor.g, mcolor.b))) ;
                    //colorPlug =depNode.findPlug ("ambientColor") ;
                    //mcolor.r =colorPlug.child (0).asFloat () ;
                    //mcolor.g =colorPlug.child (1).asFloat () ;
                    //mcolor.b =colorPlug.child (2).asFloat () ;
                    //diffuse.AmbientColor =Color.FromScRgb (transparency, mcolor.r, mcolor.g, mcolor.b) ;
                    //matGroup.Children.Add (diffuse) ;

                    //colorPlug =depNode.findPlug ("specularColor") ;
                    //mcolor.r =colorPlug.child (0).asFloat () ;
                    //mcolor.g =colorPlug.child (1).asFloat () ;
                    //mcolor.b =colorPlug.child (2).asFloat () ;
                    //MPlug powerPlug =depNode.findPlug ("cosinePower") ;

                    //SpecularMaterial specular =new SpecularMaterial (new SolidColorBrush (Color.FromScRgb (1.0f, mcolor.r, mcolor.g, mcolor.b)), powerPlug.asDouble ()) ;
                    //matGroup.Children.Add (specular) ;

                    //EmissiveMaterial emissive =new EmissiveMaterial () ;
                    //matGroup.Children.Add (emissive) ;

                    try {
                        MFnLambertShader lambert =new MFnLambertShader (connections [u].node) ;

                        SolidColorBrush brush =new SolidColorBrush (Color.FromScRgb (1.0f - lambert.transparency.r, lambert.color.r, lambert.color.g, lambert.color.b)) ;
                        brush.Opacity =1.0f - lambert.transparency.r ;
                        DiffuseMaterial diffuse =new DiffuseMaterial (brush) ;
                        diffuse.AmbientColor =Color.FromScRgb (1.0f - lambert.ambientColor.a, lambert.ambientColor.r, lambert.ambientColor.g, lambert.ambientColor.b) ;
                        // no more attributes
                        matGroup.Children.Add (diffuse) ;

                        // No specular color

                        EmissiveMaterial emissive =new EmissiveMaterial (new SolidColorBrush (Color.FromScRgb (1.0f - lambert.incandescence.a, lambert.incandescence.r, lambert.incandescence.g, lambert.incandescence.b))) ;
                        // no more attributes
                        matGroup.Children.Add (emissive) ;
                    } catch {
                    }

                    //try {
                    //    MFnReflectShader reflect =new MFnReflectShader (connections [u].node) ;

                    //    SpecularMaterial specular =new SpecularMaterial (new SolidColorBrush (Color.FromScRgb (1.0f - reflect.specularColor.a, reflect.specularColor.r, reflect.specularColor.g, reflect.specularColor.b)), reflect.cosPower) ;
                    //    // no more attributes
                    //    matGroup.Children.Add (specular) ;
                    //} catch {
                    //}

                    try {
                        MFnPhongShader phong =new MFnPhongShader (connections [u].node) ;

                        //See Lambert
                        //SolidColorBrush brush =new SolidColorBrush (Color.FromScRgb (1.0f - phong.transparency.r, phong.color.r, phong.color.g, phong.color.b)) ;
                        //brush.Opacity =1.0f - phong.transparency.r ;
                        //DiffuseMaterial diffuse =new DiffuseMaterial (brush) ;
                        //diffuse.AmbientColor =Color.FromScRgb (1.0f - phong.ambientColor.a, phong.ambientColor.r, phong.ambientColor.g, phong.ambientColor.b) ;
                        //// no more attributes
                        //matGroup.Children.Add (diffuse) ;

                        SpecularMaterial specular =new SpecularMaterial (new SolidColorBrush (Color.FromScRgb (1.0f - phong.specularColor.a, phong.specularColor.r, phong.specularColor.g, phong.specularColor.b)), phong.cosPower) ;
                        // no more attributes
                        matGroup.Children.Add (specular) ;

                        //See Lambert
                        //EmissiveMaterial emissive =new EmissiveMaterial (new SolidColorBrush (Color.FromScRgb (1.0f - phong.incandescence.a, phong.incandescence.r, phong.incandescence.g, phong.incandescence.b))) ;
                        //// no more attributes
                        //matGroup.Children.Add (emissive) ;
                    } catch {
                    }

                    // todo
                    //try {
                    //    MFnBlinnShader phong =new MFnBlinnShader (connections [u].node) ;

                    //    //See Lambert
                    //    //SolidColorBrush brush =new SolidColorBrush (Color.FromScRgb (1.0f - phong.transparency.r, phong.color.r, phong.color.g, phong.color.b)) ;
                    //    //brush.Opacity =1.0f - phong.transparency.r ;
                    //    //DiffuseMaterial diffuse =new DiffuseMaterial (brush) ;
                    //    //diffuse.AmbientColor = Color.FromScRgb (1.0f - phong.ambientColor.a, phong.ambientColor.r, phong.ambientColor.g, phong.ambientColor.b) ;
                    //    //// no more attributes
                    //    //matGroup.Children.Add (diffuse) ;

                    //    //See Lambert
                    //    //EmissiveMaterial emissive =new EmissiveMaterial (new SolidColorBrush (Color.FromScRgb (1.0f - phong.incandescence.a, phong.incandescence.r, phong.incandescence.g, phong.incandescence.b))) ;
                    //    //// no more attributes
                    //    //matGroup.Children.Add (emissive) ;
                    //} catch {
                    //}
                }
            }

            // Default to Blue
            if ( matGroup.Children.Count == 0 )
                 matGroup.Children.Add (new DiffuseMaterial (new SolidColorBrush (Color.FromRgb (0, 0, 255)))) ;
            return (matGroup) ;
        }
Exemplo n.º 20
0
        private Model3D GetRing()
        {
            double size = UtilityCore.GetScaledValue_Capped(.025d, .15d, .1d, 10d, _radius);

            GeometryModel3D retVal = new GeometryModel3D();
            MaterialGroup material = new MaterialGroup();
            DiffuseMaterial diffuse = new DiffuseMaterial(new SolidColorBrush(this.EditorColors.DraggableModifier));
            this.MaterialBrushes.Add(new MaterialColorProps(diffuse, diffuse.Brush, this.EditorColors.DraggableModifier));
            material.Children.Add(diffuse);
            SpecularMaterial specular = new SpecularMaterial(new SolidColorBrush(this.EditorColors.DraggableModifier_SpecularColor), this.EditorColors.DraggableModifier_SpecularPower);
            this.MaterialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);

            retVal.Material = material;
            retVal.BackMaterial = material;
            retVal.Geometry = UtilityWPF.GetRing(50, _radius - (size * .5d), _radius + (size * .5d), size, _initialRotateTransform);

            return retVal;
        }
Exemplo n.º 21
0
 public static Model3D GetMinorArrow(Axis axis, bool positiveDirection, DiffuseMaterial diffuse, SpecularMaterial specular)
 {
     return GetArrow(axis, positiveDirection, diffuse, specular, .05d, .5d, .075d, .2d, .5d + .1d);
 }
Exemplo n.º 22
0
        private GeometryModel3D GetArrow(Quaternion rotation)
        {
            GeometryModel3D retVal = new GeometryModel3D();
            MaterialGroup material = new MaterialGroup();
            DiffuseMaterial diffuse = new DiffuseMaterial(new SolidColorBrush(this.EditorColors.DraggableModifier));
            this.MaterialBrushes.Add(new MaterialColorProps(diffuse, diffuse.Brush, this.EditorColors.DraggableModifier));
            material.Children.Add(diffuse);
            SpecularMaterial specular = new SpecularMaterial(new SolidColorBrush(this.EditorColors.DraggableModifier_SpecularColor), this.EditorColors.DraggableModifier_SpecularPower);
            this.MaterialBrushes.Add(new MaterialColorProps(specular));
            material.Children.Add(specular);

            retVal.Material = material;
            retVal.BackMaterial = material;

            List<TubeRingBase> rings = new List<TubeRingBase>();
            rings.Add(new TubeRingDome(0, false, 10));
            rings.Add(new TubeRingRegularPolygon(.025, false, .05, .05, false));
            rings.Add(new TubeRingRegularPolygon(.3, false, .05, .05, false));
            rings.Add(new TubeRingRegularPolygon(-.0375, false, .125, .125, false));
            rings.Add(new TubeRingPoint(.2, false));

            RotateTransform3D transform = new RotateTransform3D(new QuaternionRotation3D(rotation));

            retVal.Geometry = UtilityWPF.GetMultiRingedTube(35, rings, true, true, transform);

            return retVal;
        }
            public NetworkOutputs(string[] names)
            {
                this.Size = names.Length;
                this.Names = names;

                this.DistanceMult = 1.5d / Math.Sqrt(this.Size);        // the 1.5 doesn't mean anything.  It just helps push them apart a little more

                this.Hues = CreateHues(this.Size);

                #region Materials

                SpecularMaterial specular = new SpecularMaterial(new SolidColorBrush(UtilityWPF.ColorFromHex("50FFFFFF")), 2);

                // Colors
                this.DotColors = this.Hues.Select(o =>
                {
                    ColorHSV color = new ColorHSV(o, 75, 75);

                    MaterialGroup material = new MaterialGroup();
                    material.Children.Add(new DiffuseMaterial(new SolidColorBrush(color.ToRGB())));
                    material.Children.Add(specular);

                    return new Tuple<ColorHSV, Material>(color, material);
                }).ToArray();

                // Gray
                this.ColorGray = new ColorHSV(0, 0, 50);

                MaterialGroup material_Gray = new MaterialGroup();
                material_Gray.Children.Add(new DiffuseMaterial(new SolidColorBrush(this.ColorGray.ToRGB())));
                material_Gray.Children.Add(specular);

                this.DotGray = material_Gray;

                #endregion
            }
        private static GeometryModel3D BuildDot_Visual(Model3DGroup modelGroup, MeshGeometry3D dotGeometry, SortedList<string, MaterialGroup> dotMaterials, SpecularMaterial specular, Color color, TranslateTransform3D translate)
        {
            string colorKey = UtilityWPF.ColorToHex(color);

            // Material
            MaterialGroup material;
            if (!dotMaterials.TryGetValue(colorKey, out material))
            {
                material = new MaterialGroup();
                material.Children.Add(new DiffuseMaterial(new SolidColorBrush(color)));
                material.Children.Add(specular);

                dotMaterials.Add(colorKey, material);
            }

            // Geometry
            GeometryModel3D retVal = new GeometryModel3D()
            {
                Material = material,
                BackMaterial = material,
                Geometry = dotGeometry,
                Transform = translate,
            };

            modelGroup.Children.Add(retVal);

            return retVal;
        }
Exemplo n.º 25
0
        private static Model3D GetDoubleArrow(Axis axis, DiffuseMaterial diffuse, SpecularMaterial specular, double cylinderRadius, double cylinderHeight, double coneRadius, double coneHeight, double coneOffset)
        {
            // Material
            MaterialGroup materials = new MaterialGroup();
            materials.Children.Add(diffuse);
            materials.Children.Add(specular);

            Model3DGroup retVal = new Model3DGroup();

            #region cylinder

            // Geometry Model
            GeometryModel3D geometry = new GeometryModel3D();
            geometry.Material = materials;
            geometry.BackMaterial = materials;
            geometry.Geometry = UtilityWPF.GetCylinder_AlongX(20, cylinderRadius, cylinderHeight);

            retVal.Children.Add(geometry);

            #endregion
            #region cone +

            // Geometry Model
            geometry = new GeometryModel3D();
            geometry.Material = materials;
            geometry.BackMaterial = materials;
            geometry.Geometry = UtilityWPF.GetCone_AlongX(10, coneRadius, coneHeight);

            Transform3DGroup transform = new Transform3DGroup();		// rotate needs to be added before translate
            //transform.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(Math3D.GetRandomVectorSpherical(_rand, 10), Math3D.GetNearZeroValue(_rand, 360d))));
            transform.Children.Add(new TranslateTransform3D(new Vector3D(coneOffset, 0, 0)));

            geometry.Transform = transform;

            retVal.Children.Add(geometry);

            #endregion
            #region cone -

            // Geometry Model
            geometry = new GeometryModel3D();
            geometry.Material = materials;
            geometry.BackMaterial = materials;
            geometry.Geometry = UtilityWPF.GetCone_AlongX(10, coneRadius, coneHeight);

            transform = new Transform3DGroup();		// rotate needs to be added before translate
            transform.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), 180)));
            transform.Children.Add(new TranslateTransform3D(new Vector3D(-coneOffset, 0, 0)));

            geometry.Transform = transform;

            retVal.Children.Add(geometry);

            #endregion

            retVal.Transform = GetTransform(axis, true);

            // Exit Function
            return retVal;
        }
Exemplo n.º 26
0
		///<summary>Objects are added in this step as all gray.  Colors are set in a separate step.</summary>
		public void AddObjectGroup(D3ObjectGroup group) {
			_model3Dgroup=new Model3DGroup();		
			DirectionalLight light=new DirectionalLight(Colors.WhiteSmoke,new Vector3D(-3,-3,-3));
			_model3Dgroup.Children.Add(light);
			DirectionalLight light2=new DirectionalLight(Colors.LightGray,new Vector3D(2.8,-3,-3));
			_model3Dgroup.Children.Add(light2);
			//AmbientLight ambientLight=new AmbientLight(Colors.DarkGray);
			//_model3Dgroup.Children.Add(ambientLight);
			objectNames=new List<string>();
			objectNames.Add("light1");
			objectNames.Add("light2");//to maintain 1:1
			for(int i=0;i<group.D3Objects.Count;i++) {
				MeshGeometry3D meshGeometry3D=new MeshGeometry3D();
				Point3DCollection points=group.D3Objects[i].GenerateVertices();
				meshGeometry3D.Positions=points;
				PointCollection textures=group.D3Objects[i].GenerateTextures();
				meshGeometry3D.TextureCoordinates=textures;
				Vector3DCollection vectors=group.D3Objects[i].GenerateNormals();
				meshGeometry3D.Normals=vectors;
				Int32Collection indices=group.D3Objects[i].GenerateIndices();
				meshGeometry3D.TriangleIndices=indices;
				GeometryModel3D geometryModel3D=new GeometryModel3D();
				geometryModel3D.Geometry=meshGeometry3D;
				//materials
				MaterialGroup materialGroup=new MaterialGroup();
				DiffuseMaterial diffuseMaterial=new DiffuseMaterial();
				if(group.D3Objects[i].TextureMap!=null) {
					ImageBrush imageBrush=new ImageBrush(D3Helper.ConvertImage(group.D3Objects[i].TextureMap));
					imageBrush.ViewportUnits=BrushMappingMode.Absolute;
					ScaleTransform scaleTransform=new ScaleTransform(1,-1);//scale y -1 to flip vertically
					TranslateTransform translateTransform=new TranslateTransform(0,1);//shift up one after flipping
					TransformGroup transformGroup=new TransformGroup();
					transformGroup.Children.Add(scaleTransform);
					transformGroup.Children.Add(translateTransform);
					imageBrush.Transform=transformGroup;
					diffuseMaterial.Brush=imageBrush;
				}
				else if(group.TextureMap!=null && group.D3Objects[i].VertexNormals[0].Texture!=null) {//a group texture is specified and this object uses texture mapping
					ImageBrush imageBrush=new ImageBrush(D3Helper.ConvertImage(group.TextureMap));
					imageBrush.ViewportUnits=BrushMappingMode.Absolute;
					ScaleTransform scaleTransform=new ScaleTransform(1,-1);//scale y -1 to flip vertically
					TranslateTransform translateTransform=new TranslateTransform(0,1);//shift up one after flipping
					TransformGroup transformGroup=new TransformGroup();
					transformGroup.Children.Add(scaleTransform);
					transformGroup.Children.Add(translateTransform);
					imageBrush.Transform=transformGroup;
					diffuseMaterial.Brush=imageBrush;
				}
				else {
					diffuseMaterial.Brush=new SolidColorBrush(Colors.Gray);
					//diffuseMaterial.Color=Colors.Gray;//this didn't work.  Needs brush.
				}
				materialGroup.Children.Add(diffuseMaterial);
				//specular material at 1
				SpecularMaterial specularMaterial=new SpecularMaterial();
				specularMaterial.Brush=new SolidColorBrush(Colors.White);
				specularMaterial.SpecularPower=150;//smaller numbers give more reflection.  150 is minimal specular.
				materialGroup.Children.Add(specularMaterial);
				geometryModel3D.Material=materialGroup;
				_model3Dgroup.Children.Add(geometryModel3D);
				objectNames.Add(group.D3Objects[i].Name);
			}
			ModelVisual3D modelVisual3D=new ModelVisual3D();
			modelVisual3D.Content=_model3Dgroup;
			myViewport.Children.Add(modelVisual3D);
		}
        private static Visual3D TestSamples_Draw(SketchSample[] sketches, double[] hues)
        {
            const double RADIUS = .5;
            const double DOTRADIUS = .035;

            #region Materials

            SpecularMaterial specular = new SpecularMaterial(new SolidColorBrush(UtilityWPF.ColorFromHex("50FFFFFF")), 2);

            var material_Color = hues.Select(o =>
                {
                    ColorHSV color = new ColorHSV(o, 75, 75);

                    MaterialGroup material = new MaterialGroup();
                    material.Children.Add(new DiffuseMaterial(new SolidColorBrush(color.ToRGB())));
                    material.Children.Add(specular);

                    return new { Color = color, Material = material };
                }).ToArray();

            ColorHSV color_Gray = new ColorHSV(0, 0, 50);
            MaterialGroup material_Gray = new MaterialGroup();
            material_Gray.Children.Add(new DiffuseMaterial(new SolidColorBrush(color_Gray.ToRGB())));
            material_Gray.Children.Add(specular);

            #endregion

            Model3DGroup group = new Model3DGroup();

            foreach (SketchSample sketch in sketches)
            {
                int? matchIndex = UtilityEncog.IsMatch(sketch.NNOutput);

                Material material;
                if (matchIndex == null)
                {
                    sketch.IsMatch = false;
                    sketch.Color = color_Gray;
                    material = material_Gray;
                }
                else
                {
                    sketch.IsMatch = true;
                    sketch.Color = material_Color[matchIndex.Value].Color;
                    material = material_Color[matchIndex.Value].Material;
                }

                sketch.Position = Math3D.GetRandomVector_Spherical(RADIUS).ToPoint();
                sketch.Translate_3DDot = new TranslateTransform3D(sketch.Position.ToVector());

                // Geometry Model
                GeometryModel3D geometry = new GeometryModel3D();
                geometry.Material = material;
                geometry.BackMaterial = material;
                geometry.Geometry = UtilityWPF.GetSphere_Ico(DOTRADIUS, 1, true);

                geometry.Transform = sketch.Translate_3DDot;

                group.Children.Add(geometry);
            }

            ModelVisual3D visual = new ModelVisual3D();
            visual.Content = group;
            return visual;
        }