/// <summary> /// Invoked when an unhandled MouseDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. /// </summary> /// <param name="e">The <see cref="T:System.Windows.Input.MouseButtonEventArgs" /> that contains the event data. This event data reports details about the mouse button that was pressed and the handled state.</param> protected override void OnMouseDown(MouseButtonEventArgs e) { base.OnMouseDown(e); if (e.Handled) { return; } this.Focus(); this.CaptureMouse(); // store the mouse down point, check it when mouse button is released to determine if the context menu should be shown this.mouseDownPoint = e.GetPosition(this).ToScreenPoint(); e.Handled = this.ActualController.HandleMouseDown(this, e.ToMouseDownEventArgs(this)); }
/// <summary> /// Called when a mouse button is pressed down. /// </summary> /// <param name="button">The button.</param> /// <param name="e">The <see cref="System.Windows.Input.MouseButtonEventArgs" /> instance containing the event data.</param> protected void OnMouseButtonDown(OxyMouseButton button, MouseButtonEventArgs e) { if (e.Handled) { return; } this.Focus(); this.CaptureMouse(); e.Handled = this.ActualController.HandleMouseDown(this, e.ToMouseDownEventArgs(button, this)); }