private static void OnMoveUpByParagraph(object sender, ExecutedRoutedEventArgs args)
        {
            TextEditor This = TextEditor._GetTextEditor(sender);

            if (This == null || !This._IsEnabled || !This._IsSourceInScope(args.Source))
            {
                return;
            }

            TextEditorTyping._FlushPendingInputItems(This);

            using (This.Selection.DeclareChangeBlock())
            {
                // Forget previously suggested horizontal position
                TextEditorSelection._ClearSuggestedX(This);

                // Discard typing undo unit merging
                TextEditorTyping._BreakTypingSequence(This);

                // Clear springload formatting
                ClearSpringloadFormatting(This);

                // Move/extend selection in requested direction
                if (!This.Selection.IsEmpty)
                {
                    // If the selection is non-empty and ends on a word boundary, collapse it to that boundary.
                    // Collapsing must happen to selection START - not to its moving position.
                    // It is Word behavior for setting a cratet on moving down from nonempty selection.
                    ITextPointer position = TextEditorSelection.GetStartInner(This);

                    This.Selection.SetCaretToPosition(position, position.LogicalDirection, /*allowStopAtLineEnd:*/false, /*allowStopNearSpace:*/false);
                }
                ITextPointer movingPointer = This.Selection.MovingPosition.CreatePointer();
                ITextRange paragraphRange = new TextRange(movingPointer, movingPointer);
                paragraphRange.SelectParagraph(movingPointer);

                if (This.Selection.Start.CompareTo(paragraphRange.Start) > 0)
                {
                    // We are in the middle of a paragraph. Move to its start
                    This.Selection.SetCaretToPosition(paragraphRange.Start, LogicalDirection.Backward, /*allowStopAtLineEnd:*/false, /*allowStopNearSpace:*/false);
                }
                else
                {
                    movingPointer.MoveToPosition(paragraphRange.Start);
                    if (movingPointer.MoveToNextInsertionPosition(LogicalDirection.Backward))
                    {
                        // Previous paragraph found. Set selection to its start
                        paragraphRange.SelectParagraph(movingPointer);
                        This.Selection.SetCaretToPosition(paragraphRange.Start, LogicalDirection.Backward, /*allowStopAtLineEnd:*/false, /*allowStopNearSpace:*/false);
                    }
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Re-positions the given position by an integral number of text units, but it does
        /// not guarantee that position is snapped to TextUnit boundary.
        /// This method assumes that input position is already snapped to appropriate TextUnit boundary.
        /// </summary>
        /// <param name="position">The position to move</param>
        /// <param name="unit">Text units to step by</param>
        /// <param name="count">Number of units to step over. Also specifies the direction of moving: 
        /// forward if positive, backward otherwise</param>
        /// <returns>The actual number of units the position was moved over</returns>
        private int MovePositionByUnits(ITextPointer position, TextUnit unit, int count)
        {
            ITextView textView;
            int moved = 0;
            int absCount = (count == int.MinValue) ? int.MaxValue : Math.Abs(count);
            LogicalDirection direction = (count > 0) ? LogicalDirection.Forward : LogicalDirection.Backward;

            // This method assumes that position is already snapped to appropriate TextUnit.

            switch (unit)
            {
                case TextUnit.Character:
                    while (moved < absCount)
                    {
                        if (!TextPointerBase.MoveToNextInsertionPosition(position, direction))
                        {
                            break;
                        }
                        moved++;
                    }
                    break;

                case TextUnit.Word:
                    while (moved < absCount)
                    {
                        if (!MoveToNextWordBoundary(position, direction))
                        {
                            break;
                        }
                        moved++;
                    }
                    break;

                case TextUnit.Format:
                    // Formatting changes can be introduced by elements. Hence it is fair to 
                    // assume that formatting boundaries are defined by non-text context.
                    while (moved < absCount)
                    {
                        ITextPointer positionOrig = position.CreatePointer();

                        // First skip all text in given direction.
                        while (position.GetPointerContext(direction) == TextPointerContext.Text)
                        {
                            if (!position.MoveToNextContextPosition(direction))
                            {
                                break;
                            }
                        }
                        // Move to next context
                        if (!position.MoveToNextContextPosition(direction))
                        {
                            break;
                        }
                        // Skip all formatting elements and position the pointer next to text.
                        while (position.GetPointerContext(direction) != TextPointerContext.Text)
                        {
                            if (!position.MoveToNextContextPosition(direction))
                            {
                                break;
                            }
                        }
                        // If moving backwards, position the pointer at the beginning of formatting range.
                        if (direction == LogicalDirection.Backward)
                        {
                            while (position.GetPointerContext(LogicalDirection.Backward) == TextPointerContext.Text)
                            {
                                if (!position.MoveToNextContextPosition(LogicalDirection.Backward))
                                {
                                    break;
                                }
                            }
                        }
                        if (position.GetPointerContext(direction) != TextPointerContext.None)
                        {
                            moved++;
                        }
                        else
                        {
                            position.MoveToPosition(positionOrig);
                            break;
                        }
                    }

                    // Adjust logical direction to point to the following text (forward or backward movement).
                    // If we don't do this, we'll normalize in the wrong direction and get stuck in a loop
                    // if caller tries to advance again.
                    position.SetLogicalDirection(LogicalDirection.Forward);

                    break;

                case TextUnit.Line:
                    // Position is snapped to nearest line boundary. But since line information
                    // is based on the layout, position is not changed, if:
                    // a) it is not currently in the view, or
                    // b) containing line cannot be found.
                    textView = _textAdaptor.GetUpdatedTextView();
                    if (textView != null && textView.IsValid && textView.Contains(position))
                    {
                        // ITextPointer.MoveToLineBoundary can't handle Table row end positions.
                        // Mimic TextEditor's caret navigation code and move into the preceding
                        // TableCell.
                        if (TextPointerBase.IsAtRowEnd(position))
                        {
                            position.MoveToNextInsertionPosition(LogicalDirection.Backward);
                        }

                        moved = position.MoveToLineBoundary(count);
                        
                        MoveToInsertionPosition(position, LogicalDirection.Forward);

                        if (moved < 0)
                        {
                            moved = -moved; // Will be reversed below.
                        }
                    }
                    break; 

                case TextUnit.Paragraph:
                    // Utilize TextRange logic to determine paragraph boundaries.
                    ITextRange paragraphRange = new TextRange(position, position);
                    paragraphRange.SelectParagraph(position);
                    while (moved < absCount)
                    {
                        position.MoveToPosition(direction == LogicalDirection.Forward ? paragraphRange.End : paragraphRange.Start);
                        if (!position.MoveToNextInsertionPosition(direction))
                        {
                            break;
                        }
                        moved++;
                        paragraphRange.SelectParagraph(position);
                        position.MoveToPosition(paragraphRange.Start); // Position it always at the beginning of the paragraph.
                    }
                    break;

                case TextUnit.Page:
                    // But since page information is based on the layout, position is not changed, if:
                    // a) it is not currently in the view, or
                    // b) containing page cannot be found.
                    // Page movement is possible only in multi-page scenario.
                    textView = _textAdaptor.GetUpdatedTextView();
                    if (textView != null && textView.IsValid && textView.Contains(position))
                    {
                        if (textView is MultiPageTextView)
                        {
                            // Get embedded page ITextView for given position.
                            ITextView pageTextView = ((MultiPageTextView)textView).GetPageTextViewFromPosition(position);
                            ReadOnlyCollection<TextSegment> textSegments = pageTextView.TextSegments;
                            while (moved < absCount)
                            {
                                if (textSegments == null || textSegments.Count == 0)
                                {
                                    break;
                                }
                                // Move the position to appropriate edge.
                                if (direction == LogicalDirection.Backward)
                                {
                                    position.MoveToPosition(textSegments[0].Start);
                                    MoveToInsertionPosition(position, LogicalDirection.Backward);
                                }
                                else
                                {
                                    position.MoveToPosition(textSegments[textSegments.Count - 1].End);
                                    MoveToInsertionPosition(position, LogicalDirection.Forward);
                                }
                                // Try to move the position to the next page.
                                ITextPointer positionTemp = position.CreatePointer();
                                if (!positionTemp.MoveToNextInsertionPosition(direction))
                                {
                                    break;
                                }
                                else
                                {
                                    // MoveToNextInsertionPosition may return 'true' and move the position
                                    // in oposite direction.
                                    if (direction == LogicalDirection.Forward)
                                    {
                                        if (positionTemp.CompareTo(position) <= 0)
                                        {
                                            break;
                                        }
                                    }
                                    else
                                    {
                                        if (positionTemp.CompareTo(position) >= 0)
                                        {
                                            break;
                                        }
                                    }
                                }
                                // Get embedded page ITextView for given position.
                                if (!textView.Contains(positionTemp))
                                {
                                    break;
                                }
                                pageTextView = ((MultiPageTextView)textView).GetPageTextViewFromPosition(positionTemp);
                                textSegments = pageTextView.TextSegments;
                                moved++;
                            }
                        }
                    }
                    break;

                case TextUnit.Document:
                    // This method assumes that position is already snapped to appropriate TextUnit.
                    break;
            }

            return (direction == LogicalDirection.Forward) ? moved : -moved;
        }
        private static void OnSelectUpByParagraph(object sender, ExecutedRoutedEventArgs args)
        {
            TextEditor This = TextEditor._GetTextEditor(sender);

            if (This == null || !This._IsEnabled || !This._IsSourceInScope(args.Source))
            {
                return;
            }

            TextEditorTyping._FlushPendingInputItems(This);

            using (This.Selection.DeclareChangeBlock())
            {
                // Forget previously suggested horizontal position
                TextEditorSelection._ClearSuggestedX(This);

                // Discard typing undo unit merging
                TextEditorTyping._BreakTypingSequence(This);

                // Clear springload formatting
                ClearSpringloadFormatting(This);

                ITextPointer movingPointer = This.Selection.MovingPosition.CreatePointer();
                ITextRange paragraphRange = new TextRange(movingPointer, movingPointer);
                paragraphRange.SelectParagraph(movingPointer);

                if (movingPointer.CompareTo(paragraphRange.Start) > 0)
                {
                    // We are in the middle of a paragraph. Move to its start
                    ExtendSelectionAndBringIntoView(paragraphRange.Start, This);
                }
                else
                {
                    movingPointer.MoveToPosition(paragraphRange.Start);
                    if (movingPointer.MoveToNextInsertionPosition(LogicalDirection.Backward))
                    {
                        // Previous paragraph found. Set selection to its start
                        paragraphRange.SelectParagraph(movingPointer);
                        ExtendSelectionAndBringIntoView(paragraphRange.Start, This);
                    }
                }
            }
        }