private void PopulateStars(double mos, Grid[] stars) { for (int starIndex = 0; starIndex < stars.Count(); starIndex++) { double starValue = mos - starIndex; if (starValue > 0.9) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star1.0.png"); else if (starValue > 0.8) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.9.png"); else if (starValue > 0.7) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.8.png"); else if (starValue > 0.6) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.7.png"); else if (starValue > 0.5) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.6.png"); else if (starValue > 0.4) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.5.png"); else if (starValue > 0.3) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.4.png"); else if (starValue > 0.2) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.3.png"); else if (starValue > 0.1) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.2.png"); else if (starValue > 0.0) ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.1.png"); else ChangeGridBackground(stars[starIndex], "/Assets/Icons/Star0.0.png"); } }