private void InvokeOutcomeFunction(TransactionStatus status)
        {
            WeakReference weakRealTransaction = null;

            lock (this)
            {
                if (this.haveIssuedOutcome)
                {
                    return;
                }
                this.haveIssuedOutcome = true;
                this.savedStatus       = status;
                weakRealTransaction    = this.weakRealTransaction;
            }
            if (weakRealTransaction != null)
            {
                RealOletxTransaction target = weakRealTransaction.Target as RealOletxTransaction;
                if (target != null)
                {
                    target.FireOutcome(status);
                    if (target.phase0EnlistVolatilementContainerList != null)
                    {
                        foreach (OletxPhase0VolatileEnlistmentContainer container in target.phase0EnlistVolatilementContainerList)
                        {
                            container.OutcomeFromTransaction(status);
                        }
                    }
                    if (((TransactionStatus.Aborted == status) || (TransactionStatus.InDoubt == status)) && (target.phase1EnlistVolatilementContainer != null))
                    {
                        target.phase1EnlistVolatilementContainer.OutcomeFromTransaction(status);
                    }
                }
                weakRealTransaction.Target = null;
            }
        }
 internal void SetRealTransaction(RealOletxTransaction realTx)
 {
     bool haveIssuedOutcome = false;
     TransactionStatus inDoubt = TransactionStatus.InDoubt;
     lock (this)
     {
         haveIssuedOutcome = this.haveIssuedOutcome;
         inDoubt = this.savedStatus;
         if (!haveIssuedOutcome)
         {
             this.weakRealTransaction = new WeakReference(realTx);
             this.txGuid = realTx.TxGuid;
         }
     }
     if (haveIssuedOutcome)
     {
         realTx.FireOutcome(inDoubt);
         if (((TransactionStatus.Aborted == inDoubt) || (TransactionStatus.InDoubt == inDoubt)) && (realTx.phase1EnlistVolatilementContainer != null))
         {
             realTx.phase1EnlistVolatilementContainer.OutcomeFromTransaction(inDoubt);
         }
     }
 }
        internal void SetRealTransaction(RealOletxTransaction realTx)
        {
            bool haveIssuedOutcome    = false;
            TransactionStatus inDoubt = TransactionStatus.InDoubt;

            lock (this)
            {
                haveIssuedOutcome = this.haveIssuedOutcome;
                inDoubt           = this.savedStatus;
                if (!haveIssuedOutcome)
                {
                    this.weakRealTransaction = new WeakReference(realTx);
                    this.txGuid = realTx.TxGuid;
                }
            }
            if (haveIssuedOutcome)
            {
                realTx.FireOutcome(inDoubt);
                if (((TransactionStatus.Aborted == inDoubt) || (TransactionStatus.InDoubt == inDoubt)) && (realTx.phase1EnlistVolatilementContainer != null))
                {
                    realTx.phase1EnlistVolatilementContainer.OutcomeFromTransaction(inDoubt);
                }
            }
        }
Exemplo n.º 4
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        internal void SetRealTransaction( RealOletxTransaction realTx )
        {
            bool localHaveIssuedOutcome = false;
            TransactionStatus localStatus = TransactionStatus.InDoubt;

            lock ( this )
            {
                localHaveIssuedOutcome = this.haveIssuedOutcome;
                localStatus = this.savedStatus;
                
                // We want to do this while holding the lock.
                if ( ! localHaveIssuedOutcome )
                {
                    // We don't use MemoryBarrier here because all access to these member variables is done while holding
                    // a lock on the object.

                    // We are going to use a weak reference so the transaction object can get garbage
                    // collected before we receive the outcome.
                    this.weakRealTransaction = new WeakReference(realTx);
            
                    // Save the transaction guid so that the transaction can be removed from the
                    // TransactionTable
                    this.txGuid = realTx.TxGuid;
                }
            }

            // We want to do this outside the lock because we are potentially calling out to user code.
            if ( localHaveIssuedOutcome )
            {
                realTx.FireOutcome( localStatus );

                // We may be getting this notification while there are still volatile prepare notifications outstanding.  Tell the
                // container to drive the aborted notification in that case.
                if ( ( ( TransactionStatus.Aborted == localStatus ) || ( TransactionStatus.InDoubt == localStatus ) ) &&
                   ( null != realTx.phase1EnlistVolatilementContainer ) )
                {
                    realTx.phase1EnlistVolatilementContainer.OutcomeFromTransaction( localStatus );
                }
            }
        }