public void OnLocalFault(Exception e, WsrmFault fault, RequestContext context) { Message faultMessage = (fault == null) ? null : fault.CreateMessage(this.settings.MessageVersion, this.settings.ReliableMessagingVersion); this.OnLocalFault(e, faultMessage, context); }
public virtual void Abort() { this.guard.Abort(); this.inactivityTimer.Abort(); // Try to send a fault. bool sendFault; lock (this.ThisLock) { // Faulted thread already cleaned up. No need to to anything more. if (this.faulted == SessionFaultState.CleanedUp) { return; } // Can only send a fault if the other side did not send one already. sendFault = this.canSendFault && (this.faulted != SessionFaultState.RemotelyFaulted); // NotFaulted || LocallyFaulted this.faulted = SessionFaultState.CleanedUp; } if (sendFault) { if ((this.binder.State == CommunicationState.Opened) && this.binder.Connected && (this.binder.CanSendAsynchronously || (this.replyFaultContext != null))) { if (this.terminatingFault == null) { UniqueId sequenceId = this.InputID ?? this.OutputID; if (sequenceId != null) { WsrmFault fault = SequenceTerminatedFault.CreateCommunicationFault(sequenceId, SR.GetString(SR.SequenceTerminatedOnAbort), null); this.terminatingFault = fault.CreateMessage(this.settings.MessageVersion, this.settings.ReliableMessagingVersion); } } if (this.terminatingFault != null) { this.AddFinalRanges(); this.faultHelper.SendFaultAsync(this.binder, this.replyFaultContext, this.terminatingFault); return; } } } // Got here so the session did not actually send a fault, must clean up resources. if (this.terminatingFault != null) { this.terminatingFault.Close(); } if (this.replyFaultContext != null) { this.replyFaultContext.Abort(); } this.binder.Abort(); }
public void OnLocalFault(Exception e, WsrmFault fault, RequestContext context) { Message faultMessage = (fault == null) ? null : fault.CreateMessage(this.settings.MessageVersion, this.settings.ReliableMessagingVersion); this.OnLocalFault(e, faultMessage, context); }