Exemplo n.º 1
0
 public static void GameStory()
 {
     using (StreamReader sr = new StreamReader(@"..\..\Text\Story.txt"))
     {
         sr.ReadAndType();
     }
     Console.WriteLine();
     Console.WriteLine("     PRESS ANY KEY TO CHOOSE LEVEL AND START YOUR BATTLE...");
     Reaction.Wait();
 }
        protected override void LevelFinished()
        {
            Console.Clear();

            this.ChangeConsoleColor(ConsoleColor.Yellow);
            using (StreamReader sr = new StreamReader(@"..\..\Text\DemonVaultFinished.txt"))
            {
                sr.ReadAndType();
            }

            this.Hero.ResetHealth();
            this.Hero.IncreaseAgility(this.Hero.PlayerStats.Agility); //this will double the hero agility
            this.ChangeConsoleColor(ConsoleColor.White);
            Reaction.Wait();
        }
 protected override void Intro()
 {
     using (StreamReader sr = new StreamReader(@"..\..\Text\DemonVaultIntro.txt"))
     {
         sr.ReadAndType();
     }
     Reaction.Wait();
 }
        protected override void LevelFinished()
        {
            bool crossbowChoice;
            if (this.Hero.PlayerStats.Stamina > 0)
            {
                Console.Clear();
                using (StreamReader sr = new StreamReader(@"..\..\Text\ZombieMountainFinished.txt"))
                {
                    sr.ReadAndType();
                }
            }
            crossbowChoice = Reaction.CheckKey(ConsoleKey.Spacebar, ConsoleKey.Escape);

            if (crossbowChoice)
            {
                Thread.Sleep(1500);
                Console.WriteLine("\nPicking up the item!");
                this.Hero.Weapon = Weapon.CrossBow;
            }
            else
            {
                Thread.Sleep(1500);
                Console.WriteLine("\nOKAY! I did say it will come in handy though!");
            }
            Thread.Sleep(1500);
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("\nCONGRATULATIONS!");
            Thread.Sleep(1500);
            Console.WriteLine("\nYou have found a secret passage that helps you get out of this zombie hell!");
            Console.ForegroundColor = ConsoleColor.Gray;
        }
 protected override void Intro()
 {
     Console.CursorVisible = false;
     using (StreamReader sr = new StreamReader(@"..\..\Text\ZombieMountainIntro.txt"))
     {
         sr.ReadAndType();
     }
     Reaction.Wait();
 }
 protected override void LevelFinished()
 {
     if (this.Hero.PlayerStats.Stamina > 0)
     {
         Console.Clear();
         using (StreamReader sr = new StreamReader(@"..\..\Text\DarkForestFinished.txt"))
         {
             sr.ReadAndType();
         }
         bool decision = Reaction.CheckKey(ConsoleKey.Spacebar, ConsoleKey.Escape);
         if (decision)
         {
             int increaseHealthValue = rand.Next(20, 31);
             int decreaseAgilityValue = rand.Next(20, 31);
             this.Hero.IncreaseHealth(increaseHealthValue);
             this.Hero.DecreaseAgility(decreaseAgilityValue);
             Console.WriteLine("+ {0} Health", increaseHealthValue);
             Console.WriteLine("- {0} Agility", decreaseAgilityValue);
         }
     }
     else
     {
         //TODO: Game Over
         Console.WriteLine("Game Over!!!");
     }
 }