Exemplo n.º 1
0
        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            if (context.User == null || context.Character == null)
                return;

            // Looks/Jobs
            if (size > 0)
            {
                var reader = new PacketReader(data);

                reader.BaseStream.Seek(0x38, SeekOrigin.Begin);
                context.Character.Looks = reader.ReadStruct<Character.LooksParam>();
                context.Character.Jobs = reader.ReadStruct<Character.JobParam>();

                using(var db = new PolarisEf())
                    db.ChangeTracker.DetectChanges();
            }

            Map lobbyMap = ZoneManager.Instance.MapFromInstance("lobby", "lobby");
            lobbyMap.SpawnClient(context, lobbyMap.GetDefaultLocation(), "lobby");

            // Unlock Controls
            context.SendPacket(new NoPayloadPacket(0x03, 0x2B));

            //context.SendPacket(File.ReadAllBytes("testbed/237.23-7.210.189.208.30.bin"));

            // Give a blank palette
            context.SendPacket(new PalettePacket());

            // memset packet - Enables menus
            // Also holds event items and likely other stuff too
            var memSetPacket = File.ReadAllBytes("Resources/setMemoryPacket.bin");
            context.SendPacket(memSetPacket);
        }
Exemplo n.º 2
0
        private void ImportNPCs(string[] args, int length, string full, Client client)
        {
            string zone = args[1];
            string folder = args[2];

            var packetList = Directory.GetFiles(folder);
            Array.Sort(packetList);

            List<NPC> newNPCs = new List<NPC>();
            foreach (var path in packetList)
            {
                var data = File.ReadAllBytes(path);
                PacketReader reader = new PacketReader(data);
                PacketHeader header = reader.ReadStruct<PacketHeader>();
                if (header.Type != 0x8 || header.Subtype != 0xC)
                {
                    Logger.WriteWarning("[WRN] File {0} not an NPC spawn packet, skipping.", path);
                    continue;
                }

                NPC newNPC = new NPC();
                newNPC.EntityID = (int)reader.ReadStruct<ObjectHeader>().ID;
                var pos = reader.ReadEntityPosition();
                newNPC.RotX = pos.RotX;
                newNPC.RotY = pos.RotY;
                newNPC.RotZ = pos.RotZ;
                newNPC.RotW = pos.RotW;

                newNPC.PosX = pos.PosX;
                newNPC.PosY = pos.PosY;
                newNPC.PosZ = pos.PosZ;
                reader.ReadInt16();
                newNPC.NPCName = reader.ReadFixedLengthAscii(0x20);
                newNPC.ZoneName = zone;
                newNPCs.Add(newNPC);
                Logger.WriteInternal("[NPC] Adding new NPC {0} to the database for zone {1}", newNPC.NPCName, zone);
            }

            using (var db = new PolarisEf())
            {
                db.NPCs.AddRange(newNPCs);
                db.SaveChanges();
            }
        }
Exemplo n.º 3
0
        private void ImportObjects(string[] args, int length, string full, Client client)
        {
            string zone = args[1];
            string folder = args[2];

            var packetList = Directory.GetFiles(folder);
            Array.Sort(packetList);

            List<GameObject> newObjects = new List<GameObject>();
            foreach (var path in packetList)
            {
                var data = File.ReadAllBytes(path);
                PacketReader reader = new PacketReader(data);
                PacketHeader header = reader.ReadStruct<PacketHeader>();
                if (header.Type != 0x8 || header.Subtype != 0xB)
                {
                    Logger.WriteWarning("[WRN] File {0} not an Object spawn packet, skipping.", path);
                    continue;
                }

                GameObject newObj = new GameObject();
                newObj.ObjectID = (int)reader.ReadStruct<ObjectHeader>().ID;
                var pos = reader.ReadEntityPosition();
                newObj.RotX = pos.RotX;
                newObj.RotY = pos.RotY;
                newObj.RotZ = pos.RotZ;
                newObj.RotW = pos.RotW;

                newObj.PosX = pos.PosX;
                newObj.PosY = pos.PosY;
                newObj.PosZ = pos.PosZ;
                reader.ReadInt16();
                newObj.ObjectName = reader.ReadFixedLengthAscii(0x2C);
                var objHeader = reader.ReadStruct<ObjectHeader>(); // Seems to always be blank...
                if (objHeader.ID != 0)
                    Logger.WriteWarning("[OBJ] It seems object {0} has a nonzero objHeader! ({1}) Investigate.", newObj.ObjectName, objHeader.ID);
                newObj.ZoneName = zone;
                var thingCount = reader.ReadUInt32();
                newObj.ObjectFlags = new byte[thingCount * 4];
                for (int i = 0; i < thingCount; i++)
                {
                    Buffer.BlockCopy(BitConverter.GetBytes(reader.ReadUInt32()), 0, newObj.ObjectFlags, i * 4, 4); // This should work
                }
                newObjects.Add(newObj);
                Logger.WriteInternal("[OBJ] Adding new Object {0} to the database for zone {1}", newObj.ObjectName, zone);
            }

            using (var db = new PolarisEf())
            {
                db.GameObjects.AddRange(newObjects);
                db.SaveChanges();
            }
        }
Exemplo n.º 4
0
        internal static PSOObject FromPacketBin(byte[] v)
        {
            PacketReader reader = new PacketReader(v);
            PSOObject obj = new PSOObject();
            reader.ReadStruct<PacketHeader>(); //Skip over header
            obj.Header = reader.ReadStruct<ObjectHeader>();
            obj.Position = reader.ReadEntityPosition();
            reader.ReadUInt16(); // Seek 2
            obj.Name = reader.ReadFixedLengthAscii(0x34);
            obj.ThingFlag = reader.ReadUInt32();
            uint thingCount = reader.ReadUInt32();
            obj.Things = new PSOObjectThing[thingCount];
            for (int i = 0; i < thingCount; i++)
            {
                obj.Things[i] = reader.ReadStruct<PSOObjectThing>();
            }

            return obj;
        }