public void DrawUI(CanvasRenderingContext2D _canvas, Point pos, bool showOutline, bool showCollideMap, bool showHurtMap, bool showOffset, bool xflip, bool yflip) { var fd = GetCache(showOutline, showCollideMap, showHurtMap); _canvas.Save(); _canvas.Translate(pos.X, pos.Y); if (xflip) { if (yflip) { _canvas.Translate(fd.Canvas.Width / 2d, fd.Canvas.Height / 2d); _canvas.Rotate(-90 * Math.PI / 180); _canvas.Translate(-fd.Canvas.Width / 2d, -fd.Canvas.Height / 2d); _canvas.Translate(0, Height); _canvas.Scale(1, -1); } else { _canvas.Translate(fd.Canvas.Width / 2d, fd.Canvas.Height / 2d); _canvas.Rotate(-90 * Math.PI / 180); _canvas.Translate(-fd.Canvas.Width / 2d, -fd.Canvas.Height / 2d); } } else { if (yflip) { _canvas.Translate(0, Height); _canvas.Scale(1, -1); } else { } } _canvas.DrawImage(fd.Canvas, 0, 0); if (showOffset) { _canvas.BeginPath(); _canvas.MoveTo(OffsetX, 0); _canvas.LineTo(OffsetX, Height); _canvas.LineWidth = 1; _canvas.StrokeStyle = "#000000"; _canvas.Stroke(); _canvas.BeginPath(); _canvas.MoveTo(0, OffsetY); _canvas.LineTo(Width, OffsetY); _canvas.LineWidth = 1; _canvas.StrokeStyle = "#000000"; _canvas.Stroke(); } _canvas.Restore(); }
public void Draw(CanvasRenderingContext2D canvas) { var fx = ( X ); var fy = ( Y ); if (Invulnerable()) return; var cur = SonicManager.Instance.SpriteCache.SonicSprites[SpriteState]; if (cur == null) {} if (cur.Loaded()) { canvas.Save(); var offset = GetOffsetFromImage(); canvas.Translate(( fx - SonicManager.Instance.WindowLocation.X + offset.X ), ( ( fy - SonicManager.Instance.WindowLocation.Y + offset.Y ) )); if (SonicManager.Instance.ShowHeightMap) { canvas.Save(); var mul = 6; var xj = Xsp * mul; var yj = Ysp * mul; canvas.BeginPath(); canvas.MoveTo(0, 0); canvas.LineTo(xj, yj); canvas.FillStyle = "rgba(163,241,255,0.8)"; canvas.Arc(xj, yj, 5, 0, 2 * Math.PI, true); canvas.ClosePath(); canvas.LineWidth = 6; canvas.StrokeStyle = "white"; //6C6CFC canvas.Stroke(); canvas.LineWidth = 3; canvas.StrokeStyle = "#2448D8"; //6C6CFC canvas.Fill(); canvas.Stroke(); canvas.Restore(); } if (!Facing) { //canvas.translate(cur.width, 0); canvas.Scale(-1, 1); if (!CurrentlyBall && !SpinDash) canvas.Rotate(-Help.FixAngle(Angle)); canvas.DrawImage(cur, -cur.Width / 2, -cur.Height / 2); if (SpinDash) { canvas.DrawImage( SonicManager.Instance.SpriteCache.SonicSprites[ ( "spinsmoke" + ( SonicManager.Instance.DrawTickCount % 14 ) / 2 )], ( -cur.Width / 2 ) - 25, -cur.Height / 2 + ( offset.Y ) - 14, cur.Width, cur.Height); } } else { if (!CurrentlyBall && !SpinDash) canvas.Rotate(Help.FixAngle(Angle)); canvas.DrawImage(cur, -cur.Width / 2, -cur.Height / 2); if (SpinDash) { canvas.DrawImage( SonicManager.Instance.SpriteCache.SonicSprites[ ( "spinsmoke" + ( SonicManager.Instance.DrawTickCount % 14 ) / 2 )], ( -cur.Width / 2 ) - 25, -cur.Height / 2 + ( offset.Y ) - 14, cur.Width, cur.Height); } } /* canvas.moveTo(-10 * scale.x, 4 * scale.y); canvas.lineTo(10 * scale.x, 4 * scale.y); canvas.lineWidth = 3; canvas.strokeStyle = "#FFF"; canvas.stroke(); canvas.moveTo(-9 * scale.x, 0 * scale.y); canvas.lineTo(-9 * scale.x, 20 * scale.y); canvas.lineWidth = 3; canvas.strokeStyle = "#FFF"; canvas.stroke(); canvas.moveTo(9 * scale.x, 0 * scale.y); canvas.lineTo(9 * scale.x, 20 * scale.y); canvas.lineWidth = 3; canvas.strokeStyle = "#FFF"; canvas.stroke();*/ /* canvas.strokeStyle = "#FFF"; canvas.lineWidth = 4; canvas.strokeRect(-cur.width / 2, -cur.height / 2, cur.width, cur.height); */ canvas.Restore(); if (SonicManager.Instance.ShowHeightMap) SensorManager.Draw(canvas, this); for (var i = 0; i < HaltSmoke.Count; i++) { var lo = HaltSmoke[i]; canvas.DrawImage( SonicManager.Instance.SpriteCache.SonicSprites[ ( "haltsmoke" + ( SonicManager.Instance.DrawTickCount % ( 4 * 6 ) ) / 6 )], ( ( lo.X - SonicManager.Instance.WindowLocation.X - 25 ) ), ( ( lo.Y + 12 - SonicManager.Instance.WindowLocation.Y + offset.Y ) )); if (( ( SonicManager.Instance.DrawTickCount + 6 ) % ( 4 * 6 ) ) / 6 == 0) HaltSmoke = HaltSmoke.Extract(i, 1); } } }