public Quad(PointF c0, PointF c1, PointF c2, PointF c3, Texture2D texture2D, Color color, float zBias = 0) : this(c0.ToVector3(zBias), c1.ToVector3(zBias), c2.ToVector3(zBias), c3.ToVector3(zBias), texture2D, color) { }
public Quad(PointF c0, PointF c1, PointF c2, PointF c3, Texture2D texture2D, Color color, float zBias = 0) : this(c0.ToVector3(zBias), c1.ToVector3(zBias), c2.ToVector3(zBias), c3.ToVector3(zBias), texture2D, color) { }