static int Exists(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <string> obj = (System.Collections.Generic.List <string>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <string>)); System.Predicate <string> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Predicate <string>)ToLua.CheckObject(L, 2, typeof(System.Predicate <string>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate <string>), func) as System.Predicate <string>; } bool o = obj.Exists(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int Exists(IntPtr l) { try { System.Collections.Generic.List <UnityEngine.GameObject> self = (System.Collections.Generic.List <UnityEngine.GameObject>)checkSelf(l); System.Predicate <UnityEngine.GameObject> a1; LuaDelegation.checkDelegate(l, 2, out a1); var ret = self.Exists(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Exists(IntPtr l) { try { System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l); System.Predicate <System.Int32> a1; LuaDelegation.checkDelegate(l, 2, out a1); var ret = self.Exists(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int Exists(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <string> obj = (System.Collections.Generic.List <string>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <string>)); System.Predicate <string> arg0 = (System.Predicate <string>)ToLua.CheckDelegate <System.Predicate <string> >(L, 2); bool o = obj.Exists(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static bool IsInstance(JObject jsonObject) { var properties = new System.Collections.Generic.List <JProperty>(jsonObject.Properties()); return(properties.Exists(p => VERSION_KEY.Equals(p.Name)) && properties.Exists(p => DISPLAY_TEXT_KEY.Equals(p.Name))); }