Exemplo n.º 1
0
 static int ToString(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         System.Collections.Generic.KeyValuePair <int, TestAccount> obj = (System.Collections.Generic.KeyValuePair <int, TestAccount>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.KeyValuePair <int, TestAccount>));
         string o = obj.ToString();
         LuaDLL.lua_pushstring(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int ToString(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         System.Collections.Generic.KeyValuePair <UnityEngine.GameObject, LuaInterface.LuaTable> obj = (System.Collections.Generic.KeyValuePair <UnityEngine.GameObject, LuaInterface.LuaTable>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.KeyValuePair <UnityEngine.GameObject, LuaInterface.LuaTable>));
         string o = obj.ToString();
         LuaDLL.lua_pushstring(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int ToString(IntPtr L)
    {
        ToLua.CheckArgsCount(L, 1);
        System.Collections.Generic.KeyValuePair <int, TestAccount> obj = (System.Collections.Generic.KeyValuePair <int, TestAccount>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.KeyValuePair <int, TestAccount>));
        string o = null;

        try
        {
            o = obj.ToString();
        }
        catch (Exception e)
        {
            LuaDLL.luaL_error(L, e.Message);
            return(0);
        }

        LuaDLL.lua_pushstring(L, o);
        ToLua.SetBack(L, 1, obj);
        return(1);
    }