Exemplo n.º 1
0
        public static void Main()
        {
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;

            var tuning = new Tuning(Tuning.Scale.Ptolemaic, 280, 53);

            var lead = new Instrument(
                tuning,
                attack: 0.05, decay: 0.1, sustainLevel: 0.5, release: 0.4,
                (double time, double frequency) =>
                (
                    3d * Waveform.Triangle(time, frequency) +
                    2d * Waveform.Triangle(time, frequency + 1.8d) +
                    0.8d * Waveform.Triangle(time, frequency * 2d + 0.8d) +
                    0.5d * Waveform.Triangle(time, frequency + 3.8d)
                ) +
                0.02d * Waveform.Noise()
                );

            var crystal = new Instrument(
                tuning,
                attack: 0.05, decay: 0.1, sustainLevel: 0.5, release: 0.4,
                (double time, double frequency) =>
                (
                    3d * Waveform.SemiSine(time, frequency) +
                    2d * Waveform.SemiSine(time, frequency + 0.8d) +
                    1d * Waveform.SemiSine(time, frequency + 1.6d) +
                    0.5d * Waveform.SemiSine(time, frequency + 2.1d)
                ) +
                0.01d * Waveform.Noise()
                );

            var synthBass = new Instrument(
                tuning,
                attack: 0.05, decay: 0.1, sustainLevel: 0.5, release: 0.4,
                (double time, double frequency) =>
                (
                    3d * Waveform.Triangle(time, frequency - 0.2d) +
                    2d * Waveform.Triangle(time, frequency + 0.7d) +
                    1d * Waveform.Triangle(time, frequency + 1.5d) +
                    0.5d * Waveform.Triangle(time, frequency + 2.2d)
                ) * (frequency / tuning.BaseFrequency) +
                (
                    3d * Waveform.Sawtooth(time, frequency - 0.2d) +
                    2d * Waveform.Sawtooth(time, frequency + 0.9d) +
                    1d * Waveform.Sawtooth(time, frequency + 1.8d) +
                    0.5d * Waveform.Sawtooth(time, frequency + 2.7d)
                ) * (30d / frequency) +
                0.08d * Waveform.Noise()
                );

            var track = new Track(Track.SampleRateValue.R_44100_Hz);

            var Superius = new Sequence(lead, "data/Pavane_dAngleterre.mid", filterChannel: 0, steroPan: -0.4,
                                        tempoChange: 0.95, lengthChange: 0.7, volumeChange: 0.8, octaveShift: 0);
            var Tenor = new Sequence(crystal, "data/Pavane_dAngleterre.mid", filterChannel: 1, steroPan: 0.4,
                                     tempoChange: 0.95, lengthChange: 0.7, volumeChange: 1.4, octaveShift: 0);
            var Bass = new Sequence(synthBass, "data/Pavane_dAngleterre.mid", filterChannel: 2, steroPan: 0.2,
                                    tempoChange: 0.95, lengthChange: 0.7, volumeChange: 2.5, octaveShift: 0);

            track.AddSequence(Superius);
            track.AddSequence(Tenor);
            track.AddSequence(Bass);

            track.Render(delay: 0.7, Superius.TotalLength);
            track.SaveAsWavFile("data/Pavane_dAngleterre.wav");
        }
Exemplo n.º 2
0
 /// <summary>
 /// Get a sound sample for a specific moment.
 /// </summary>
 /// <param name="time">Number of seconds passed since the note started.</param>
 /// <param name="frequency">Frequency of the noe, in Hz</param>
 /// <param name="sustain">The sustain length for the ADSR envelope</param>
 /// <returns>Sound sample</returns>
 public double Play(double time, double frequency, double sustain)
 {
     return(generator(time, frequency)
            * Waveform.ADSR(time, Attack, Decay, sustain, SustainLevel, Release)
            * normalizeScale);
 }