public override void Execute(SyncExecutionContext context, SyncClient client) { context.Log("Attempting to sync play file: " + FileName); context.AttemptPlayFile(FileName); }
public override void Execute(SyncExecutionContext context, SyncClient client) { context.SetPlayState(PlayState); context.SetPlayPosition(PlayPosition); context.Log("Synced player state"); }
public override void Execute(SyncExecutionContext context, SyncClient client) { context.SetPlayState(PlayState); context.SetPlayPosition(PlayPosition); context.Log("Synced player state"); }
public override void Execute(SyncExecutionContext context, SyncClient client) { context.Log("Attempting to sync play file: " + FileName); context.AttemptPlayFile(FileName); }